// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Thing frame/state LUT, // generated by multigen utilitiy. // This one is the original DOOM version, preserved. // //----------------------------------------------------------------------------- #ifndef __INFO__ #define __INFO__ // Needed for action function pointer handling. #include "d_think.h" typedef enum { SPR_TROO, SPR_SHTG, SPR_PUNG, SPR_PISG, SPR_PISF, SPR_SHTF, SPR_SHT2, SPR_CHGG, SPR_CHGF, SPR_MISG, SPR_MISF, SPR_SAWG, SPR_PLSG, SPR_PLSF, SPR_BFGG, SPR_BFGF, SPR_BLUD, SPR_PUFF, SPR_BAL1, SPR_BAL2, SPR_PLSS, SPR_PLSE, SPR_MISL, SPR_BFS1, SPR_BFE1, SPR_BFE2, SPR_TFOG, SPR_IFOG, SPR_PLAY, SPR_POSS, SPR_SPOS, SPR_VILE, SPR_FIRE, SPR_FATB, SPR_FBXP, SPR_SKEL, SPR_MANF, SPR_FATT, SPR_CPOS, SPR_SARG, SPR_HEAD, SPR_BAL7, SPR_BOSS, SPR_BOS2, SPR_SKUL, SPR_SPID, SPR_BSPI, SPR_APLS, SPR_APBX, SPR_CYBR, SPR_PAIN, SPR_SSWV, SPR_KEEN, SPR_BBRN, SPR_BOSF, SPR_ARM1, SPR_ARM2, SPR_BAR1, SPR_BEXP, SPR_FCAN, SPR_BON1, SPR_BON2, SPR_BKEY, SPR_RKEY, SPR_YKEY, SPR_BSKU, SPR_RSKU, SPR_YSKU, SPR_STIM, SPR_MEDI, SPR_SOUL, SPR_PINV, SPR_PSTR, SPR_PINS, SPR_MEGA, SPR_SUIT, SPR_PMAP, SPR_PVIS, SPR_CLIP, SPR_AMMO, SPR_ROCK, SPR_BROK, SPR_CELL, SPR_CELP, SPR_SHEL, SPR_SBOX, SPR_BPAK, SPR_BFUG, SPR_MGUN, SPR_CSAW, SPR_LAUN, SPR_PLAS, SPR_SHOT, SPR_SGN2, SPR_COLU, SPR_SMT2, SPR_GOR1, SPR_POL2, SPR_POL5, SPR_POL4, SPR_POL3, SPR_POL1, SPR_POL6, SPR_GOR2, SPR_GOR3, SPR_GOR4, SPR_GOR5, SPR_SMIT, SPR_COL1, SPR_COL2, SPR_COL3, SPR_COL4, SPR_CAND, SPR_CBRA, SPR_COL6, SPR_TRE1, SPR_TRE2, SPR_ELEC, SPR_CEYE, SPR_FSKU, SPR_COL5, SPR_TBLU, SPR_TGRN, SPR_TRED, SPR_SMBT, SPR_SMGT, SPR_SMRT, SPR_HDB1, SPR_HDB2, SPR_HDB3, SPR_HDB4, SPR_HDB5, SPR_HDB6, SPR_POB1, SPR_POB2, SPR_BRS1, SPR_TLMP, SPR_TLP2, NUMSPRITES } spritenum_t; typedef enum { S_NULL, S_LIGHTDONE, S_PUNCH, S_PUNCHDOWN, S_PUNCHUP, S_PUNCH1, S_PUNCH2, S_PUNCH3, S_PUNCH4, S_PUNCH5, S_PISTOL, S_PISTOLDOWN, S_PISTOLUP, S_PISTOL1, S_PISTOL2, S_PISTOL3, S_PISTOL4, S_PISTOLFLASH, S_SGUN, S_SGUNDOWN, S_SGUNUP, S_SGUN1, S_SGUN2, S_SGUN3, S_SGUN4, S_SGUN5, S_SGUN6, S_SGUN7, S_SGUN8, S_SGUN9, S_SGUNFLASH1, S_SGUNFLASH2, S_DSGUN, S_DSGUNDOWN, S_DSGUNUP, S_DSGUN1, S_DSGUN2, S_DSGUN3, S_DSGUN4, S_DSGUN5, S_DSGUN6, S_DSGUN7, S_DSGUN8, S_DSGUN9, S_DSGUN10, S_DSNR1, S_DSNR2, S_DSGUNFLASH1, S_DSGUNFLASH2, S_CHAIN, S_CHAINDOWN, S_CHAINUP, S_CHAIN1, S_CHAIN2, S_CHAIN3, S_CHAINFLASH1, S_CHAINFLASH2, S_MISSILE, S_MISSILEDOWN, S_MISSILEUP, S_MISSILE1, S_MISSILE2, S_MISSILE3, S_MISSILEFLASH1, S_MISSILEFLASH2, S_MISSILEFLASH3, S_MISSILEFLASH4, S_SAW, S_SAWB, S_SAWDOWN, S_SAWUP, S_SAW1, S_SAW2, S_SAW3, S_PLASMA, S_PLASMADOWN, S_PLASMAUP, S_PLASMA1, S_PLASMA2, S_PLASMAFLASH1, S_PLASMAFLASH2, S_BFG, S_BFGDOWN, S_BFGUP, S_BFG1, S_BFG2, S_BFG3, S_BFG4, S_BFGFLASH1, S_BFGFLASH2, S_BLOOD1, S_BLOOD2, S_BLOOD3, S_PUFF1, S_PUFF2, S_PUFF3, S_PUFF4, S_TBALL1, S_TBALL2, S_TBALLX1, S_TBALLX2, S_TBALLX3, S_RBALL1, S_RBALL2, S_RBALLX1, S_RBALLX2, S_RBALLX3, S_PLASBALL, S_PLASBALL2, S_PLASEXP, S_PLASEXP2, S_PLASEXP3, S_PLASEXP4, S_PLASEXP5, S_ROCKET, S_BFGSHOT, S_BFGSHOT2, S_BFGLAND, S_BFGLAND2, S_BFGLAND3, S_BFGLAND4, S_BFGLAND5, S_BFGLAND6, S_BFGEXP, S_BFGEXP2, S_BFGEXP3, S_BFGEXP4, S_EXPLODE1, S_EXPLODE2, S_EXPLODE3, S_TFOG, S_TFOG01, S_TFOG02, S_TFOG2, S_TFOG3, S_TFOG4, S_TFOG5, S_TFOG6, S_TFOG7, S_TFOG8, S_TFOG9, S_TFOG10, S_IFOG, S_IFOG01, S_IFOG02, S_IFOG2, S_IFOG3, S_IFOG4, S_IFOG5, S_PLAY, S_PLAY_RUN1, S_PLAY_RUN2, S_PLAY_RUN3, S_PLAY_RUN4, S_PLAY_ATK1, S_PLAY_ATK2, S_PLAY_PAIN, S_PLAY_PAIN2, S_PLAY_DIE1, S_PLAY_DIE2, S_PLAY_DIE3, S_PLAY_DIE4, S_PLAY_DIE5, S_PLAY_DIE6, S_PLAY_DIE7, S_PLAY_XDIE1, S_PLAY_XDIE2, S_PLAY_XDIE3, S_PLAY_XDIE4, S_PLAY_XDIE5, S_PLAY_XDIE6, S_PLAY_XDIE7, S_PLAY_XDIE8, S_PLAY_XDIE9, S_POSS_STND, S_POSS_STND2, S_POSS_RUN1, S_POSS_RUN2, S_POSS_RUN3, S_POSS_RUN4, S_POSS_RUN5, S_POSS_RUN6, S_POSS_RUN7, S_POSS_RUN8, S_POSS_ATK1, S_POSS_ATK2, S_POSS_ATK3, S_POSS_PAIN, S_POSS_PAIN2, S_POSS_DIE1, S_POSS_DIE2, S_POSS_DIE3, S_POSS_DIE4, S_POSS_DIE5, S_POSS_XDIE1, S_POSS_XDIE2, S_POSS_XDIE3, S_POSS_XDIE4, S_POSS_XDIE5, S_POSS_XDIE6, S_POSS_XDIE7, S_POSS_XDIE8, S_POSS_XDIE9, S_POSS_RAISE1, S_POSS_RAISE2, S_POSS_RAISE3, S_POSS_RAISE4, S_SPOS_STND, S_SPOS_STND2, S_SPOS_RUN1, S_SPOS_RUN2, S_SPOS_RUN3, S_SPOS_RUN4, S_SPOS_RUN5, S_SPOS_RUN6, S_SPOS_RUN7, S_SPOS_RUN8, S_SPOS_ATK1, S_SPOS_ATK2, S_SPOS_ATK3, S_SPOS_PAIN, S_SPOS_PAIN2, S_SPOS_DIE1, S_SPOS_DIE2, S_SPOS_DIE3, S_SPOS_DIE4, S_SPOS_DIE5, S_SPOS_XDIE1, S_SPOS_XDIE2, S_SPOS_XDIE3, S_SPOS_XDIE4, S_SPOS_XDIE5, S_SPOS_XDIE6, S_SPOS_XDIE7, S_SPOS_XDIE8, S_SPOS_XDIE9, S_SPOS_RAISE1, S_SPOS_RAISE2, S_SPOS_RAISE3, S_SPOS_RAISE4, S_SPOS_RAISE5, S_VILE_STND, S_VILE_STND2, S_VILE_RUN1, S_VILE_RUN2, S_VILE_RUN3, S_VILE_RUN4, S_VILE_RUN5, S_VILE_RUN6, S_VILE_RUN7, S_VILE_RUN8, S_VILE_RUN9, S_VILE_RUN10, S_VILE_RUN11, S_VILE_RUN12, S_VILE_ATK1, S_VILE_ATK2, S_VILE_ATK3, S_VILE_ATK4, S_VILE_ATK5, S_VILE_ATK6, S_VILE_ATK7, S_VILE_ATK8, S_VILE_ATK9, S_VILE_ATK10, S_VILE_ATK11, S_VILE_HEAL1, S_VILE_HEAL2, S_VILE_HEAL3, S_VILE_PAIN, S_VILE_PAIN2, S_VILE_DIE1, S_VILE_DIE2, S_VILE_DIE3, S_VILE_DIE4, S_VILE_DIE5, S_VILE_DIE6, S_VILE_DIE7, S_VILE_DIE8, S_VILE_DIE9, S_VILE_DIE10, S_FIRE1, S_FIRE2, S_FIRE3, S_FIRE4, S_FIRE5, S_FIRE6, S_FIRE7, S_FIRE8, S_FIRE9, S_FIRE10, S_FIRE11, S_FIRE12, S_FIRE13, S_FIRE14, S_FIRE15, S_FIRE16, S_FIRE17, S_FIRE18, S_FIRE19, S_FIRE20, S_FIRE21, S_FIRE22, S_FIRE23, S_FIRE24, S_FIRE25, S_FIRE26, S_FIRE27, S_FIRE28, S_FIRE29, S_FIRE30, S_SMOKE1, S_SMOKE2, S_SMOKE3, S_SMOKE4, S_SMOKE5, S_TRACER, S_TRACER2, S_TRACEEXP1, S_TRACEEXP2, S_TRACEEXP3, S_SKEL_STND, S_SKEL_STND2, S_SKEL_RUN1, S_SKEL_RUN2, S_SKEL_RUN3, S_SKEL_RUN4, S_SKEL_RUN5, S_SKEL_RUN6, S_SKEL_RUN7, S_SKEL_RUN8, S_SKEL_RUN9, S_SKEL_RUN10, S_SKEL_RUN11, S_SKEL_RUN12, S_SKEL_FIST1, S_SKEL_FIST2, S_SKEL_FIST3, S_SKEL_FIST4, S_SKEL_MISS1, S_SKEL_MISS2, S_SKEL_MISS3, S_SKEL_MISS4, S_SKEL_PAIN, S_SKEL_PAIN2, S_SKEL_DIE1, S_SKEL_DIE2, S_SKEL_DIE3, S_SKEL_DIE4, S_SKEL_DIE5, S_SKEL_DIE6, S_SKEL_RAISE1, S_SKEL_RAISE2, S_SKEL_RAISE3, S_SKEL_RAISE4, S_SKEL_RAISE5, S_SKEL_RAISE6, S_FATSHOT1, S_FATSHOT2, S_FATSHOTX1, S_FATSHOTX2, S_FATSHOTX3, S_FATT_STND, S_FATT_STND2, S_FATT_RUN1, S_FATT_RUN2, S_FATT_RUN3, S_FATT_RUN4, S_FATT_RUN5, S_FATT_RUN6, S_FATT_RUN7, S_FATT_RUN8, S_FATT_RUN9, S_FATT_RUN10, S_FATT_RUN11, S_FATT_RUN12, S_FATT_ATK1, S_FATT_ATK2, S_FATT_ATK3, S_FATT_ATK4, S_FATT_ATK5, S_FATT_ATK6, S_FATT_ATK7, S_FATT_ATK8, S_FATT_ATK9, S_FATT_ATK10, S_FATT_PAIN, S_FATT_PAIN2, S_FATT_DIE1, S_FATT_DIE2, S_FATT_DIE3, S_FATT_DIE4, S_FATT_DIE5, S_FATT_DIE6, S_FATT_DIE7, S_FATT_DIE8, S_FATT_DIE9, S_FATT_DIE10, S_FATT_RAISE1, S_FATT_RAISE2, S_FATT_RAISE3, S_FATT_RAISE4, S_FATT_RAISE5, S_FATT_RAISE6, S_FATT_RAISE7, S_FATT_RAISE8, S_CPOS_STND, S_CPOS_STND2, S_CPOS_RUN1, S_CPOS_RUN2, S_CPOS_RUN3, S_CPOS_