CGDoom/cgdoom/cgdoom-ui.c

753 lines
19 KiB
C

#include "cgdoom-ui.h"
#include "cgdoom-kbd.h"
#include "doomdef.h"
#include "i_system.h"
#include "z_zone.h"
#include <stdio.h>
#include <stdlib.h>
/* RGB color composition, all channels in 0..31 */
#define C_RGB(r,g,b) (((r) << 11) | ((g) << 6) | (b))
/* gint's font in a PrizmSDK-friendly (though ugly) form */
static uint8_t const font_width[96] = {
5, 2, 6, 7, 8, 6, 8, 3, 4, 4, 8, 8, 3, 7, 2, 5, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 2, 3, 5, 7, 5, 6, 8, 7, 7, 7, 7, 7, 7, 7, 7, 6, 7, 7, 7, 8, 7, 8,
7, 8, 7, 7, 8, 7, 8, 8, 8, 8, 6, 4, 5, 4, 7, 7, 4, 7, 7, 7, 8, 8, 7, 7,
7, 4, 6, 7, 4, 8, 7, 8, 7, 7, 8, 7, 8, 7, 8, 8, 7, 7, 6, 4, 2, 4, 7, 6,
};
static uint32_t const font_glyphs[263] = {
0x0, 0x0, 0xfff3c000, 0xcf3ce200, 0x0, 0x0, 0x6cdbfb66, 0xcdbfb66c, 0x0,
0x187edbd8, 0x7e1bdb7e, 0x18000000, 0x30cc631, 0x8cc30000, 0x0,
0x78cccc68, 0x70dbcece, 0x7b000000, 0xfde00000, 0x0, 0x36ccccc6,
0x30000000, 0xc6333336, 0xc0000000, 0x18db7e, 0x3c7edb18, 0x0,
0x181818, 0xff181818, 0x0, 0x7ef, 0x0, 0xf, 0xe0000000, 0x0, 0x3c000,
0x18cc6731, 0x98c00000, 0x7d8f1e3c, 0x78f1e37c, 0x0, 0x1871e2c1,
0x83060c7e, 0x0, 0x3ccc1830, 0xc30c307e, 0x0, 0x7d8c1833, 0xc0c1e37c,
0x0, 0xc38f36c, 0xd9bf860c, 0x0, 0xfd8307e0, 0x60c1e37c, 0x0,
0x7d8f07ec, 0x78f1e37c, 0x0, 0xff8c1860, 0xc3060c18, 0x0, 0x7d8f1e37,
0xd8f1e37c, 0x0, 0x7d8f1e3c, 0x6fc1837c, 0x0, 0xf0f0000, 0x1b03b78,
0x0, 0xcccc30, 0xc3000000, 0x7f0, 0x1fc00000, 0x0, 0x6186199,
0x98000000, 0x7b30c630, 0xc00c3000, 0x0, 0x7cc6037b, 0xdbdbdbde,
0x7c000000, 0x1070e366, 0xcdbfe3c6, 0x0, 0xfd8f1e3f, 0xd8f1e3fc, 0x0,
0x3ccf060c, 0x1830333c, 0x0, 0xf99b1e3c, 0x78f1e6f8, 0x0, 0xff83060f,
0x983060fe, 0x0, 0xff83060f, 0x983060c0, 0x0, 0x3ccf060c, 0xf8f1b33e,
0x0, 0xc78f1e3f, 0xf8f1e3c6, 0x0, 0xfcc30c30, 0xc30cfc00, 0x0,
0x1e0c1830, 0x60c1e37c, 0x0, 0xc79b678e, 0x1e3666c6, 0x0, 0xc183060c,
0x183060fe, 0x0, 0xc3c3e7ff, 0xdbc3c3c3, 0xc3000000, 0xc78f9fbd,
0xf9f1e3c6, 0x0, 0x3c66c3c3, 0xc3c3c366, 0x3c000000, 0xf99b1e3c,
0xdf3060c0, 0x0, 0x3c66c3c3, 0xc3c3db6e, 0x37000000, 0xfd8f1e3c,
0x7fb363c6, 0x0, 0x7d8f0607, 0xc0c1e37c, 0x0, 0xff181818, 0x18181818,
0x18000000, 0xc78f1e3c, 0x78f1e37c, 0x0, 0xc3c3c366, 0x66663c3c,
0x18000000, 0xc3c3c3db, 0xdb7e7e66, 0x66000000, 0xc3c3663c, 0x183c66c3,
0xc3000000, 0xc3c36666, 0x3c181818, 0x18000000, 0xfc30c631, 0x8c30fc00,
0x0, 0xfccccccc, 0xf0000000, 0xc618c718, 0xc3180000, 0xf3333333,
0xf0000000, 0x38db1800, 0x0, 0x0, 0x0, 0xfe, 0x0, 0xe6310000, 0x0,
