diff --git a/README b/README index 6535879..083effc 100644 --- a/README +++ b/README @@ -8,7 +8,7 @@ Credit goes to: * ComputerNerd for the first attempts at an fx-CG 50 port. * Lephenixnoir for the final fixes and fx-CG 50 version. -CGDOOM is licensed under GPLv2 as a derivative work of both the original DOOM +CGDoom is licensed under GPLv2 as a derivative work of both the original DOOM sources (GPL) and nDoom (GPLv2). See LICENSE. UI improvements TODO: @@ -36,7 +36,7 @@ Technical support TODO: -> Reenable LTO if possible -> Built-in overclocking? -CGDOOM used to be compiled with the mini-SDK. However, it's become quite +CGDoom used to be compiled with the mini-SDK. However, it's become quite difficult to get a copy of that. Instead, this port is built with a modified PrizmSDK from Jonimoose/libfxcg [1]. I attempted to list differences at first, but there are quite a lot of bugfixes so I might simply push it later. diff --git a/cgdoom/d_main.c b/cgdoom/d_main.c index 5251c1c..8f2c926 100644 --- a/cgdoom/d_main.c +++ b/cgdoom/d_main.c @@ -413,7 +413,7 @@ void D_DoomMain() // int repisode=1; // int rmap=1; - /* CGDOOM: Z_Init is executed early because we rely on the larger heap to + /* CGDoom: Z_Init is executed early because we rely on the larger heap to allocate the lump cache and lump info; normal heap isn't enough for WADs larger than the shareware WAD */ Z_Init (); diff --git a/cgdoom/i_system.h b/cgdoom/i_system.h index 37d539d..8f5a294 100644 --- a/cgdoom/i_system.h +++ b/cgdoom/i_system.h @@ -30,7 +30,7 @@ #pragma interface #endif -/* CGDOOM: I_ZoneBase() is extended with a second argument to support multiple +/* CGDoom: I_ZoneBase() is extended with a second argument to support multiple allocation zones, for more memory */ // Called by startup code diff --git a/cgdoom/i_video.h b/cgdoom/i_video.h index 076df7e..9c0508f 100644 --- a/cgdoom/i_video.h +++ b/cgdoom/i_video.h @@ -52,7 +52,7 @@ void I_ReadScreen (byte* scr); //void I_BeginRead (void); //void I_EndRead (void); -/* CGDOOM: Restore video after error when using direct-DD access */ +/* CGDoom: Restore video after error when using direct-DD access */ void I_ReinitAfterError (void); diff --git a/cgdoom/p_switch.c b/cgdoom/p_switch.c index 754e318..50a0f20 100644 --- a/cgdoom/p_switch.c +++ b/cgdoom/p_switch.c @@ -109,7 +109,7 @@ void P_InitSwitchList(void) int index; int episode; - /* CGDOOM: Load all the switches, don't ask where the WADs came from. */ + /* CGDoom: Load all the switches, don't ask where the WADs came from. */ episode = 3; #if 0 episode = 1; @@ -132,7 +132,7 @@ void P_InitSwitchList(void) if (alphSwitchList[i].episode <= episode) { - /* CGDOOM: Since we forced all switches to appear, some of them may not + /* CGDoom: Since we forced all switches to appear, some of them may not actually be in the WAD. Use the Check function to not fail. */ switchlist[index++] = R_CheckTextureNumForName(alphSwitchList[i].name1); switchlist[index++] = R_CheckTextureNumForName(alphSwitchList[i].name2); diff --git a/cgdoom/r_main.c b/cgdoom/r_main.c index 10c981c..52442ae 100644 --- a/cgdoom/r_main.c +++ b/cgdoom/r_main.c @@ -573,7 +573,7 @@ void R_ExecuteSetViewSize (void) int startmap; setsizeneeded = false; - /* CGDOOM-specific function */ + /* CGDoom-specific function */ V_Clear(); if (setblocks == 11)