CGDoom/cgdoom/cgdoom-kbd.c

417 lines
12 KiB
C

#include "cgdoom.h"
#include "cgdoom-kbd.h"
#include "doomdef.h"
//---
// Keymaps
//---
/* List of Doom keys in their order of assignment in keymaps */
int16_t CGD_KeymapEntries[CGDOOM_KEYMAP_SIZE] = {
KEY_LEFTARROW,
KEY_RIGHTARROW,
KEY_UPARROW,
KEY_DOWNARROW,
' ', /* Open doors etc */
KEY_RCTRL, /* Shoot */
'1',
'2',
'3',
'4',
'5',
'6',
'7',
KEY_TAB,
KEY_PAUSE,
KEY_SLEFTARROW,
KEY_SRIGHTARROW,
KEY_RSHIFT, /* Speed toggle */
/* Special CGDoom keys */
SKEY_DECVP,
SKEY_INCVP,
SKEY_CHEAT,
SKEY_NOCLIP,
SKEY_GAMMA,
SKEY_FREEMEM,
SKEY_FPSCOUNTER,
SKEY_FRAMESKIP,
SKEY_PROFILER,
};
/* Default keymap: CGDoom 0.03 */
const CGDoom_Keymap CGD_Keymap_CGDoom_0_03 = {
KEYCODE_LEFT,
KEYCODE_RIGHT,
KEYCODE_UP,
KEYCODE_DOWN,
KEYCODE_EXE,
KEYCODE_ALPHA,
KEYCODE_F1,
KEYCODE_F2,
KEYCODE_F3,
KEYCODE_F4,
KEYCODE_F5,
KEYCODE_F6,
KEYCODE_SHIFT,
KEYCODE_EXIT,
KEYCODE_OPTN,
KEYCODE_0,
KEYCODE_DOT,
-1,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_POWER,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_VARS,
KEYCODE_RIGHTP,
};
/* Default keymap: thumbs only */
const CGDoom_Keymap CGD_Keymap_ThumbsOnly = {
KEYCODE_LEFT,
KEYCODE_RIGHT,
KEYCODE_UP,
KEYCODE_DOWN,
KEYCODE_SQUARE,
KEYCODE_ALPHA,
KEYCODE_F1,
KEYCODE_F2,
KEYCODE_F3,
KEYCODE_F4,
KEYCODE_F5,
KEYCODE_F6,
KEYCODE_7,
KEYCODE_EXIT,
KEYCODE_ACON,
KEYCODE_XOT,
KEYCODE_LOG,
KEYCODE_TAN,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_COMMA,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_VARS,
KEYCODE_RIGHTP,
};
/* Default keymap: full-hands */
const CGDoom_Keymap CGD_Keymap_FullHands = {
KEYCODE_F5,
KEYCODE_F6,
KEYCODE_OPTN,
KEYCODE_SQUARE,
KEYCODE_MUL,
KEYCODE_DEL,
KEYCODE_1,
KEYCODE_2,
KEYCODE_3,
KEYCODE_4,
KEYCODE_5,
KEYCODE_6,
KEYCODE_7,
KEYCODE_TAN,
KEYCODE_ACON,
KEYCODE_ALPHA,
KEYCODE_POWER,
KEYCODE_COS,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_COMMA,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_SIN,
KEYCODE_RIGHTP,
};
void CGD_CopyKeymap(CGDoom_Keymap dest, const CGDoom_Keymap src)
{
memcpy(dest, src, sizeof(CGDoom_Keymap));
}
static int DecodeKeymap(const CGDoom_Keymap map, int key)
{
for(int i = 0; i < CGDOOM_KEYMAP_SIZE; i++) {
if(CGD_KeymapEntries[i] == key)
return map[i];
}
return -1;
}
//---
// Physical keyboard driver
//---
static CGDoom_KeyboardState st_prev = { 0 };
static CGDoom_KeyboardState st_now = { 0 };
#ifndef CG_EMULATOR
void CGD_ScanKeyboard(CGDoom_KeyboardState state)
{
volatile uint16_t *KEYSC = (void *)0xa44b0000;
uint16_t *array = (void *)state;
for(int i = 0; i < 6; i++) array[i] = KEYSC[i];
}
#endif
int KeycodeDown(CGDoom_KeyboardState state, int code)
{
if(code < 0) return 0;
int row = (code >> 4) ^ 1;
int col = 0x80 >> (code & 0x7);
return (state[row] & col) != 0;
}
int CGD_PRGM_Getkey(void)
{
CGDoom_KeyboardState st;
CGD_ScanKeyboard(st);
for(int code_y = 9; code_y >= 1; code_y--) {
for(int code_x = 1; code_x <= 6 - (code_y < 5); code_x++) {