0xf330, 0x6ff1e776, 0x0, 0xc183773c, 0x78f1f3dc, 0x0, 0xf33c,
0x1830333c, 0x0, 0x3033b67, 0xc3c3c367, 0x3b000000, 0x3c66, 0xc3ffc066,
0x3c000000, 0x3ccd830f, 0x8c183060, 0x0, 0x1de7c, 0x78f1e776,
0xdf00000, 0xc183773c, 0x78f1e3c6, 0x0, 0x60e66666, 0xf0000000,
0xc01c30c, 0x30c3cde0, 0x0, 0xc1831e6d, 0x9e3666c6, 0x0, 0xe6666666,
0xf0000000, 0xf6db, 0xdbdbdbdb, 0xdb000000, 0x3773c, 0x78f1e3c6, 0x0,
0x3c66, 0xc3c3c366, 0x3c000000, 0x3773c, 0x78f1f3dd, 0x83000000,
0x1de7c, 0x78f1e776, 0xc180000, 0xdef3, 0xe0c0c0c0, 0xc0000000,
0x1f63c, 0xf81e37c, 0x0, 0x3030fc30, 0x30303033, 0x1e000000, 0x31e3c,
0x78f1e776, 0x0, 0xc3c3, 0x66663c3c, 0x18000000, 0xc3c3, 0xdbdb7e66,
0x66000000, 0x31e36, 0xc71b63c6, 0x0, 0x31e3c, 0x6d9b1c18, 0x61800000,
0xfc318, 0xc630fc00, 0x0, 0x3666c666, 0x30000000, 0xffffc000,
0xc6663666, 0xc0000000, 0x3bd, 0xc0000000, 0x0, 0xfe186186, 0x1861fc00,
0x0,
};
static inline void SetPixel(int x, int y, int color)
{
if ((unsigned)x < 384 && (unsigned)y < 216)
VRAM[WIDTH * y + x] = color;
}
static void Font_RenderChar(int *x, int y, int c, int fg)
{
if(c < 32 || c >= 128)
return;
int g = c - 32;
/* Find offset in long array (we drop the glyph index for brevity) */
int offset = 0;
for(int glyph = 0; glyph < g; glyph++)
{
offset += (font_width[glyph] * 11 + 31) >> 5;
}
/* Render pixels */
int bit = 0;
for(int dy = 0; dy < 11; dy++)
for(int dx = 0; dx < font_width[g]; dx++)
{
int b = font_glyphs[offset + (bit>>5)] & (0x80000000 >> (bit&31));
if (b)
SetPixel(*x+dx, y+dy, fg);
bit++;
}
*x += font_width[g] + 1;
}
static int Font_StringLength(char const *text)
{
int w = 0;
for(int i = 0; text[i]; i++)
{
if(text[i] < 32) /* text[i] >= 128 can't happen */
continue;
w += font_width[text[i]-32] + 1;
}
return w - 1;
}
static int Font_ReverseStringLength(char const *text, int width)
{
int i = 0;
for(; text[i]; i++) {
if(text[i] < 32)
continue;
int cw = font_width[text[i]-32] + 1;
if(cw > width)
break;
width -= cw;
}
return i;
}
void UI_Print(int x, int y, int fg, int align, char const *text, int length)
{
if(align == UI_CENTER)
x -= (Font_StringLength(text) + 1) / 2;
if(align == UI_RIGHT)
x -= Font_StringLength(text);
for(int i = 0; text[i]; i++) {
if (length >= 0 && i >= length)
break;
Font_RenderChar(&x, y, text[i], fg);
}
}
void UI_Vprintf(int x, int y, int fg, int align, char const *fmt, va_list args)
{
char str[256];
vsnprintf(str, 256, fmt, args);
UI_Print(x, y, fg, align, str, -1);
}
void UI_Printf(int x, int y, int fg, int align, char const *fmt, ...)
