// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Items: key cards, artifacts, weapon, ammunition. // //----------------------------------------------------------------------------- #ifndef __D_ITEMS__ #define __D_ITEMS__ #include "doomdef.h" #ifdef __GNUG__ #pragma interface #endif // Weapon info: sprite frames, ammunition use. typedef struct { ammotype_t ammo; int upstate; int downstate; int readystate; int atkstate; int flashstate; } weaponinfo_t; extern const weaponinfo_t weaponinfo[NUMWEAPONS]; #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------