// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Gamma correction LUT stuff. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // //----------------------------------------------------------------------------- //static const char #include "cgdoom.h" #include "cgdoom-frag.h" #include "i_system.h" #include "r_local.h" #include "doomdef.h" #include "doomdata.h" #include "m_bbox.h" #include "m_swap.h" #include "v_video.h" #include "z_zone.h" #include "w_wad.h" // Each screen is [SCREENWIDTH*SCREENHEIGHT]; byte* screens[SCREEN_COUNT]; int dirtybox[4]; // Now where did these came from? const byte gammatable[5][256] = { {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16, 17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32, 33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48, 49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64, 65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80, 81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96, 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112, 113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128, 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159, 160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175, 176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255}, {2,4,5,7,8,10,11,12,14,15,16,18,19,20,21,23,24,25,26,27,29,30,31, 32,33,34,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,54,55, 56,57,58,59,60,61,62,63,64,65,66,67,69,70,71,72,73,74,75,76,77, 78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98, 99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114, 115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,129, 130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145, 146,147,148,148,149,150,151,152,153,154,155,156,157,158,159,160, 161,162,163,163,164,165,166,167,168,169,170,171,172,173,174,175, 175,176,177,178,179,180,181,182,183,184,185,186,186,187,188,189, 190,191,192,193,194,195,196,196,197,198,199,200,201,202,203,204, 205,205,206,207,208,209,210,211,212,213,214,214,215,216,217,218, 219,220,221,222,222,223,224,225,226,227,228,229,230,230,231,232, 233,234,235,236,237,237,238,239,240,241,242,243,244,245,245,246, 247,248,249,250,251,252,252,253,254,255}, {4,7,9,11,13,15,17,19,21,22,24,26,27,29,30,32,33,35,36,38,39,40,42, 43,45,46,47,48,50,51,52,54,55,56,57,59,60,61,62,63,65,66,67,68,69, 70,72,73,74,75,76,77,78,79,80,82,83,84,85,86,87,88,89,90,91,92,93, 94,95,96,97,98,100,101,102,103,104,105,106,107,108,109,110,111,112, 113,114,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128, 129,130,131,132,133,133,134,135,136,137,138,139,140,141,142,143,144, 144,145,146,147,148,149,150,151,152,153,153,154,155,156,157,158,159, 160,160,161,162,163,164,165,166,166,167,168,169,170,171,172,172,173, 174,175,176,177,178,178,179,180,181,182,183,183,184,185,186,187,188, 188,189,190,191,192,193,193,194,195,196,197,197,198,199,200,201,201, 202,203,204,205,206,206,207,208,209,210,210,211,212,213,213,214,215, 216,217,217,218,219,220,221,221,222,223,224,224,225,226,227,228,228, 229,230,231,231,232,233,234,235,235,236,237,238,238,239,240,241,241, 242,243,244,244,245,246,247,247,248,249,250,251,251,252,253,254,254, 255}, {8,12,16,19,22,24,27,29,31,34,36,38,40,41,43,45,47,49,50,52,53,55, 57,58,60,61,63,64,65,67,68,70,71,72,74,75,76,77,79,80,81,82,84,85, 86,87,88,90,91,92,93,94,95,96,98,99,100,101,102,103,104,105,106,107, 108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124, 125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,139,140, 141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155, 