{
va_list args;
va_start(args, fmt);
UI_Vprintf(x, y, fg, align, fmt, args);
va_end(args);
}
void UI_AreaReverse(int x1, int y1, int x2, int y2)
{
uint16_t *VRAM = (uint16_t *)GetVRAMAddress() + WIDTH * y1;
for(int y = y1; y <= y2; y++)
{
for(int x = x1; x <= x2; x++)
VRAM[x] = ~VRAM[x];
VRAM += WIDTH;
}
}
void UI_Checkbox(int x, int y, int checked)
{
for(int dy = 0; dy <= 7; dy++)
for(int dx = 0; dx <= 7; dx++)
{
if((dx == 0) || (dx == 7) || (dy == 0) || (dy == 7) ||
(checked && dx >= 2 && dx <= 5 && dy >= 2 && dy <= 5))
{
SetPixel(x+dx, y+dy, 0x0000);
}
}
}
void UI_ProgressBar(int y0, int current, int total)
{
const int w=192, h=5;
const int x0=(WIDTH-w)/2;
const int pos = x0 + (w * current) / total;
for(int x = x0; x < x0+w; x++)
{
SetPixel(x, y0, 0x0000);
SetPixel(x, y0+h-1, 0x0000);
if(x > pos && x != x0+w-1) continue;
for(int y = y0+1; y < y0+h-1; y++)
SetPixel(x, y, 0x0000);
}
Bdisp_PutDisp_DD();
}
/* Layout functions. */
#define LAYOUT_LEFT 40
#define LAYOUT_RIGHT (WIDTH-40)
#define FOCUS_NOTHING 0
#define FOCUS_CHECKBOX 1
#define FOCUS_INTEGER 2
void Layout_Init(Layout *l)
{
l->focus = -1;
l->active = 0;
Layout_StartFrame(l);
}
void Layout_StartFrame(Layout *l)
{
l->focus_count = 0;
l->y = 10;
}
void Layout_EndFrame(Layout *l)
{
if(l->focus < 0)
return;
int y = l->focus_y[l->focus];
if(l->active)
{
/* Draw cursor */
int x = LAYOUT_RIGHT - Font_StringLength(l->text + l->cursor);
for(int dy = 0; dy < 12; dy++)
SetPixel(x, y+dy, 0x0000);
}
else
{
UI_AreaReverse(0, y, WIDTH-1, y+13);
}
}
static void Layout_AddFocus(Layout *l, int type, void *data)
{
if(l->focus < 0)
l->focus = 0;
if(l->focus_count >= 16)
return;
l->focus_y[l->focus_count] = l->y - 2;
l->focus_type[l->focus_count] = type;
l->focus_data[l->focus_count] = data;
l->focus_count++;
}
static void Layout_StartInput(Layout *l)
{
if (l->active)
return;
l->active = 1;
memset(l->text, 0, sizeof l->text);
l->cursor = 0;
}
static void Layout_EndInput(Layout *l)
{
l->active = 0;
}
void Layout_CenteredText(Layout *l, const char *text)
{
UI_Print(WIDTH / 2, l->y, 0x0000, UI_CENTER, text, -1);
l->y += 14;
}
int Layout_Text(Layout *l, const char *label, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
Layout_AddFocus(l, FOCUS_NOTHING, NULL);
UI_Print(LAYOUT_LEFT, l->y, 0x0000, UI_LEFT, label, -1);
UI_Vprintf(LAYOUT_RIGHT, l->y, 0x0000, UI_RIGHT, fmt, args);
l->y += 14;
va_end(args);
return l->focus_count - 1;
}
void Layout_Subtext(Layout *l, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
UI_Vprintf(LAYOUT_LEFT, l->y, C_RGB(20, 20, 20), UI_LEFT, fmt, args);
l->y += 14;
va_end(args);
}
int Layout_Checkbox(Layout *l, const char *label, int *checked)
{
Layout_AddFocus(l, FOCUS_CHECKBOX, checked);
