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3 Commits

3 changed files with 13 additions and 6 deletions

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@ -18,7 +18,7 @@
an indicator displays the status of modifier keys.
The edition rules support both the OS' native one-key-at-time input system,
and the usual computer modifer-keys-held method.
and the usual computer modifier-keys-held method.
* The normal insertion mode is used by default.
* When pressing SHIFT or ALPHA in combination with a key (without releasing

View File

@ -85,9 +85,9 @@ void jinput_set_prompt(jinput *i, char const *prompt)
static void insert_str(jinput *i, char const *str, size_t n)
{
if(i->size + n > i->max) return;
if(i->size + n > i->max || i->cursor < 0) return;
/* Insert at cursor_pos, shift everything else right n places */
/* Insert at i->cursor, shift everything else right n places */
for(int k = i->size - 1; k >= i->cursor; k--)
i->text[k + n] = i->text[k];
@ -131,7 +131,7 @@ static void insert_code_point(jinput *i, uint32_t p)
static int previous(char const *str, int position)
{
if(position == 0)
if(position <= 0)
return position;
while((str[--position] & 0xc0) == 0x80) {}
@ -148,6 +148,7 @@ static int next(char const *str, int position)
static void delete(jinput *i)
{
if(i->cursor < 0) return;
int prev = previous(i->text, i->cursor);
int diff = i->cursor - prev;
if(!diff) return;

View File

@ -128,13 +128,13 @@ void jscene_set_focused_widget(jscene *s, void *w0)
}
/* Focus out old focused widget */
if(s->focus) jscene_queue_event(s,
if(s->focus) jwidget_event(s->focus,
(jevent){ .type = JWIDGET_FOCUS_OUT, .source = s->focus });
s->focus = w;
/* Focus in newly-selected widget */
if(w) jscene_queue_event(s,
if(w) jwidget_event(w,
(jevent){ .type = JWIDGET_FOCUS_IN, .source = w });
}
@ -231,12 +231,18 @@ jevent jscene_run(jscene *s)
continue;
}
#endif
getkey_feature_t feat = getkey_feature_function();
if((k.type == KEYEV_DOWN || k.type == KEYEV_HOLD) && feat && feat(k))
continue;
if(k.type != KEYEV_NONE && !jscene_process_key_event(s, k)) {
e.type = JWIDGET_KEY;
e.key = k;
break;
}
// TODO: Should only sleep when out of events!
sleep();
}