// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Gamma correction LUT. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // //----------------------------------------------------------------------------- #ifndef __V_VIDEO__ #define __V_VIDEO__ #include "doomtype.h" #include "doomdef.h" // Needed because we are refering to patches. #include "r_data.h" // Needed for I_PrepScreen() #include "i_video.h" // // VIDEO // #define CENTERY (SCREENHEIGHT/2) // Screen numbers #define BG 4 #define FG 0 #define SCREEN_COUNT 5 extern byte* screens[SCREEN_COUNT]; extern int dirtybox[4]; extern const byte gammatable[5][256]; extern int usegamma; // Allocates buffer screens, call before R_Init. void V_Init (void); void V_CopyRect ( int srcx, int srcy, int srcscrn, int width, int height, int destx, int desty, int destscrn ); void V_DrawPatch(int x,int y, int scrn,const patch_t* patch); #define V_DrawPatchDirect(x,y,scrn,patch ) V_DrawPatch(x,y,scrn,patch) /* CGDoom: render opaque full-screen path without loading it */ void V_DrawFullscreenPatchFragmented(int scrn, const char *lumpname); // Draw a linear block of pixels into the view buffer. void V_DrawBlock( int x, int y,int scrn,int width,int height,const byte* src ); // Reads a linear block of pixels into the view buffer. void V_GetBlock(int x,int y,int scrn,int width,int height,byte* dest ); void V_MarkRect ( int x, int y, int width, int height ); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------