UI_Print(LAYOUT_LEFT, l->y, 0x0000, UI_LEFT, label, -1);
UI_Checkbox(LAYOUT_RIGHT-7, l->y+1, *checked);
l->y += 14;
return l->focus_count - 1;
}
int Layout_Integer(Layout *l, const char *label, int *value)
{
Layout_AddFocus(l, FOCUS_INTEGER, value);
UI_Print(LAYOUT_LEFT, l->y, 0x0000, UI_LEFT, label, -1);
if(l->active && l->focus == l->focus_count - 1)
UI_Print(LAYOUT_RIGHT, l->y, 0x0000, UI_RIGHT, l->text, -1);
else
UI_Printf(LAYOUT_RIGHT, l->y, 0x0000, UI_RIGHT, "%d", *value);
l->y += 14;
return l->focus_count - 1;
}
void Layout_Spacing(Layout *l, int spacing)
{
l->y += spacing;
}
int Layout_Event(Layout *l, int key)
{
int type = (l->focus >= 0) ? l->focus_type[l->focus] : -1;
void *data = (l->focus >= 0) ? l->focus_data[l->focus] : NULL;
if(key == KEY_CTRL_UP && !l->active)
{
l->focus--;
if(l->focus < 0)
l->focus += l->focus_count;
return 1;
}
if(key == KEY_CTRL_DOWN && !l->active)
{
l->focus++;
if(l->focus >= l->focus_count)
l->focus -= l->focus_count;
return 1;
}
if(key == KEY_CTRL_EXE && type == FOCUS_CHECKBOX && data)
{
*(int *)data ^= 1;
return 1;
}
if(key == KEY_CTRL_EXE && type == FOCUS_INTEGER && data)
{
if (!l->active)
Layout_StartInput(l);
else
{
Layout_EndInput(l);
*(int *)data = atoi(l->text);
}
return 1;
}
if(key == KEY_CTRL_LEFT && type == FOCUS_INTEGER && data && !l->active)
{
*(int *)data -= 1;
return 1;
}
if(key == KEY_CTRL_RIGHT && type == FOCUS_INTEGER && data && !l->active)
{
*(int *)data += 1;
return 1;
}
/* Input controls */
if(l->active && key == KEY_CTRL_LEFT && l->cursor > 0)
{
l->cursor--;
return 1;
}
if(l->active && key == KEY_CTRL_RIGHT && l->text[l->cursor])
{
l->cursor++;
return 1;
}
if(l->active && key >= '0' && key <= '9')
{
if (strlen(l->text) < sizeof l->text - 1)
{
memmove(l->text + l->cursor + 1, l->text + l->cursor,
sizeof l->text - l->cursor);
l->text[l->cursor++] = key;
}
return 1;
}
if(l->active && key == KEY_CTRL_DEL && l->cursor > 0)
{
memmove(l->text + l->cursor - 1, l->text + l->cursor,
strlen(l->text + l->cursor) + 1);
l->cursor--;
}
return 0;
}
void UI_AdvancedOptions(CGDoom_Options *o)
{
Layout l;
Layout_Init(&l);
while(1)
{
Bdisp_AllClr_VRAM();
Layout_StartFrame(&l);
Layout_CenteredText(&l, "CGDoom: Advanced options");
Layout_Spacing(&l, 10);
Layout_Checkbox(&l, "Developer info:", &o->DeveloperInfo);
Layout_Subtext(&l, "Start/end screens with statistics.");
Layout_Spacing(&l, 10);
int i_wad = Layout_Text(&l, "WAD file access method:", "%s",
o->WADMethod == CGDOOM_WAD_BFILE ? "< BFile" :
o->WADMethod == CGDOOM_WAD_MMAP ? "Memory map >" :
"?");
Layout_Subtext(&l, "Mapping is much faster.");
Layout_Spacing(&l, 10);
Layout_Checkbox(&l, "Trust unaligned lumps", &o->TrustUnalignedLumps);
