diff --git a/CGDOOM-minisdk/CGDOOM/CG_Doom.g3a b/CGDOOM-minisdk/CGDOOM/CG_Doom.g3a index 57791a2..33578c7 100644 Binary files a/CGDOOM-minisdk/CGDOOM/CG_Doom.g3a and b/CGDOOM-minisdk/CGDOOM/CG_Doom.g3a differ diff --git a/README b/README index 155b452..47b81c9 100644 --- a/README +++ b/README @@ -1 +1,28 @@ This repository is a fork of CGDOOM which was ported originally by MPoupe. + +Credit goes to: +* MPoupe for the original fx-CG 10/20 port of DOOM. +* ProgrammerNerd for attempts at an fx-CG 50 port, which this repository is + based on. +* Lephenixnoir for the final fixes and fx-CG 50 version. + +TODO: +-> Reenable LTO if possible +-> HUD glitches? +-> Try and use more memory regions in z_zone.c +-> Overclocking etc. + +CGDOOM used to be compiled with the mini-SDK. However, it's become quite +difficult to get a copy of that. Instead, this port is built with a slightly +modified PrizmSDK from Jonimoose/libfxcg. + +The differences are (I might push it later): +* TOOLCHAIN_PREFIX=sh-elf- (in libc/ and libfxcg/) +* Syscall 0x1B0B, getSecondaryVramAddress() is added in libfxcg/ +* abort() is removed from libc/ (CGDOOM has its own) +* calloc() defined in libc/ (just a call to sys_calloc) +* Linker script outputs in elf32-sh format +* Linker script sets 500k of RAM instead of 64k +* LTO disabled (hopefully it could be reenabled later) + +[1] https://github.com/Jonimoose/libfxcg/