CGDoom/cgdoom/f_wipe.c

292 lines
6.3 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Mission begin melt/wipe screen special effect.
//
//-----------------------------------------------------------------------------
#include "z_zone.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "doomdef.h"
#ifdef ENABLE_F_WIPE
#include "f_wipe.h"
//
// SCREEN WIPE PACKAGE
//
// when zero, stop the wipe
static boolean go = 0;
static byte* wipe_scr_start;
static byte* wipe_scr_end;
static byte* wipe_scr;
int wipe_initColorXForm( int width, int height, int ticks )
{
ticks= 0; //Shuts up GCC
memcpy(wipe_scr, wipe_scr_start, width*height);
return 0;
}
int wipe_doColorXForm( int width, int height, int ticks )
{
boolean changed;
byte* w;
byte* e;
int newval;
changed = false;
w = wipe_scr;
e = wipe_scr_end;
while (w!=wipe_scr+width*height)
{
if (*w != *e)
{
if (*w > *e)
{
newval = *w - ticks;
if (newval < *e)
*w = *e;
else
*w = newval;
changed = true;
}
else if (*w < *e)
{
newval = *w + ticks;
if (newval > *e)
*w = *e;
else
*w = newval;
changed = true;
}
}
w++;
e++;
}
return !changed;
}
int wipe_exitColorXForm( int width, int height, int ticks )
{
ticks= 0; //Shuts up GCC
width= 0;
height= 0;
return 0;
}
static int* y;
int wipe_initMelt( int width, int height, int ticks )
{
int i, r;
ticks= 0; //Shuts up GCC
// copy start screen to main screen
memcpy(wipe_scr, wipe_scr_start, width*height);
/* CGDoom: Normally the wipe effect transposes the buffers in color-major
order to better use the cache, but uses a screen-sized temporary buffer in
the process. We don't need the added speed, but we sure need every bit of
memory we can scrape. So we keep the row-major order. */
// makes this wipe faster (in theory)
// to have stuff in column-major format
// wipe_shittyColMajorXform((short*)wipe_scr_start, width/2, height);
// wipe_shittyColMajorXform((short*)wipe_scr_end, width/2, height);
// setup initial column positions
// (y<0 => not ready to scroll yet)
y = (int *) Z_Malloc(width*sizeof(int), PU_STATIC, 0);
y[0] = -(M_Random()%16);
for (i=1;i<width;i++)
{
r = (M_Random()%3) - 1;
y[i] = y[i-1] + r;
if (y[i] > 0) y[i] = 0;
else if (y[i] == -16) y[i] = -15;
}
return 0;
}
/* See wipe_doMelt(). */
short SPU2_read16(short *x)
{
#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
#define SECOND(v) (v & 0xffff)
#define FIRST(v) (v >> 16)
#else
#define SECOND(v) (v >> 16)
#define FIRST(v) (v & 0xffff)
#endif
if((uintptr_t)x & 2) {
volatile int *z = (int *)(x - 1);
return SECOND(*z);
}
else {
volatile int *z = (int *)x;
return FIRST(*z);
}
}
int wipe_doMelt( int width, int height, int ticks )
{
/* CGDoom: To spare memory, we have left both wipe_scr_start and wipe_scr_end
in row-major order. This affects the computation of (short *s) as well as
its stride (now a full row instead of 2 pixels).
In addition, the screen wipe buffers are allocated in PRAM to reduce
pressure on the heap. Therefore, only 4-byte accesses are possible, so we
read with SPU2_read16() to keep everything working. */
int i;
int j;
int dy;
int idx;
short* s;
short* d;
boolean done = true;
width/=2;
while (ticks--)
{
for (i=0;i<width;i++)
{
if (y[i]<0)
{
y[i]++; done = false;
}
else if (y[i] < height)
{
dy = (y[i] < 16) ? y[i]+1 : 8;
if (y[i]+dy >= height) dy = height - y[i];
s = &((short *)wipe_scr_end)[y[i]*width+i]; /* Row-major order */
d = &((short *)wipe_scr)[y[i]*width+i];
idx = 0;
for (j=dy;j;j--)
{
d[idx] = SPU2_read16(s);
s += width; /* Row-major order */
idx += width;
}
y[i] += dy;
s = &((short *)wipe_scr_start)[i]; /* Row-major order */
d = &((short *)wipe_scr)[y[i]*width+i];
idx = 0;
for (j=height-y[i];j;j--)
{
d[idx] = SPU2_read16(s);
s += width; /* Row-major order */
idx += width;
}
done = false;
}
}
}
return done;
}
int wipe_exitMelt( int width, int height, int ticks )
{
ticks= 0; //Shuts up GCC
width= 0;
height= 0;
Z_Free(y);
return 0;
}
int wipe_StartScreen ()
{
wipe_scr_start = screens[2];
I_ReadScreen(wipe_scr_start);
return 0;
}
int wipe_EndScreen( int x, int y, int width, int height )
{
wipe_scr_end = screens[3];
I_ReadScreen(wipe_scr_end);
/* CGDoom: The wipe buffer is in PRAM, so the V_DrawBlock() below may not
at every position on screen. But we always wipe the whole screen, so
that's not going to be a problem. */
V_DrawBlock(x, y, 0, width, height, wipe_scr_start); // restore start scr.
return 0;
}
int wipe_ScreenWipe ( int wipeno, int width, int height, int ticks )
{
int rc;
static int (*wipes[])(int, int, int) =
{
wipe_initColorXForm, wipe_doColorXForm, wipe_exitColorXForm,
wipe_initMelt, wipe_doMelt, wipe_exitMelt
};
if (wipeno < 0 || wipeno >= wipe_NUMWIPES)
return 1;
// initial stuff
if (!go)
{
go = 1;
//wipe_scr = (byte *) Z_Malloc(width*height, PU_STATIC, 0); // carmack debug, don't touch!
wipe_scr = screens[0];
(*wipes[wipeno*3])(width, height, ticks);
}
// do a piece of wipe-in
V_MarkRect(0, 0, width, height);
rc = (*wipes[wipeno*3+1])(width, height, ticks);
//V_DrawBlock(x, y, 0, width, height, wipe_scr); // carmack debug, don't touch!
// final stuff
if (rc)
{
go = 0;
(*wipes[wipeno*3+2])(width, height, ticks);
}
return !go;
}
#endif //#ifdef ENABLE_F_WIPE