Layout_Subtext(&l, "Faster; if System ERROR, report a bug!");
Layout_EndFrame(&l);
Bdisp_PutDisp_DD();
int key;
GetKey(&key);
if(Layout_Event(&l, key)) {
}
else if(key == KEY_CTRL_RIGHT && l.focus == i_wad) {
o->WADMethod = CGDOOM_WAD_BFILE;
}
else if(key == KEY_CTRL_LEFT && l.focus == i_wad) {
o->WADMethod = CGDOOM_WAD_MMAP;
}
else if(key == KEY_CTRL_EXIT) {
break;
}
}
}
void UI_Controls(CGDoom_Keymap map)
{
int focus_x=0, focus_y=-1;
int dflt = 0;
int editing = -1;
CGDoom_Keymap saved_map;
CGD_CopyKeymap(saved_map, map);
while(1) {
Bdisp_AllClr_VRAM();
UI_Print(LAYOUT_LEFT, 10, 0x0000, UI_LEFT, "Load default:", -1);
UI_Print(LAYOUT_RIGHT, 10, 0x0000, UI_RIGHT,
(dflt == 0) ? "Thumbs only >" :
(dflt == 1) ? "< Full hands >" :
(dflt == 2) ? "< CGDoom 0.3" :
"?", -1);
if(focus_y == -1)
UI_AreaReverse(0, 10-2, WIDTH-1, 10+11);
for(int i = 0; i < CGDOOM_KEYMAP_SIZE; i++) {
int x1 = (i < 14) ? LAYOUT_LEFT - 20 : WIDTH/2 + 15;
int x2 = (i < 14) ? WIDTH/2 - 15 : LAYOUT_RIGHT + 20;
int y = 29 + 12 * (i % 14);
/* Skip a row before special keys */
if(CGD_KeymapEntries[i] >= 0x100)
y += 12;
if(editing == i) {
UI_Print(x2, y, 0x0000, UI_RIGHT, "Press a key...", -1);
}
else {
UI_Printf(x1, y, 0x0000, UI_LEFT, "%s",
CGD_DoomKey_DisplayName(CGD_KeymapEntries[i]));
UI_Printf(x2, y, 0x0000, UI_RIGHT, "%s",
CGD_PhysicalKey_DisplayName(map[i]));
}
if(focus_y >= 0 && 14 * focus_x + focus_y == i)
UI_AreaReverse(x1-4, y-1, x2+4, y+10);
}
UI_Print(LAYOUT_LEFT, HEIGHT-11, 0x0000, UI_LEFT,
"F1: Save and quit", -1);
UI_Print(LAYOUT_RIGHT, HEIGHT-11, 0x0000, UI_RIGHT,
"F6: Cancel", -1);
Bdisp_PutDisp_DD();
/* This is quite hackish */
if(editing >= 0) {
int key = -1;
/* Wait for all keys to be released */
while(CGD_PRGM_Getkey() != -1) {}
/* Wait for a new key to be pressed */
while((key = CGD_PRGM_Getkey()) == -1) {}
map[editing] = key;
editing = -1;
/* Unbuffer that key so GetKey() won't return it again */
GetKey(&key);
continue;
}
int key;
GetKey(&key);
/* Exit */
if(key == KEY_CTRL_F1)
break;
if(key == KEY_CTRL_F6) {
CGD_CopyKeymap(map, saved_map);
break;
}
/* Default selection */
else if(key == KEY_CTRL_LEFT && focus_y == -1 && dflt > 0)
dflt--;
else if(key == KEY_CTRL_RIGHT && focus_y == -1 && dflt < 2)
dflt++;
else if(key == KEY_CTRL_EXE && focus_y == -1) {
if(dflt == 0)
CGD_CopyKeymap(map, CGD_Keymap_ThumbsOnly);
else if(dflt == 1)
CGD_CopyKeymap(map, CGD_Keymap_FullHands);
else if(dflt == 2)
CGD_CopyKeymap(map, CGD_Keymap_CGDoom_0_03);
}
/* Focus movement */
else if(key == KEY_CTRL_UP && focus_y >= 0)
focus_y--;
else if(key == KEY_CTRL_DOWN && focus_y < 13 - (focus_x == 1))
focus_y++;
else if(key == KEY_CTRL_LEFT && focus_x > 0) {