RUN4, S_CPOS_RUN5, S_CPOS_RUN6, S_CPOS_RUN7, S_CPOS_RUN8, S_CPOS_ATK1, S_CPOS_ATK2, S_CPOS_ATK3, S_CPOS_ATK4, S_CPOS_PAIN, S_CPOS_PAIN2, S_CPOS_DIE1, S_CPOS_DIE2, S_CPOS_DIE3, S_CPOS_DIE4, S_CPOS_DIE5, S_CPOS_DIE6, S_CPOS_DIE7, S_CPOS_XDIE1, S_CPOS_XDIE2, S_CPOS_XDIE3, S_CPOS_XDIE4, S_CPOS_XDIE5, S_CPOS_XDIE6, S_CPOS_RAISE1, S_CPOS_RAISE2, S_CPOS_RAISE3, S_CPOS_RAISE4, S_CPOS_RAISE5, S_CPOS_RAISE6, S_CPOS_RAISE7, S_TROO_STND, S_TROO_STND2, S_TROO_RUN1, S_TROO_RUN2, S_TROO_RUN3, S_TROO_RUN4, S_TROO_RUN5, S_TROO_RUN6, S_TROO_RUN7, S_TROO_RUN8, S_TROO_ATK1, S_TROO_ATK2, S_TROO_ATK3, S_TROO_PAIN, S_TROO_PAIN2, S_TROO_DIE1, S_TROO_DIE2, S_TROO_DIE3, S_TROO_DIE4, S_TROO_DIE5, S_TROO_XDIE1, S_TROO_XDIE2, S_TROO_XDIE3, S_TROO_XDIE4, S_TROO_XDIE5, S_TROO_XDIE6, S_TROO_XDIE7, S_TROO_XDIE8, S_TROO_RAISE1, S_TROO_RAISE2, S_TROO_RAISE3, S_TROO_RAISE4, S_TROO_RAISE5, S_SARG_STND, S_SARG_STND2, S_SARG_RUN1, S_SARG_RUN2, S_SARG_RUN3, S_SARG_RUN4, S_SARG_RUN5, S_SARG_RUN6, S_SARG_RUN7, S_SARG_RUN8, S_SARG_ATK1, S_SARG_ATK2, S_SARG_ATK3, S_SARG_PAIN, S_SARG_PAIN2, S_SARG_DIE1, S_SARG_DIE2, S_SARG_DIE3, S_SARG_DIE4, S_SARG_DIE5, S_SARG_DIE6, S_SARG_RAISE1, S_SARG_RAISE2, S_SARG_RAISE3, S_SARG_RAISE4, S_SARG_RAISE5, S_SARG_RAISE6, S_HEAD_STND, S_HEAD_RUN1, S_HEAD_ATK1, S_HEAD_ATK2, S_HEAD_ATK3, S_HEAD_PAIN, S_HEAD_PAIN2, S_HEAD_PAIN3, S_HEAD_DIE1, S_HEAD_DIE2, S_HEAD_DIE3, S_HEAD_DIE4, S_HEAD_DIE5, S_HEAD_DIE6, S_HEAD_RAISE1, S_HEAD_RAISE2, S_HEAD_RAISE3, S_HEAD_RAISE4, S_HEAD_RAISE5, S_HEAD_RAISE6, S_BRBALL1, S_BRBALL2, S_BRBALLX1, S_BRBALLX2, S_BRBALLX3, S_BOSS_STND, S_BOSS_STND2, S_BOSS_RUN1, S_BOSS_RUN2, S_BOSS_RUN3, S_BOSS_RUN4, S_BOSS_RUN5, S_BOSS_RUN6, S_BOSS_RUN7, S_BOSS_RUN8, S_BOSS_ATK1, S_BOSS_ATK2, S_BOSS_ATK3, S_BOSS_PAIN, S_BOSS_PAIN2, S_BOSS_DIE1, S_BOSS_DIE2, S_BOSS_DIE3, S_BOSS_DIE4, S_BOSS_DIE5, S_BOSS_DIE6, S_BOSS_DIE7, S_BOSS_RAISE1, S_BOSS_RAISE2, S_BOSS_RAISE3, S_BOSS_RAISE4, S_BOSS_RAISE5, S_BOSS_RAISE6, S_BOSS_RAISE7, S_BOS2_STND, S_BOS2_STND2, S_BOS2_RUN1, S_BOS2_RUN2, S_BOS2_RUN3, S_BOS2_RUN4, S_BOS2_RUN5, S_BOS2_RUN6, S_BOS2_RUN7, S_BOS2_RUN8, S_BOS2_ATK1, S_BOS2_ATK2, S_BOS2_ATK3, S_BOS2_PAIN, S_BOS2_PAIN2, S_BOS2_DIE1, S_BOS2_DIE2, S_BOS2_DIE3, S_BOS2_DIE4, S_BOS2_DIE5, S_BOS2_DIE6, S_BOS2_DIE7, S_BOS2_RAISE1, S_BOS2_RAISE2, S_BOS2_RAISE3, S_BOS2_RAISE4, S_BOS2_RAISE5, S_BOS2_RAISE6, S_BOS2_RAISE7, S_SKULL_STND, S_SKULL_STND2, S_SKULL_RUN1, S_SKULL_RUN2, S_SKULL_ATK1, S_SKULL_ATK2, S_SKULL_ATK3, S_SKULL_ATK4, S_SKULL_PAIN, S_SKULL_PAIN2, S_SKULL_DIE1, S_SKULL_DIE2, S_SKULL_DIE3, S_SKULL_DIE4, S_SKULL_DIE5, S_SKULL_DIE6, S_SPID_STND, S_SPID_STND2, S_SPID_RUN1, S_SPID_RUN2, S_SPID_RUN3, S_SPID_RUN4, S_SPID_RUN5, S_SPID_RUN6, S_SPID_RUN7, S_SPID_RUN8, S_SPID_RUN9, S_SPID_RUN10, S_SPID_RUN11, S_SPID_RUN12, S_SPID_ATK1, S_SPID_ATK2, S_SPID_ATK3, S_SPID_ATK4, S_SPID_PAIN, S_SPID_PAIN2, S_SPID_DIE1, S_SPID_DIE2, S_SPID_DIE3, S_SPID_DIE4, S_SPID_DIE5, S_SPID_DIE6, S_SPID_DIE7, S_SPID_DIE8, S_SPID_DIE9, S_SPID_DIE10, S_SPID_DIE11, S_BSPI_STND, S_BSPI_STND2, S_BSPI_SIGHT, S_BSPI_RUN1, S_BSPI_RUN2, S_BSPI_RUN3, S_BSPI_RUN4, S_BSPI_RUN5, S_BSPI_RUN6, S_BSPI_RUN7, S_BSPI_RUN8, S_BSPI_RUN9, S_BSPI_RUN10, S_BSPI_RUN11, S_BSPI_RUN12, S_BSPI_ATK1, S_BSPI_ATK2, S_BSPI_ATK3, S_BSPI_ATK4, S_BSPI_PAIN, S_BSPI_PAIN2, S_BSPI_DIE1, S_BSPI_DIE2, S_BSPI_DIE3, S_BSPI_DIE4, S_BSPI_DIE5, S_BSPI_DIE6, S_BSPI_DIE7, S_BSPI_RAISE1, S_BSPI_RAISE2, S_BSPI_RAISE3, S_BSPI_RAISE4, S_BSPI_RAISE5, S_BSPI_RAISE6, S_BSPI_RAISE7, S_ARACH_PLAZ, S_ARACH_PLAZ2, S_ARACH_PLEX, S_ARACH_PLEX2, S_ARACH_PLEX3, S_ARACH_PLEX4, S_ARACH_PLEX5, S_CYBER_STND, S_CYBER_STND2, S_CYBER_RUN1, S_CYBER_RUN2, S_CYBER_RUN3, S_CYBER_RUN4, S_CYBER_RUN5, S_CYBER_RUN6, S_CYBER_RUN7, S_CYBER_RUN8, S_CYBER_ATK1, S_CYBER_ATK2, S_CYBER_ATK3, S_CYBER_ATK4, S_CYBER_ATK5, S_CYBER_ATK6, S_CYBER_PAIN, S_CYBER_DIE1, S_CYBER_DIE2, S_CYBER_DIE3, S_CYBER_DIE4, S_CYBER_DIE5, S_CYBER_DIE6, S_CYBER_DIE7, S_CYBER_DIE8, S_CYBER_DIE9, S_CYBER_DIE10, S_PAIN_STND, S_PAIN_RUN1, S_PAIN_RUN2, S_PAIN_RUN3, S_PAIN_RUN4, S_PAIN_RUN5, S_PAIN_RUN6, S_PAIN_ATK1, S_PAIN_ATK2, S_PAIN_ATK3, S_PAIN_ATK4, S_PAIN_PAIN, S_PAIN_PAIN2, S_PAIN_DIE1, S_PAIN_DIE2, S_PAIN_DIE3, S_PAIN_DIE4, S_PAIN_DIE5, S_PAIN_DIE6, S_PAIN_RAISE1, S_PAIN_RAISE2, S_PAIN_RAISE3, S_PAIN_RAISE4, S_PAIN_RAISE5, S_PAIN_RAISE6, S_SSWV_STND, S_SSWV_STND2, S_SSWV_RUN1, S_SSWV_RUN2, S_SSWV_RUN3, S_SSWV_RUN4, S_SSWV_RUN5, S_SSWV_RUN6, S_SSWV_RUN7, S_SSWV_RUN8, S_SSWV_ATK1, S_SSWV_ATK2, S_SSWV_ATK3, S_SSWV_ATK4, S_SSWV_ATK5, S_SSWV_ATK6, S_SSWV_PAIN, S_SSWV_PAIN2, S_SSWV_DIE1, S_SSWV_DIE2, S_SSWV_DIE3, S_SSWV_DIE4, S_SSWV_DIE5, S_SSWV_XDIE1, S_SSWV_XDIE2, S_SSWV_XDIE3, S_SSWV_XDIE4, S_SSWV_XDIE5, S_SSWV_XDIE6, S_SSWV_XDIE7, S_SSWV_XDIE8, S_SSWV_XDIE9, S_SSWV_RAISE1, S_SSWV_RAISE2, S_SSWV_RAISE3, S_SSWV_RAISE4, S_SSWV_RAISE5, S_KEENSTND, S_COMMKEEN, S_COMMKEEN2, S_COMMKEEN3, S_COMMKEEN4, S_COMMKEEN5, S_COMMKEEN6, S_COMMKEEN7, S_COMMKEEN8, S_COMMKEEN9, S_COMMKEEN10, S_COMMKEEN11, S_COMMKEEN12, S_KEENPAIN, S_KEENPAIN2, S_BRAIN, S_BRAIN_PAIN, S_BRAIN_DIE1, S_BRAIN_DIE2, S_BRAIN_DIE3, S_BRAIN_DIE4, S_BRAINEYE, S_BRAINEYESEE, S_BRAINEYE1, S_SPAWN1, S_SPAWN2, S_SPAWN3, S_SPAWN4, S_SPAWNFIRE1, S_SPAWNFIRE2, S_SPAWNFIRE3, S_SPAWNFIRE4, S_SPAWNFIRE5, S_SPAWNFIRE6, S_SPAWNFIRE7, S_SPAWNFIRE8, S_BRAINEXPLODE1, S_BRAINEXPLODE2, S_BRAINEXPLODE3, S_ARM1, S_ARM1A, S_ARM2, S_ARM2A, S_BAR1, S_BAR2, S_BEXP, S_BEXP2, S_BEXP3, S_BEXP4, S_BEXP5, S_BBAR1, S_BBAR2, S_BBAR3, S_BON1, S_BON1A, S_BON1B, S_BON1C, S_BON1D, S_BON1E, S_BON2, S_BON2A, S_BON2B, S_BON2C, S_BON2D, S_BON2E, S_BKEY, S_BKEY2, S_RKEY, S_RKEY2, S_YKEY, S_YKEY2, S_BSKULL, S_BSKULL2, S_RSKULL, S_RSKULL2, S_YSKULL, S_YSKULL2, S_STIM, S_MEDI, S_SOUL, S_SOUL2, S_SOUL3, S_SOUL4, S_SOUL5, S_SOUL6, S_PINV, S_PINV2, S_PINV3, S_PINV4, S_PSTR, S_PINS, S_PINS2, S_PINS3, S_PINS4, S_MEGA, S_MEGA2, S_MEGA3, S_MEGA4, S_SUIT, S_PMAP, S_PMAP2, S_PMAP3, S_PMAP4, S_PMAP5, S_PMAP6, S_PVIS, S_PVIS2, S_CLIP, S_AMMO, S_ROCK, S_BROK, S_CELL, S_CELP, S_SHEL, S_SBOX, S_BPAK, S_BFUG, S_MGUN, S_CSAW, S_LAUN, S_PLAS, S_SHOT, S_SHOT2, S_COLU, S_STALAG, S_BLOODYTWITCH, S_BLOODYTWITCH2, S_BLOODYTWITCH3, S_BLOODYTWITCH4, S_DEADTORSO, S_DEADBOTTOM, S_HEADSONSTICK, S_GIBS, S_HEADONASTICK, S_HEADCANDLES, S_HEADCANDLES2, S_DEADSTICK, S_LIVESTICK, S_LIVESTICK2, S_MEAT2, S_MEAT3, S_MEAT4, S_MEAT5, S_STALAGTITE, S_TALLGRNCOL, S_SHRTGRNCOL, S_TALLREDCOL, S_SHRTREDCOL, S_CANDLESTIK, S_CANDELABRA, S_SKULLCOL, S_TORCHTREE, S_BIGTREE, S_TECHPILLAR, S_EVILEYE, S_EVILEYE2, S_EVILEYE3, S_EVILEYE4, S_FLOATSKULL, S_FLOATSKULL2, S_FLOATSKULL3, S_HEARTCOL, S_HEARTCOL2, S_BLUETORCH, S_BLUETORCH2, S_BLUETORCH3, S_BLUETORCH4, S_GREENTORCH, S_GREENTORCH2, S_GREENTORCH3, S_GREENTORCH4, S_REDTORCH, S_REDTORCH2, S_REDTORCH3, S_REDTORCH4, S_BTORCHSHRT, S_BTORCHSHRT2, S_BTORCHSHRT3, S_BTORCHSHRT4, S_GTORCHSHRT, S_GTORCHSHRT2, S_GTORCHSHRT3, S_GTORCHSHRT4, S_RTORCHSHRT, S_RTORCHSHRT2, S_RTORCHSHRT3, S_RTORCHSHRT4, S_HANGNOGUTS, S_HANGBNOBRAIN, S_HANGTLOOKDN, S_HANGTSKULL, S_HANGTLOOKUP, S_HANGTNOBRAIN, S_COLONGIBS, S_SMALLPOOL, S_BRAINSTEM, S_TECHLAMP, S_TECHLAMP2, S_TECHLAMP3, S_TECHLAMP4, S_TECH2LAMP, S_TECH2LAMP2, S_TECH2LAMP3, S_TECH2LAMP4, NUMSTATES } statenum_t; typedef struct { spritenum_t sprite; long frame; long tics; // void (*action) (); //actionf_t action; int action; statenum_t nextstate; long misc1, misc2; } state_t; extern state_t const states[NUMSTATES]; extern const char sprnames[NUMSPRITES][5]; typedef enum { MT_PLAYER, MT_POSSESSED, MT_SHOTGUY, MT_VILE, MT_FIRE, MT_UNDEAD, MT_TRACER, MT_SMOKE, MT_FATSO, MT_FATSHOT, MT_CHAINGUY, MT_TROOP, MT_SERGEANT, MT_SHADOWS, MT_HEAD, MT_BRUISER, MT_BRUISERSHOT, MT_KNIGHT, MT_SKULL, MT_SPIDER, MT_BABY, MT_CYBORG, MT_PAIN, MT_WOLFSS, MT_KEEN, MT_BOSSBRAIN, MT_BOSSSPIT, MT_BOSSTARGET, MT_SPAWNSHOT, MT_SPAWNFIRE, MT_BARREL, MT_TROOPSHOT, MT_HEADSHOT, MT_ROCKET, MT_PLASMA, MT_BFG, MT_ARACHPLAZ, MT_PUFF, MT_BLOOD, MT_TFOG, MT_IFOG, MT_TELEPORTMAN, MT_EXTRABFG, MT_MISC0, MT_MISC1, MT_MISC2, MT_MISC3, MT_MISC4, MT_MISC5, MT_MISC6, MT_MISC7, MT_MISC8, MT_MISC9, MT_MISC10, MT_MISC11, MT_MISC12, MT_INV, MT_MISC13, MT_INS, MT_MISC14, MT_MISC15, MT_MISC16, MT_MEGA, MT_CLIP, MT_MISC17, MT_MISC18, MT_MISC19, MT_MISC20, MT_MISC21, MT_MISC22, MT_MISC23, MT_MISC24, MT_MISC25, MT_CHAINGUN, MT_MISC26, MT_MISC27, MT_MISC28, MT_SHOTGUN, MT_SUPERSHOTGUN, MT_MISC29, MT_MISC30, MT_MISC31, MT_MISC32, MT_MISC33, MT_MISC34, MT_MISC35, MT_MISC36, MT_MISC37, MT_MISC38, MT_MISC39, MT_MISC40, MT_MISC41, MT_MISC42, MT_MISC43, MT_MISC44, MT_MISC45, MT_MISC46, MT_MISC47, MT_MISC48, MT_MISC49, MT_MISC50, MT_MISC51, MT_MISC52, MT_MISC53, MT_MISC54, MT_MISC55, MT_MISC56, MT_MISC57, MT_MISC58, MT_MISC59, MT_MISC60, MT_MISC61, MT_MISC62, MT_MISC63, MT_MISC64, MT_MISC65, MT_MISC66, MT_MISC67, MT_MISC68, MT_MISC69, MT_MISC70, MT_MISC71, MT_MISC72, MT_MISC73, MT_MISC74, MT_MISC75, MT_MISC76, MT_MISC77, MT_MISC78, MT_MISC79, MT_MISC80, MT_MISC81, MT_MISC82, MT_MISC83, MT_MISC84, MT_MISC85, MT_MISC86, NUMMOBJTYPES } mobjtype_t; typedef struct { int doomednum; int spawnstate; int spawnhealth; int seestate; int