Commit Graph

16 Commits

Author SHA1 Message Date
Lephenixnoir 8516c16d9d
G3A update 2021-10-01 23:21:57 +02:00
Lephenixnoir 4605dc94f4
G3A update 2021-10-01 00:47:49 +02:00
Lephenixnoir 3bc23b89d0
G3A update 2021-09-19 21:09:57 +02:00
Lephenixnoir 55ddde1849
G3A update 2021-09-19 20:19:49 +02:00
Lephenixnoir 1665a09cce
G3A update 2021-09-19 00:19:20 +02:00
Lephenixnoir 7b4e50b1c5
G3A update 2021-09-18 12:04:27 +02:00
Lephenixnoir aa6cca601f
G3A update 2021-09-18 10:10:02 +02:00
Lephenixnoir 0942fe0035
G3A update 2021-09-17 21:23:23 +02:00
Lephenixnoir fe2519fc57
G3A update 2021-09-17 16:58:21 +02:00
Lephenixnoir 8543c9628f
G3A update 2021-09-14 11:41:59 +02:00
Lephenixnoir 4214b687b5
G3A update 2021-09-10 22:55:23 +02:00
Lephenixnoir 6c1e137f70
G3A update 2021-08-31 21:49:32 +02:00
Lephenixnoir 530355e36c
G3A update 2021-08-25 15:18:40 +02:00
Lephenixnoir d075ba2174
More progress in emulator build
I'd say this is about 70% complete to initial tests, then comes the
debugging. But that's for another day.
2021-08-14 15:11:37 +02:00
Lephenixnoir 2675d6d3aa
Progress in making the emulator build 2021-08-14 11:55:20 +02:00
Lephenixnoir a416d40eea
Organize folders and build system to prepare for small revamp
Goals include:
* To recover emulator code into a working state (using SDL2 as I cannot
  use the Windows library)
* To allow memory management in emulator to not mirror the intricacies
  of the calculator version (eg. aSystemStack, aVRAMBuffer, etc)
* To recover actual printf-style error messages on the calculator
* To use the standard library and avoid random reimplementations of
  functions
* And other code cleanups that are only possible with CGDoom-specific
  header files, instead of the mix in platform.h and os.h
2021-08-14 09:42:57 +02:00
Renamed from CGDOOM-minisdk/CGDOOM/CG_Doom.g3a (Browse further)