155,156,157,158,159,160,160,161,162,163,164,165,165,166,167,168,169, 169,170,171,172,173,173,174,175,176,176,177,178,179,180,180,181,182, 183,183,184,185,186,186,187,188,189,189,190,191,192,192,193,194,195, 195,196,197,197,198,199,200,200,201,202,202,203,204,205,205,206,207, 207,208,209,210,210,211,212,212,213,214,214,215,216,216,217,218,219, 219,220,221,221,222,223,223,224,225,225,226,227,227,228,229,229,230, 231,231,232,233,233,234,235,235,236,237,237,238,238,239,240,240,241, 242,242,243,244,244,245,246,246,247,247,248,249,249,250,251,251,252, 253,253,254,254,255}, {16,23,28,32,36,39,42,45,48,50,53,55,57,60,62,64,66,68,69,71,73,75,76, 78,80,81,83,84,86,87,89,90,92,93,94,96,97,98,100,101,102,103,105,106, 107,108,109,110,112,113,114,115,116,117,118,119,120,121,122,123,124, 125,126,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141, 142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155, 156,157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169, 169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,181, 182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,192,193, 193,194,195,195,196,196,197,198,198,199,200,200,201,202,202,203,203, 204,205,205,206,207,207,208,208,209,210,210,211,211,212,213,213,214, 214,215,216,216,217,217,218,219,219,220,220,221,221,222,223,223,224, 224,225,225,226,227,227,228,228,229,229,230,230,231,232,232,233,233, 234,234,235,235,236,236,237,237,238,239,239,240,240,241,241,242,242, 243,243,244,244,245,245,246,246,247,247,248,248,249,249,250,250,251, 251,252,252,253,254,254,255,255} }; int usegamma; // // V_MarkRect // void V_MarkRect( int x,int y,int width,int height ) { M_AddToBox (dirtybox, x, y); M_AddToBox (dirtybox, x+width-1, y+height-1); } // // V_CopyRect // void V_CopyRect(int srcx,int srcy,int srcscrn,int width,int height,int destx,int desty,int destscrn ) { byte* src; byte* dest; #ifdef RANGECHECK if (srcx<0 ||srcx+width >SCREENWIDTH || srcy<0 || srcy+height>SCREENHEIGHT ||destx<0||destx+width >SCREENWIDTH || desty<0 || desty+height>SCREENHEIGHT || (unsigned)srcscrn>=SCREEN_COUNT || (unsigned)destscrn>=SCREEN_COUNT) { I_Error ("Bad V_CopyRect"); } #endif V_MarkRect (destx, desty, width, height); ASSERT(SCREEN_COUNT > srcscrn); src = screens[srcscrn]+SCREENWIDTH*srcy+srcx; ASSERT(SCREEN_COUNT > destscrn); dest = screens[destscrn]+SCREENWIDTH*desty+destx; for ( ; height>0 ; height--) { memcpy (dest, src, width); src += SCREENWIDTH; dest += SCREENWIDTH; } } static void CopyColumn(byte *pTarget,const byte *pSource,int iLength) { while(iLength) { pTarget[0] = pSource[0]; pSource++; pTarget += SCREENWIDTH; iLength--; } } // // V_DrawPatch // Masks a column based masked pic to the screen. // void V_DrawPatch(int x,int y,int scrn,const patch_t* patch) { int col; //const column_t* column; byte* desttop; int w = SHORT(patch->width); int h = SHORT(patch->height); if(w == 0) { return; //CGD: hack for some broken wad files } y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); #ifdef RANGECHECK if (x<0 ||x+w >SCREENWIDTH || y<0 || y+h>SCREENHEIGHT) { printf("Patch at %d,%d exceeds LFB\n", x,y ); // No I_Error abort - what is up with TNT.WAD? printf("V_DrawPatch: bad patch (ignored)\n"); return; } #endif if (!scrn) V_MarkRect (x, y, w, h); col = 0; ASSERT(SCREEN_COUNT > scrn); desttop = screens[scrn]+y*SCREENWIDTH+x; for ( ; colcolumnofsLE[col]))); // step through the posts in a column while (pData[0] != 0xff ) { const byte * pSource = pData+3; byte* dest = desttop + ((int)pData[0])*SCREENWIDTH; int count = pData[1]; pData += count + 4 ; CopyColumn(dest,pSource,count); } } } // // V_DrawFullscreenPatchFragmented // Draws a full-screen opaque patch without loading it to RAM, even if it's // fragmented. This function is useful in avoiding loading ~66 kB as a single // lump when full-screen images are used, which occasionally fails due to // fragmentation. // void V_DrawFullscreenPatchFragmented(int scrn, const char *lumpname) { CGDoom_Frag patch; if (CGD_Frag_Map(lumpname, &patch)) { V_DrawPatch(0, 0, scrn, W_CacheLumpNamePatch(lumpname, PU_CACHE)); return; } byte *dest = screens[scrn]; short w = CGD_Frag_i16LE(&patch, offsetof(patch_t, widthLE)); short h = CGD_Frag_i16LE(&patch, offsetof(patch_t, heightLE)); if (!scrn) V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); for (int x = 0; x < w; x++) { int offset = CGD_Frag_i32LE(&patch, offsetof(patch_t, columnofsLE) + 4*x); int h0 = CGD_Frag_u8(&patch, offset+1); for (int y = 0; y < h; y++) { dest[SCREENWIDTH * y + x] = CGD_Frag_u8(&patch, offset + y+3+3*(y>=h0)); } } } // // V_DrawPatchFlipped // Masks a column based masked pic to the screen. // Flips horizontally, e.g. to mirror face. // void V_DrawPatchFlipped(int x,int y,int scrn,const patch_t* patch) { int col; //const column_t* column; byte* desttop; int w = SHORT(patch->width); int h = SHORT(patch->height); y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); #ifdef RANGECHECK if (x<0 ||x+w >SCREENWIDTH || y<0 || y+h>SCREENHEIGHT) { printf("Patch at %d,%d exceeds LFB\n", x,y ); // No I_Error abort - what is up with TNT.WAD? printf("V_DrawPatch: bad patch (ignored)\n"); return; } #endif if (!scrn) V_MarkRect (x, y, w, h); col = 0; ASSERT(SCREEN_COUNT > scrn); desttop = screens[scrn]+y*SCREENWIDTH+x; w--; for ( ; col<=w ; x++, col++, desttop++) { const byte * pData = ((const byte *)patch + INTFromBytes((const byte*)&(patch->columnofsLE[w-col]))); // step through the posts in a column while (pData[0] != 0xff ) { const byte * pSource = pData+3; byte* dest = desttop + ((int)pData[0])*SCREENWIDTH; int count = pData[1]; pData += count + 4 ; CopyColumn(dest,pSource,count); } } } // // V_DrawBlock // Draw a linear block of pixels into the view buffer. // void V_DrawBlock ( int x, int y, int scrn, int width, int height, const byte* src ) { byte* dest; #ifdef RANGECHECK if (x<0 ||x+width >SCREENWIDTH || y<0 || y+height>SCREENHEIGHT || (unsigned)scrn>=SCREEN_COUNT ) { I_Error ("Bad V_DrawBlock"); } #endif V_MarkRect (x, y, width, height); ASSERT(SCREEN_COUNT > scrn); dest = screens[scrn] + y*SCREENWIDTH+x; while (height--) { memcpy (dest, src, width); src += width; dest += SCREENWIDTH; } } // // V_GetBlock // Gets a linear block of pixels from the view buffer. // void V_GetBlock( int x, int y, int scrn, int width, int height, byte* dest ) { byte* src; #ifdef RANGECHECK if (x<0 ||x+width >SCREENWIDTH || y<0 || y+height>SCREENHEIGHT || (unsigned)scrn>=SCREEN_COUNT ) { I_Error ("Bad V_DrawBlock"); } #endif ASSERT(SCREEN_COUNT > scrn); src = screens[scrn] + y*SCREENWIDTH+x; while (height--) { memcpy (dest, src, width); src += SCREENWIDTH; dest += width; } } // // V_Init // void V_Init (void) { /* screens[0] is the main screen */ screens[0] = I_ScreenBase(0); /* screens[1] is used for the level end sequence (intermission) */ screens[1] = I_ScreenBase(1); /* screens[2] and screens[3] are used for wipe effects */ screens[2] = I_ScreenBase(2); screens[3] = I_ScreenBase(3); /* screens[4] is used for the status bar (allocated by st_stuff.c) */ screens[4] = NULL; } /* CGDoom-specific function to clear screen when changing window size */ void V_Clear (void) { memset(screens[0], 0, 320*(200-32)); }