focus_x--;
focus_y += (focus_y >= 4);
}
else if(key == KEY_CTRL_RIGHT && focus_x < 1 && focus_y != 4) {
focus_x++;
focus_y -= (focus_y > 4);
}
/* Key edition */
else if(key == KEY_CTRL_EXE && focus_y >= 0) {
editing = 14 * focus_x + focus_y;
}
else if(key == KEY_CTRL_DEL && focus_y >= 0) {
map[14*focus_x + focus_y] = -1;
}
}
}
int UI_Main(CGDoom_FileInfo *wads, int wad_count, CGDoom_Options *o,
int *startmap, int *startepisode, int *recorddemo,
int allow_experimental_memory)
{
Layout l;
Layout_Init(&l);
enum { TS_SKIP, TS_NODEMOS, TS_FULL };
int title = o->AutoStart ? TS_SKIP : o->EnableDemos ? TS_FULL : TS_NODEMOS;
while(1)
{
Bdisp_AllClr_VRAM();
Layout_StartFrame(&l);
Layout_CenteredText(&l, "CGDoom for fx-CG 50 and Graph 90+E");
Layout_Spacing(&l, 10);
for(int i = 0; i < wad_count; i++)
{
char const *action = "Play other WAD";
if(!strcmp(wads[i].name, "doom.wad"))
action = "Play Doom Shareware";
else if(!strcmp(wads[i].name, "doomu.wad"))
action = "Play Ultimate Doom";
else if(!strcmp(wads[i].name, "doomu1.wad"))
action = "Play Ultimate Doom E1";
else if(!strcmp(wads[i].name, "doomu2.wad"))
action = "Play Ultimate Doom E2";
else if(!strcmp(wads[i].name, "doomu3.wad"))
action = "Play Ultimate Doom E3";
else if(!strcmp(wads[i].name, "doomu4.wad"))
action = "Play Ultimate Doom E4";
else if(!strcmp(wads[i].name, "doom2.wad"))
action = "Play Doom II";
Layout_Text(&l, action, "%s (%d.%dM)",
wads[i].name, wads[i].size / 1000000,
(wads[i].size % 1000000) / 100000);
}
Layout_Spacing(&l, 10);
Layout_Integer(&l, "Start at episode:", startepisode);
Layout_Integer(&l, "Start at map:", startmap);
int i_title = Layout_Text(&l, "Title screen:",
title == TS_SKIP ? "Skip >" :
title == TS_NODEMOS ? "< No demos >" :
title == TS_FULL ? "< Full" :
"?");
Layout_Spacing(&l, 10);
if(allow_experimental_memory)
Layout_Checkbox(&l, "Use experimental RAM:",
&o->EnableExperimentalMemory);
int i_demo = Layout_Text(&l, "Record demo:",
(*recorddemo < 0) ? "None" : "DEMO%02d.lmp", *recorddemo);
int i_controls = Layout_Text(&l, "Customize controls...", "");
int i_advanced = Layout_Text(&l, "Advanced options...", "");
Layout_EndFrame(&l);
Bdisp_PutDisp_DD();
int key;
GetKey(&key);
if(Layout_Event(&l, key)) {
/* Set autostart when changing starting episode/map */
int startparam = (l.focus == wad_count || l.focus == wad_count+1);
int changekey = (key == KEY_CTRL_EXE || key == KEY_CTRL_LEFT ||
key == KEY_CTRL_RIGHT);
if(startparam && changekey)
title = TS_SKIP;
}
/* Title screen options */
else if(key == KEY_CTRL_LEFT && l.focus == i_title)
title -= (title > TS_SKIP);
else if(key == KEY_CTRL_RIGHT && l.focus == i_title)
title += (title < TS_FULL);
/* Submenus */
