#include "platform.h" #include "os.h" #ifdef CG_EMULATOR static int iAllocSum = 0; #endif void * CGDMalloc(int iSize) { #ifdef CG_EMULATOR iAllocSum += iSize; printf("malloc %i (%i)\n",iSize,iAllocSum); #endif return malloc(iSize); } void * CGDCalloc(int iSize) { void *p = CGDMalloc(iSize); if(p != NULL) { memset(p,0,iSize); } return p; } void * CGDRealloc (void *p, int iSize) { #ifdef CG_EMULATOR iAllocSum += iSize; printf("realloc %i (%i)\n",iSize,iAllocSum); #endif if(p == NULL) { return malloc(iSize); } else { return realloc(p,iSize); } } #ifdef CG_EMULATOR unsigned char aSaveVRAMBuffer[SAVE_VRAM_SIZE]; //for screens[2] (2x64KB) + WAD file mapping unsigned char aSystemStack[SYSTEM_STACK_SIZE]; //for RAM_I_Zone #endif unsigned short *VRAM; unsigned char *SaveVRAMBuffer; //for screens[2] unsigned char *SystemStack; //for RAM_I_Zone void CGDAppendNum09(const char *pszText,int iNum,char *pszBuf) { int i = 0; while(pszText[i]) { pszBuf[i] = pszText[i]; i++; } ASSERT(iNum < 10); ASSERT(iNum >= 0); pszBuf[i] = (char)('0'+iNum); pszBuf[i+1] = 0; } void CGDAppendNum0_999(const char *pszText,int iNum,int iMinDigits,char *pszBuf) { int i = 0; int z = 0; while(pszText[i]) { pszBuf[i] = pszText[i]; i++; } ASSERT(iNum < 1000000); ASSERT(iNum >= 0); if((iNum > 999999) || (iMinDigits>6)) { pszBuf[i] = (char)('0'+(iNum / 1000000)); iNum %= 1000000; i++; z = 1; } if(z || (iNum > 99990) || (iMinDigits>5)) { pszBuf[i] = (char)('0'+(iNum / 100000)); iNum %= 100000; i++; z = 1; } if(z || (iNum > 9999) || (iMinDigits>4)) { pszBuf[i] = (char)('0'+(iNum / 10000)); iNum %= 10000; i++; z = 1; } if(z || (iNum > 999) || (iMinDigits>3)) { pszBuf[i] = (char)('0'+(iNum / 1000)); iNum %= 1000; i++; z = 1; } if(z || (iNum > 99) || (iMinDigits>2)) { pszBuf[i] = (char)('0'+(iNum / 100)); iNum %= 100; i++; z = 1; } if(z || (iNum > 9) || (iMinDigits>1)) { pszBuf[i] = (char)('0'+(iNum / 10)); iNum %= 10; i++; } pszBuf[i] = (char)('0'+iNum); pszBuf[i+1] = 0; } void CGDAppendHex32(const char *pszText,int iNum,int iDigits,char *pszBuf) { CGDstrcpy(pszBuf, pszText); pszBuf += CGDstrlen(pszText); for(int i = 0; i < iDigits; i++) { int c = (iNum >> (i * 4)) & 0xf; c = c + '0' + 7 * (c > 9); pszBuf[iDigits-i-1] = c; } pszBuf[iDigits] = 0; } int CGDstrlen(const char *pszText) { int i = 0; while(pszText[i]) { i++; } return i; } void CGDstrcpy(char *pszBuf,const char *pszText) { int i = 0; while(pszText[i]) { pszBuf[i] = pszText[i]; i++; } pszBuf[i] = 0; } void CGDstrncpy(char *pszBuf,const char *pszText,int iLen) { int i = 0; while(pszText[i]) { if(iLen == i) { return; } pszBuf[i] = pszText[i]; i++; } pszBuf[i] = 0; } int CGDstrcmp (const char*s1,const char*s2) { while(s1[0]) { unsigned char c1 = (unsigned char)s1[0]; unsigned char c2 = (unsigned char)s2[0]; if(c1 !=c2) { return 1;//who cares 1/-1, important is match/nonmatch } s1++; s2++; } return (unsigned char)s2[0]>0; } int CGDstrncmp (const char*s1,const char*s2,int iLen) { if(!iLen) { return 0; } while(s1[0]) { unsigned char c1 = (unsigned char)s1[0]; unsigned char c2 = (unsigned char)s2[0]; if(c1 !=c2) { return 1;//who cares 1/-1, important is match/nonmatch } s1++; s2++; iLen--; if(!iLen) { return 0; } } return (unsigned char)s2[0]>0; } static unsigned char Upper(unsigned char c) { if((c>='a')&&(c<='z')) { c -='a'-'A'; } return c; } int CGDstrnicmp (const char*s1,const char*s2,int iLen) { if(!iLen) { return 0; } while(s1[0]) { unsigned char c1 = Upper((unsigned char)s1[0]); unsigned char c2 = Upper((unsigned char)s2[0]); if(c1 !