// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Savegame I/O, archiving, persistence. // //----------------------------------------------------------------------------- #ifndef __P_SAVEG__ #define __P_SAVEG__ #ifdef __GNUG__ #pragma interface #endif // Persistent storage/archiving. // These are the load / save game routines. void P_ArchivePlayers (void); void P_UnArchivePlayers (void); void P_ArchiveWorld (void); void P_UnArchiveWorld (void); void P_ArchiveThinkers (void); void P_UnArchiveThinkers (void); void P_ArchiveSpecials (void); void P_UnArchiveSpecials (void); extern byte* save_p; #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------