JustUI/src/keymap.c

57 lines
1.4 KiB
C

#include "util.h"
#include <gint/keyboard.h>
static int key_id(int keycode)
{
uint col = (keycode & 0x0f) - 1;
uint row = 9 - ((keycode & 0xf0) >> 4);
if(col > 5 || row > 8) return -1;
return 6 * row + col;
}
static uint8_t map_flat[30] = {
0, 0, '(', ')', ',', '=',
'7', '8', '9', 0, 0, 0,
'4', '5', '6', '*', '/', 0,
'1', '2', '3', '+', '-', 0,
'0', '.', 'e', '-', 0, 0,
};
static uint8_t map_alpha[36] = {
'a', 'b', 'c', 'd', 'e', 'f',
'g', 'h', 'i', 'j', 'k', 'l',
'm', 'n', 'o', 0, 0, 0,
'p', 'q', 'r', 's', 't', 0,
'u', 'v', 'w', 'x', 'y', 0,
'z', ' ', '"', 0, 0, 0,
};
uint32_t keymap_translate(int key, bool shift, bool alpha)
{
int id = key_id(key);
if(id < 0) return 0;
if(!shift && !alpha) {
/* The first 4 rows have no useful characters */
return (id < 24) ? 0 : map_flat[id - 24];
}
if(shift && !alpha) {
if(key == KEY_MUL) return '{';
if(key == KEY_DIV) return '}';
if(key == KEY_ADD) return '[';
if(key == KEY_SUB) return ']';
if(key == KEY_DOT) return '=';
if(key == KEY_EXP) return 0x3c0; // 'π'
}
if(!shift && alpha) {
/* The first 3 rows have no useful characters */
return (id < 18) ? 0 : map_alpha[id - 18];
}
if(shift && alpha) {
int c = keymap_translate(key, false, true);
return (c >= 'a' && c <= 'z') ? (c & ~0x20) : c;
}
return 0;
}