=c2) { return 1;//who cares 1/-1, important is match/nonmatch } s1++; s2++; iLen--; if(!iLen) { return 0; } } return (unsigned char)s2[0]>0; } /////////////////////////////////////////////////////////////////////////////// // WAD file access mechanism // // Since BFile is too slow to access the WAD file in real-time, the fragments // are searched in ROM and their physical addresses are stored for direct // access later. This is similar to mmap() except that a manual translation is // used instead of the MMU. As far as I know, the first version of this system // was implemented by Martin Poupe. // // The file is obviously fragmented and Yatis reverse-engineered Fugue enough // to determine that storage units are sectors of 512 bytes. While clusters of // 4 kiB are used too, a file might not start on the first sector of a cluster, // and some sectors might also be dysfunctional. // // See for Flash traversal parameters. /////////////////////////////////////////////////////////////////////////////// static uint16_t const *cgdoom_wad_path = u"\\\\fls0\\doom.wad"; #ifdef CGDOOM_WAD_BFILE /* File descriptor to WAD file, used in Flash_ReadFile calls from w_wad.c. */ static int cgdoom_wad_fd = -1; #endif //The whole sound doesn't fir onto the RAM. //Reading per partes is not possible as this is synchronnous player (there would be silences when reading). //So I read each page (4KB)of the wav file and try to find it in the flash. //Simply finding start of the file is not enough because of fragmentation. //allocate 1024 items for max 1024 fragments of the file. // 640 KB should to be enough for everyone ;-) #define MAX_FRAGMENTS 1024 //descriptor for 1 fragment typedef struct { unsigned short msOffset;//page index (0 ~ 64K) short msCount;//count of pages in this fragment }FileMappingItem; typedef struct { FileMappingItem mTable[MAX_FRAGMENTS];//table of fragments int miItemCount; int miTotalLength;//length of the file int miCurrentLength;//currently returned length (by GetNextdata() ) int miCurrentItem;//active fragment (to be returned by GetNextdata() ) }FileMapping; //reset reading to start void ResetData(FileMapping *pMap) { pMap->miCurrentItem = 0; pMap->miCurrentLength = 0; } int CreateFileMapping(const unsigned short *pFileName,FileMapping *pMap){ int iResult = 0; char cBuffer[FLASH_PAGE_SIZE]; int hFile = Bfile_OpenFile_OS(pFileName,0,0); int iLength; char *pFlashFS = (char *)FLASH_START; pMap->miItemCount = 0; pMap->miTotalLength = 0; iLength = Bfile_ReadFile_OS(hFile,cBuffer,FLASH_PAGE_SIZE,-1); while(iLength > 0) { //do not optimize (= do not move these 2 variables before loop)! // fx-cg allocates pages for file in order so page from the end of the file //can have lower index than page from the beginning const char *pTgt = pFlashFS; int iPageIndx = 0; for(;iPageIndx < FLASH_PAGE_COUNT;iPageIndx++) { if(!memcmp(pTgt,cBuffer,iLength)) { break; } pTgt += FLASH_PAGE_SIZE; } if(iPageIndx == FLASH_PAGE_COUNT) { //page not found ! iResult = -2; goto lbExit; } pMap->miItemCount ++; if(pMap->miItemCount >= MAX_FRAGMENTS) { //file too fragmented ! iResult = -3; goto lbExit; } pMap->mTable[pMap->miItemCount-1].msOffset = (unsigned short)iPageIndx; pMap->mTable[pMap->miItemCount-1].msCount = 0; //assume fragment has more pages for(;;) { pMap->mTable[pMap->miItemCount-1].msCount++; pMap->miTotalLength += iLength; iPageIndx++; pTgt += FLASH_PAGE_SIZE; if(iLength < FLASH_PAGE_SIZE) { //this was the last page iResult = pMap->miTotalLength; goto lbExit; } iLength = Bfile_ReadFile_OS(hFile,cBuffer,FLASH_PAGE_SIZE,-1); if(iLength <= 0) { break; } if(memcmp(pTgt,cBuffer,iLength)) { break; } } } if(iLength < 0) { iResult = -1; } else { if(pMap->miTotalLength >50000) { pMap->miTotalLength = 50000;//hack } iResult = pMap->miTotalLength; } lbExit: Bfile_CloseFile_OS(hFile); return iResult; } void I_Error (char *error, ...); static FileMapping *gpWADMap = 0; #ifdef CGDOOM_WAD_BFILE int FindInFlash(void **buf, int size, int readpos) { return 0; } int Flash_ReadFile(void *buf, int size, int readpos) { return Bfile_ReadFile_OS(cgdoom_wad_fd, buf, size, readpos); } #else /* CGDOOM_WAD_MAPPING, CGDOOM_WAD_MAPPING_DMA */ int FindInFlash(void **buf, int size, int readpos) { int iPageReq = readpos >>FLASH_PAGE_SIZE_LOG2; int iPageIndx = 0; int iCurrOffset = 0, iCurrLen; int iSubOffset; ASSERT(readpos >=0); //find item for(;;) { if(iPageIndx >= gpWADMap->miItemCount) { return -1; } if(iPageReq < gpWADMap->mTable[iPageIndx].msCount) { ASSERT(iCurrOffset <= readpos); break; } iPageReq -= gpWADMap->mTable[iPageIndx].msCount; iCurrOffset += ((int)gpWADMap->mTable[iPageIndx].msCount) << FLASH_PAGE_SIZE_LOG2; iPageIndx++; } iSubOffset = readpos - iCurrOffset; iCurrLen = (gpWADMap->mTable[iPageIndx].msCount * FLASH_PAGE_SIZE) - iSubOffset; ASSERT(iCurrLen > 0); if(iCurrLen > size) { iCurrLen = size; } *buf = ((char *)FLASH_START)+(gpWADMap->mTable[iPageIndx].msOffset << FLASH_PAGE_SIZE_LOG2)+iSubOffset; return iCurrLen; } int Flash_ReadFile(void *buf, int size, int readpos) { void *pSrc; int iRet = 0; while(size >0) { int i = FindInFlash(&pSrc,size, readpos); if(i<0) { I_ErrorI ("Flash_ReadFile", size, readpos, 0, i); return i; } for(int n = 0; n < i; n++) { ((char *)buf)[n] = ((char *)pSrc)[n]; } // memcpy(buf,pSrc,i); buf = ((char*)buf)+i; readpos +=i; size -=i; iRet +=i; } return iRet; } #endif /* CGDOOM_WAD_* access method */ void abort(void){ int x=0,y=160; PrintMini(&x,&y,"Abort called",0,0xFFFFFFFF,0,0,0xFFFF,0,1,0); int key; for(;;) GetKey(&key); } /////////////////////////////////////////////////////////////////////////////////////////////////// int main(void){ InitFlashSimu(cgdoom_wad_path); //load wad file to flash simulation on simulator, do nothing on real HW #ifdef CG_EMULATOR SaveVRAMBuffer = aSaveVRAMBuffer; SystemStack = aSystemStack; #else unsigned tmp=((unsigned)getSecondaryVramAddress()+3)&(~3); SaveVRAMBuffer = (unsigned char*)tmp; /* Graph 90+E: RAM starts at 0x0c000000 in physical memory */ SystemStack = (void *)0xac0f0000; #endif VRAM = (unsigned short*)GetVRAMAddress(); EnableColor(1); memset(VRAM,0,WIDTH*HEIGHT*2); /* Setup access to WAD file */ #ifdef CGDOOM_WAD_BFILE cgdoom_wad_fd = Bfile_OpenFile_OS(cgdoom_wad_path, 0, 0); #else gpWADMap = (FileMapping *)(SaveVRAMBuffer + 2*65536); ASSERT(2*65536 + sizeof(FileMapping) < SAVE_VRAM_SIZE); int size = CreateFileMapping(cgdoom_wad_path,gpWADMap); if(size == -1) { I_Error ("File read error"); return 1; } else if(size == -2) { I_Error ("Page not found"); return 1; } else if(size == -3) { I_Error ("File too fragmented"); return 1; } else if(size < 0) { I_ErrorI ("CreateFileMapping", size, 0, 0, 0); return 1; } #endif D_DoomMain(); return 1; } //todo: wrapper pro (patch_t*), + flash