int code = (code_y << 4) | code_x;
if(code == 0x45) code = KEYCODE_ACON;
if(KeycodeDown(st, code))
return code;
}
}
return -1;
}
//---
// Doom keys
//---
static int DoomKeyToKeycode(int key)
{
int code = DecodeKeymap(CGD_Options.Keymap, key);
if(code != -1)
return code;
switch(key)
{
/* Interface constants */
case KEY_ESCAPE: return KEYCODE_MENU;
case KEY_ENTER: return KEYCODE_EXE;
/* Alphabetic keys */
case 'A': return KEYCODE_XOT;
case 'B': return KEYCODE_LOG;
case 'C': return KEYCODE_LN;
case 'D': return KEYCODE_SIN;
case 'E': return KEYCODE_COS;
case 'F': return KEYCODE_TAN;
case 'G': return KEYCODE_FRAC;
case 'H': return KEYCODE_FD;
case 'I': return KEYCODE_LEFTP;
case 'J': return KEYCODE_RIGHTP;
case 'K': return KEYCODE_COMMA;
case 'L': return KEYCODE_ARROW;
case 'M': return KEYCODE_7;
case 'N': return KEYCODE_8;
case 'O': return KEYCODE_9;
case 'P': return KEYCODE_4;
case 'Q': return KEYCODE_5;
case 'R': return KEYCODE_6;
case 'S': return KEYCODE_MUL;
case 'T': return KEYCODE_DIV;
case 'U': return KEYCODE_1;
case 'V': return KEYCODE_2;
case 'W': return KEYCODE_3;
case 'X': return KEYCODE_PLUS;
case 'Y': return KEYCODE_MINUS;
case 'Z': return KEYCODE_0;
case -' ': return KEYCODE_DOT;
case KEY_BACKSPACE: return KEYCODE_DEL;
/* Numeric keys (handled differently, require a modifier) */
case -'0': return KEYCODE_0;
case -'1': return KEYCODE_1;
case -'2': return KEYCODE_2;
case -'3': return KEYCODE_3;
case -'4': return KEYCODE_4;
case -'5': return KEYCODE_5;
case -'6': return KEYCODE_6;
case -'7': return KEYCODE_7;
case -'8': return KEYCODE_8;
case -'9': return KEYCODE_9;
default: return -1;
}
}
static int KeyDown(CGDoom_KeyboardState state, int key)
{
int code = DoomKeyToKeycode(key);
/* For alphanumeric keys, watch the status of ALPHA */
if(key >= -'9' && key <= -'0')
return KeycodeDown(state, code) && KeycodeDown(state, KEYCODE_ALPHA);
else if((key >= 'A' && key <= 'Z') || key == -' ')
return KeycodeDown(state, code) && !KeycodeDown(state, KEYCODE_ALPHA);
else
return KeycodeDown(state, code);
}
void CGD_UpdateKeyboardState(void)
{
memcpy(st_prev, st_now, sizeof st_now);
CGD_ScanKeyboard(st_now);
}
int CGD_KeyWasJustPressed(int key)
{
return !KeyDown(st_prev, key) && KeyDown(st_now, key);
}
int CGD_KeyWasJustReleased(int key)
{
return KeyDown(st_prev, key) && !KeyDown(st_now, key);
}
//---
// Key names and identification
//---
static const char * const display_keynames[] = {
"F1", "F2", "F3", "F4", "F5", "F6",
"SHIFT", "OPTN", "VARS", "MENU", "Left", "Up",
"ALPHA", "x^2", "^", "EXIT", "Down", "Right",
"X,O,T", "log", "ln", "sin", "cos", "tan",
"Frac", "S<>D", "(", ")", ",", "->",
"7", "8", "9", "DEL", "AC/ON", "(None)",
"4", "5", "6", "x", "/", NULL,
"1", "2", "3", "+", "-", NULL,
"0", ".", "x10^x", "(-)", "EXE", NULL,
};
static const char * const technical_keynames[] = {
"F1", "F2", "F3", "F4", "F5", "F6",
"SHIFT", "OPTN", "VARS", "MENU", "LEFT", "UP",
"ALPHA", "SQUARE", "POWER", "EXIT", "DOWN", "RIGHT",
