Officially support Doom II: Hell On Earth
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README
40
README
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@ -12,23 +12,35 @@ Credit goes to:
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CGDoom is licensed under GPLv2 as a derivative work of both the original DOOM
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sources (GPL) and nDoom (GPLv2). See LICENSE.
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UI improvements TODO:
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-> Better keyboard layout (including more keys, eg. Run)
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=> Edit messages accordingly ("press y"/etc)
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Games officially supported:
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-> Doom (shareware version) [doom.wad]
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-> Ultimate Doom [doomu.wad]
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-> Ultimate Doom (split) [doomu1.wad, doomu2.wad, doomu3.wad, doomu4.wad]
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-> Doom II: Hell On Earth [doom2.wad*]
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WAD support TODO:
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-> Shareware WAD should work 100% (if not, it's a bug)
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-> Ultimate Doom WAD should work 100% (if not, it's a bug)
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-> Doom II WAD seems to run out of memory halfway through
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Games with an asterisk* should be played with "Use experimental RAM" enabled.
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They can generally be played without it, but risk running out of memory.
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Status for other games:
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-> The Plutonia experiment: not tested
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-> TNT: Evilution: not tested
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-> Heretic: not tested
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-> Heretic: Shadow of the Serpent Riders: some crashes
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-> Fallout: not tested
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-> Pinochestein 3D: works at least partially
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-> Counter-strike: works at least partially
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-> HellRaiser: not tested
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-> Freedoom phase 1: E1 works, E2 crashes
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UI improvements TODO:
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* Better keyboard layout (including more keys, eg. Run)
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* Edit messages accordingly ("press y"/etc)
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Technical support TODO:
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-> Supply more VRAM memory to internal allocator
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=> Merge internal heap into Z_Zone? (< 50 kB)
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=> Remove multiply-avoiding lookup tables?
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-> Reenable LTO if possible
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-> Built-in overclocking?
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-> SDL2 debug version support?
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-> Darken background in menu (some code does that somewhere?)
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* Built-in overclocking?
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* Auto frameskip?
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* Improve SDL2 build for video capture
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* Darken background in menu (some code does that somewhere?)
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CGDoom used to be compiled with the mini-SDK. However, it's become quite
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difficult to get a copy of that. Instead, this port is built with a modified
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@ -404,6 +404,8 @@ int UI_Main(CGD_WADFileInfo *wads, int wad_count, int *dev_info, int *use_mmap,
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action = "Play Ultimate Doom E3";
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else if(!strcmp(wads[i].name, "doomu4.wad"))
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action = "Play Ultimate Doom E4";
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else if(!strcmp(wads[i].name, "doom2.wad"))
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action = "Play Doom II";
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Layout_Text(&l, action, "%s (%d.%dM)",
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wads[i].name, wads[i].size / 1000000,
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@ -422,7 +424,7 @@ int UI_Main(CGD_WADFileInfo *wads, int wad_count, int *dev_info, int *use_mmap,
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Layout_Checkbox(&l, "Map file to memory:", use_mmap);
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Layout_Checkbox(&l, "Trust unaligned lumps:", trustunaligned);
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if(enable2MBline)
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Layout_Checkbox(&l, "Use memory beyond 2MB:", enable2MBline);
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Layout_Checkbox(&l, "Use experimental RAM:", enable2MBline);
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Layout_EndFrame(&l);
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Bdisp_PutDisp_DD();
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@ -430,6 +432,12 @@ int UI_Main(CGD_WADFileInfo *wads, int wad_count, int *dev_info, int *use_mmap,
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GetKey(&key);
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if(Layout_Event(&l, key)) {
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/* Autostart when changing starting episode/map */
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int startparam = (l.focus == wad_count || l.focus == wad_count+1);
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int changekey = (key == KEY_CTRL_EXE || key == KEY_CTRL_LEFT ||
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key == KEY_CTRL_RIGHT);
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if(startparam && changekey)
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*autostart = 1;
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}
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else if(key == KEY_CTRL_EXE && l.focus == wad_count + 2) {
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if (!*autostart && *enabledemos)
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