JustUI/include/justui/jscene.h

106 lines
3.4 KiB
C

//---
// JustUI.jscene: Root object that provides keyboard focus and event handling
//---
#ifndef _J_JSCENE
#define _J_JSCENE
#include <justui/defs.h>
#include <justui/jwidget.h>
#include <justui/jevent.h>
#define JSCENE_QUEUE_SIZE 32
/* jscene: A widget scene with keyboard focus and event handling
This widget is designed to be the root of a widget tree. It keeps track of
widgets with keyboard focus, feeds them keyboard events, and catches other
useful events to store them in an event queue. */
typedef struct {
jwidget widget;
/* Location on screen */
int16_t x, y;
/* Widget with focus */
jwidget *focus;
/* Circular event queue */
jevent queue[JSCENE_QUEUE_SIZE];
uint8_t queue_first;
uint8_t queue_next;
/* Number of events lots */
uint16_t lost_events;
} jscene;
/* Events */
extern uint16_t JSCENE_NONE;
extern uint16_t JSCENE_PAINT;
extern uint16_t JSCENE_KEY;
/* jscene_create(): Create a new scene at that specified screen position */
jscene *jscene_create(int x, int y, int w, int h, void *parent);
/* jscene_create_fullscreen(): Create a fullscreen scene
The position is (0,0) and the size is (DWIDTH,DHEIGHT). */
jscene *jscene_create_fullscreen(void *parent);
/* jscene_layout(): Layout a scene
This is automatically called by jscene_render(), but may be useful if you
need to know the size of your widgets before rendering. The layout is
recomputed only if something in the scene has changed. */
#define jscene_layout jwidget_layout
/* jscene_render(): Layout and render a scene
Layout is lazy and performed only if needed. The scene is rendered at its
(x,y) point. */
void jscene_render(jscene *scene);
//---
// Events sent from the scene to the user
//---
/* jscene_read_event(): Get the next upwards event from the queue
If there is no event, returns an event of type JSCENE_NONE. */
jevent jscene_read_event(jscene *scene);
/* jscene_queue_event(): Queue an upwards event to be later read by the user
This function records an event in the scene's queue, which will later be
returned by jscene_pollevent(). This is mostly used by widget code to signal
stuff that warrants attention. */
void jscene_queue_event(jscene *scene, jevent event);
//---
// Keyboard focus and keyboard events
//---
/* jscene_focused_widget(): Query the widget that currently has focus */
void *jscene_focused_widget(jscene *scene);
/* jscene_set_focused_widget(): Move the focus to a widget
The selected widget, obviously, must be a descendant of the scene. */
void jscene_set_focused_widget(jscene *scene, void *widget);
/* jscene_process_key(): Send a downwards key event to the focused widget
Returns true if the event was accepted, false if it was ignored. */
bool jscene_process_key(jscene *scene, key_event_t event);
/* jscene_process_event(): Send a downards GUI event to the focused widget */
// bool jscene_process_event(jscene *scene, jevent event);
/* jscene_run(): Run a scene's main loop
This function implements a main control loop that sleeps when there is
nothing to do, forwards all key events to the scene, and returns only to
notify GUI events or hand over key events that have been ignored by the
scene.
If a scene event occurs, returns it. If a key event occurs, an event of type
JSCENE_KEY is return and its .key attribute contains the details of the
forwarded keyboard event. */
jevent jscene_run(jscene *scene);
#endif /* _J_JSCENE */