// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "doomtype.h" #ifdef __GNUG__ #pragma interface #endif // The data sampled per tick (single player) // and transmitted to other peers (multiplayer). // Mainly movements/button commands per game tick, // plus a checksum for internal state consistency. typedef struct { int forwardmove; // *2048 for move int sidemove; // *2048 for move short angleturn; // <<16 for angle delta short consistancy; // checks for net game byte chatchar; byte buttons; } ticcmd_t; #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------