else if(key == KEY_CTRL_EXE && l.focus == i_controls) {
UI_Controls(o->Keymap);
}
else if(key == KEY_CTRL_EXE && l.focus == i_advanced) {
UI_AdvancedOptions(o);
}
/* Select demo file to save */
else if(key == KEY_CTRL_LEFT && l.focus == i_demo) {
*recorddemo -= (*recorddemo >= 0);
}
else if(key == KEY_CTRL_RIGHT && l.focus == i_demo) {
*recorddemo += (*recorddemo < 99);
}
/* Start game */
else if(key == KEY_CTRL_EXE && l.focus < wad_count) {
return l.focus;
}
if(*startmap < 1)
*startmap = 1;
if(*startepisode < 1)
*startepisode = 1;
o->AutoStart = (title == TS_SKIP);
o->EnableDemos = (title == TS_FULL);
}
return -1;
}
static int isspace_(int c)
{
return (c == ' ' || c == '\t' || c == '\n');
}
void UI_Error(const char *fmt, va_list args)
{
char message[256], *str=message;
vsnprintf(message, 256, fmt, args);
int y = 12;
Bdisp_AllClr_VRAM();
UI_Print(192, y, 0x0000, UI_CENTER, "Error!", -1);
y += 14 + 12;
while(*str) {
int len = Font_ReverseStringLength(str, LAYOUT_RIGHT - LAYOUT_LEFT);
/* Try to stop at previous word boundary */
int wordb = len;
while(wordb > 0 && str[wordb] && !isspace_(str[wordb])) wordb--;
if(wordb > 0) len = wordb;
UI_Print(LAYOUT_LEFT, y, 0x0000, UI_LEFT, str, len);
y += 14;
/* Skip spacing */
str += len;
while(*str && isspace_(*str)) str++;
}
/* Additional info for heap errors */
if(!strncmp(fmt, "Z_", 2)) {
y += 12;
UI_Print(LAYOUT_LEFT, y, 0x0000, UI_LEFT, "Free memory in heap:", -1);
y += 14;
for (int i = 0;; i++) {
int size;
byte *ptr = I_ZoneBase(&size, i);
if (!ptr) break;
UI_Printf(LAYOUT_LEFT, y, 0x0000, UI_LEFT,
"Zone #%d: %d/%d kB (largest block %d B)",
i, Z_FreeMemory(i) >> 10, size >> 10, Z_LargestFreeBlock(i));
y += 14;
}
}
Bdisp_FrameAndColor(3, 16);
Bdisp_FrameAndColor(1, 0);
Bdisp_PutDisp_DD();
int key;
while(PRGM_GetKey());
GetKey(&key);
}
void UI_DelayedWrites(CGDoom_DelayedFileWrite const *dfw, int count,
int current_file, int current_file_done)
{
int total = 0;
int current = 0;
for(int i = 0; i < count; i++) {
if(dfw[i].data == NULL)
continue;
total += dfw[i].size;
if(i < current_file)
current += dfw[i].size;
else if(i == current_file)
current += current_file_done;
}
Bdisp_AllClr_VRAM();
UI_Printf(WIDTH / 2, 10, 0x0000, UI_CENTER,
"Game saves");
if(current_file_done == -1)
UI_Printf(WIDTH / 2, HEIGHT / 2 - 12, 0x0000, UI_CENTER,
"Creating %s... (%d kB)", dfw[current_file].filename,
dfw[current_file].size >> 10);
else
UI_Printf(WIDTH / 2, HEIGHT / 2 - 12, 0x0000, UI_CENTER,
"Saving %s... (%d/%d kB)", dfw[current_file].filename,
current_file_done >> 10, dfw[current_file].size >> 10);
UI_ProgressBar(HEIGHT / 2 + 7, current, total);
Bdisp_FrameAndColor(3, 16);
Bdisp_FrameAndColor(1, 0);
Bdisp_PutDisp_DD();
}