CC=sh3eb-elf-gcc CPP=sh3eb-elf-g++ OBJCOPY=sh3eb-elf-objcopy MKG3A=mkg3a RM=rm CFLAGS=-m4a-nofpu -mb -fgcse-sm -fgcse-las -fgcse-after-reload -Isrc -O3 -fmerge-all-constants -mhitachi -flto -fuse-linker-plugin -Wall -Wextra -I../../../../include -lgcc -L../../../../lib -I./ -I../../cgdoom LDFLAGS=$(CFLAGS) -nostartfiles -T../../../../toolchain/prizm.x -Wl,-static -Wl,-gc-sections -lgcc CSOURCES=$(wildcard ../../cgdoom/*.c) OBJECTS=$(CSOURCES:.c=.o) PROJ_NAME=CG_Doom BIN=$(PROJ_NAME).bin ELF=$(PROJ_NAME).elf ADDIN=$(PROJ_NAME).g3a all: $(ADDIN) $(ADDIN): $(BIN) $(MKG3A) -n :Doom -i uns:CGDOOM_UNSELECTED.BMP -i sel:CGDOOM_SELECTED.BMP $< $@ .s.o: $(CC) -c $(CFLAGS) $< -o $@ .c.o: $(CC) -c $(CFLAGS) $< -o $@ .cpp.o: $(CC) -c $(CFLAGS) $< -o $@ .cc.o: $(CC) -c $(CFLAGS) $< -o $@ $(ELF): $(OBJECTS) $(CC) $(OBJECTS) $(LDFLAGS) -o $@ $(BIN): $(ELF) $(OBJCOPY) -O binary $(PROJ_NAME).elf $(BIN) clean: rm -f $(OBJECTS) $(PROJ_NAME).bin $(PROJ_NAME).elf $(ADDIN)