Clean up cgdoom.c
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c8d897e819
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ca24cab9ef
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@ -12,16 +12,8 @@
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# include "cgdoom-ui.h"
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#endif
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#ifdef CG_EMULATOR
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static int iAllocSum = 0;
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#endif
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void * CGDMalloc(int iSize)
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{
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#ifdef CG_EMULATOR
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iAllocSum += iSize;
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printf("malloc %i (%i)\n",iSize,iAllocSum);
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#endif
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void *p = malloc(iSize);
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if (!p)
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I_Error ("CGDMalloc failure");
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@ -41,29 +33,15 @@ void * CGDCalloc(int iSize)
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void * CGDRealloc (void *p, int iSize)
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{
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#ifdef CG_EMULATOR
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iAllocSum += iSize;
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printf("realloc %i (%i)\n",iSize,iAllocSum);
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#endif
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if(p == NULL)
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{
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return malloc(iSize);
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}
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else
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{
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return realloc(p,iSize);
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}
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}
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#ifdef CG_EMULATOR
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unsigned char aSaveVRAMBuffer[SAVE_VRAM_SIZE]; //for screens[2] (2x64KB) + WAD file mapping
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unsigned char aSystemStack[SYSTEM_STACK_SIZE]; //for RAM_I_Zone
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#endif
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unsigned short *VRAM;
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unsigned char *SaveVRAMBuffer; //for screens[2]
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unsigned char *SystemStack; //for RAM_I_Zone
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unsigned char *SaveVRAMBuffer;
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unsigned char *SystemStack;
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void CGDAppendNum09(const char *pszText,int iNum,char *pszBuf)
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{
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