"XOT", "LOG", "LN", "SIN", "COS", "TAN",
"FRAC", "FD", "LEFTP", "RIGHTP", "COMMA", "ARROW",
"7", "8", "9", "DEL", "ACON", "NONE",
"4", "5", "6", "MUL", "DIV", NULL,
"1", "2", "3", "PLUS", "MINUS", NULL,
"0", "DOT", "EXP", "NEG", "EXE", NULL,
};
static const char *KeyName(int key, const char * const *names)
{
if(key == KEYCODE_ACON)
key = 0x45;
if(key <= 0)
key = 0x46;
int row = 9 - (key >> 4);
int col = (key & 0xf) - 1;
return names[6*row + col];
}
const char *CGD_PhysicalKey_DisplayName(int key)
{
return KeyName(key, display_keynames);
}
const char *CGD_PhysicalKey_TechnicalName(int key)
{
return KeyName(key, technical_keynames);
}
int CGD_PhysicalKey_FromTechnicalName(const char *name, int length)
{
int i, n = sizeof(technical_keynames) / sizeof(technical_keynames[0]);
if(length < 0)
length = strlen(name);
for(i = 0; i < n; i++) {
const char *t = technical_keynames[i];
if(t && !strncmp(name, t, length)) break;
}
int row = 9 - (i / 6);
int col = (i % 6) + 1;
int key = (row << 4) | col;
if(i >= n || key == 0x46)
key = -1;
if(key == 0x45)
key = KEYCODE_ACON;
return key;
}
struct DoomkeyInfo {
int key;
const char *technical_name;
const char *display_name;
};
static const struct DoomkeyInfo doomkeys[] = {
{ KEY_LEFTARROW, "Left", "Look left" },
{ KEY_RIGHTARROW, "Right", "Look right" },
{ KEY_UPARROW, "Up", "Move forward" },
{ KEY_DOWNARROW, "Down", "Move backward" },
{ ' ', "Inteact", "Interact" },
{ KEY_RCTRL, "Shoot", "Shoot" },
{ '1', "Weapon1", "1-Hand" },
{ '2', "Weapon2", "2-Pistol" },
{ '3', "Weapon3", "3-Shotgun" },
{ '4', "Weapon4", "4-Chaingun" },
{ '5', "Weapon5", "5-Rockets" },
{ '6', "Weapon6", "6-Plasma" },
{ '7', "Weapon7", "7-BFG9000" },
{ KEY_TAB, "Map", "Map" },
{ KEY_PAUSE, "Pause", "Pause" },
{ KEY_SLEFTARROW, "StrafeLeft", "Strafe left" },
{ KEY_SRIGHTARROW, "StrafeRight", "Strafe right" },
{ KEY_RSHIFT, "Run", "Toggle run" },
{ SKEY_DECVP, "DecreaseViewport", "Smaller view" },
{ SKEY_INCVP, "IncreaseViewport", "Larger view" },
{ SKEY_CHEAT, "Cheat", "Cheat" },
{ SKEY_NOCLIP, "ToggleNoclip", "Noclip" },
{ SKEY_GAMMA, "GammaCorrection", "Brightness" },
{ SKEY_FREEMEM, "HeapStatistics", "Heap stats" },
{ SKEY_FPSCOUNTER, "FPSCounter", "FPS counter" },
{ SKEY_FRAMESKIP, "CycleFrameskip", "Frameskip" },
{ SKEY_PROFILER, "Profiler", "Run profiler" },
{ -1, NULL, NULL },
};
const char *CGD_DoomKey_DisplayName(int key)
{
for(int i = 0; doomkeys[i].key >= 0; i++) {
if(doomkeys[i].key == key)
return doomkeys[i].display_name;
}
return "(None)";
}
const char *CGD_DoomKey_TechnicalName(int key)
{
for(int i = 0; doomkeys[i].key >= 0; i++) {
if(doomkeys[i].key == key)
return doomkeys[i].technical_name;
}
return "NONE";
}
int CGD_DoomKey_FromTechnicalName(const char *name, int length)
{
if(length < 0)
length = strlen(name);
for(int i = 0; doomkeys[i].key >= 0; i++) {
if(!strncmp(doomkeys[i].technical_name, name, length))
return doomkeys[i].key;
}
return -1;
}