seesound; int reactiontime; int attacksound; int painstate; int painchance; int painsound; int meleestate; int missilestate; int deathstate; int xdeathstate; int deathsound; int speed; int radius; int height; int mass; int damage; int activesound; int flags; int raisestate; } mobjinfo_t; extern const mobjinfo_t mobjinfo[NUMMOBJTYPES]; //Define our function-pointer-replacing thingies #define TA_Light0 100 #define TA_WeaponReady 101 #define TA_Lower 102 #define TA_Raise 103 #define TA_Punch 104 #define TA_ReFire 105 #define TA_FirePistol 106 #define TA_Light1 107 #define TA_FireShotgun 108 #define TA_Light2 109 #define TA_FireShotgun2 110 #define TA_CheckReload 111 #define TA_OpenShotgun2 112 #define TA_LoadShotgun2 113 #define TA_CloseShotgun2 114 #define TA_FireCGun 115 #define TA_GunFlash 116 #define TA_FireMissile 117 #define TA_Saw 118 #define TA_FirePlasma 119 #define TA_BFGsound 120 #define TA_FireBFG 121 #define TA_BFGSpray 122 #define TA_Explode 123 #define TA_Pain 124 #define TA_PlayerScream 125 #define TA_Fall 126 #define TA_XScream 127 #define TA_Look 128 #define TA_Chase 129 #define TA_FaceTarget 130 #define TA_PosAttack 131 #define TA_Scream 132 #define TA_SPosAttack 133 #define TA_VileChase 134 #define TA_VileStart 135 #define TA_VileTarget 136 #define TA_VileAttack 137 #define TA_StartFire 138 #define TA_Fire 139 #define TA_FireCrackle 140 #define TA_Tracer 141 #define TA_SkelWhoosh 142 #define TA_SkelFist 143 #define TA_SkelMissile 144 #define TA_FatRaise 145 #define TA_FatAttack1 146 #define TA_FatAttack2 147 #define TA_FatAttack3 148 #define TA_BossDeath 149 #define TA_CPosAttack 150 #define TA_CPosRefire 151 #define TA_TroopAttack 152 #define TA_SargAttack 153 #define TA_HeadAttack 154 #define TA_BruisAttack 155 #define TA_SkullAttack 156 #define TA_Metal 157 #define TA_SpidRefire 158 #define TA_BabyMetal 159 #define TA_BspiAttack 160 #define TA_Hoof 161 #define TA_CyberAttack 162 #define TA_PainAttack 163 #define TA_PainDie 164 #define TA_KeenDie 165 #define TA_BrainPain 166 #define TA_BrainScream 167 #define TA_BrainDie 168 #define TA_BrainAwake 169 #define TA_BrainSpit 170 #define TA_SpawnSound 171 #define TA_SpawnFly 172 #define TA_BrainExplode 173 #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------