CGDoom/cgdoom/doomtype.h

68 lines
1.6 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
#include <stdint.h>
// Fixed to use builtin bool type with C++.
/*#ifdef __cplusplus
typedef bool boolean;
#else
typedef enum {false, true} boolean;
#endif
typedef unsigned char byte;
*/
typedef unsigned char byte;
typedef byte boolean;
#define true 1
#define false 0
#endif
#define MAXCHAR ((char)0x7f)
#define MAXSHORT ((short)0x7fff)
// Max pos 32-bit int.
#define MAXINT (int)0x7fffffff
#define MAXLONG ((long)0x7fffffff)
#define MINCHAR ((char)0x80)
#define MINSHORT ((short)0x8000)
// Max negative 32-bit integer.
#define MININT (int)0x80000000
#define MINLONG ((long)0x80000000)
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------