corrected bug in name entering + working on OC option

master
Sylvain PILLOT 6 months ago
parent fe8c7fcf59
commit 0824423545
  1. 1
      CMakeLists.txt
  2. 11
      CppOutRun.cbp
  3. 150
      CppOutRun.layout
  4. 198
      src/clock.cc
  5. 31
      src/clock.h
  6. 25
      src/main.cc
  7. 145
      src/src/menus.cc

@ -11,6 +11,7 @@ find_package(LibProf 2.4 REQUIRED)
set(SOURCES
src/main.cc
src/clock.cc
src/src/segment.cc
src/src/camera.cc
src/src/circuit.cc

@ -29,6 +29,8 @@
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<Unit filename="assets-cg/fxconv-metadata.txt" />
<Unit filename="assets-cg/traffic/fxconv-metadata.txt" />
<Unit filename="src/clock.cc" />
<Unit filename="src/clock.h" />
<Unit filename="src/colors.h" />
<Unit filename="src/fixed.h" />
<Unit filename="src/include/camera.h" />
@ -52,6 +54,15 @@
<Unit filename="src/src/segment.cc" />
<Unit filename="src/src/utils.cc" />
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@ -2,9 +2,22 @@
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@ -12,9 +25,39 @@
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@ -27,49 +70,61 @@
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@ -99,62 +154,19 @@
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@ -0,0 +1,198 @@
#include "clock.h"
#include <gint/hardware.h>
#include <gint/defs/types.h>
#include <gint/cpu.h>
#include <gint/mpu/bsc.h>
#include <gint/mpu/cpg.h>
#define FLLFRQ_default 0x00004384
#define FRQCR_default 0x0F011112
#define CS0BCR_default 0x36DA0400 // CG50
#define CS2BCR_default 0x36DA3400 // CG50
#define CS3BCR_default 0x36DB4400 // CG50
#define CS4BCR_default 0x36DB0400
#define CS5aBCR_default 0x17DF0400
#define CS5bBCR_default 0x17DF0400
#define CS6aBCR_default 0x34D30200
#define CS6bBCR_default 0x34D30200
#define CS0WCR_default 0x000003C0 // CG50
#define CS2WCR_default 0x000003C0 // CG50
#define CS3WCR_default 0x000024D1 // CG50
#define CS4WCR_default 0x00000540
#define CS5aWCR_default 0x000203C1
#define CS5bWCR_default 0x000203C1
#define CS6aWCR_default 0x000302C0
#define CS6bWCR_default 0x000302C0
#define SDCR_default 0x00000A08
#define PLL_32x 0b011111 //
#define PLL_26x 0b011001 //
#define PLL_16x 0b001111 // default
#define DIV_2 0b0000 // 1/2
#define DIV_4 0b0001 // 1/4
#define DIV_8 0b0010 // 1/8
#define DIV16 0b0011 // 1/16
#define WAIT18 0b1011
#define CPG SH7305_CPG
#define BSC SH7305_BSC
#define SDMR3_CL2 *(volatile uint8_t *)0xFEC15040 // SDMR2 Address
#define SDMR3_CL3 *(volatile uint8_t *)0xFEC15060 // SDMR2 Address
static overclock_level current_clock_state = OC_Default;
bool overclock_config_changed = false;
void SetOCDefault( void )
{
BSC.CS0WCR.WR = WAIT18;
CPG.FLLFRQ.lword = FLLFRQ_default;
CPG.FRQCR.lword = FRQCR_default;
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0)
BSC.CS0BCR.lword = CS0BCR_default;
BSC.CS0WCR.lword = CS0WCR_default;
BSC.CS2BCR.lword = CS2BCR_default;
BSC.CS2WCR.lword = CS2WCR_default;
BSC.CS3BCR.lword = CS3BCR_default;
BSC.CS3WCR.lword = CS3WCR_default;
if ( BSC.CS3WCR.A3CL == 1 ) SDMR3_CL2 = 0; else SDMR3_CL3 = 0;
BSC.CS5ABCR.lword = CS5aBCR_default;
BSC.CS5AWCR.lword = CS5aWCR_default;
}
void SetOCPtuneF2( void )
{
BSC.CS0WCR.WR = WAIT18;
CPG.FLLFRQ.lword = 0x00004000+900;
CPG.FRQCR.lword = (PLL_16x<<24)+(DIV_4<<20)+(DIV_8<<12)+(DIV_8<<8)+DIV_8;
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0)
BSC.CS0BCR.lword = 0x24920400;
BSC.CS0WCR.lword = 0x00000340;
BSC.CS2BCR.lword = 0x24923400;
BSC.CS2WCR.lword = CS2WCR_default;
BSC.CS3BCR.lword = 0x24924400;
BSC.CS3WCR.lword = CS3WCR_default;
if ( BSC.CS3WCR.A3CL == 1 ) SDMR3_CL2 = 0; else SDMR3_CL3 = 0;
BSC.CS5ABCR.lword = CS5aBCR_default;
BSC.CS5AWCR.lword = CS5aWCR_default;
}
void SetOCPtuneF3( void )
{
BSC.CS0WCR.WR = WAIT18;
CPG.FLLFRQ.lword = 0x00004000+900;
CPG.FRQCR.lword = (PLL_26x<<24)+(DIV_4<<20)+(DIV_8<<12)+(DIV_8<<8)+DIV_8;
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0)
BSC.CS0BCR.lword = 0x24920400;
BSC.CS0WCR.lword = 0x00000240;
BSC.CS2BCR.lword = 0x24923400;
BSC.CS2WCR.lword = CS2WCR_default;
BSC.CS3BCR.lword = 0x24924400;
BSC.CS3WCR.lword = CS3WCR_default;
if ( BSC.CS3WCR.A3CL == 1 ) SDMR3_CL2 = 0; else SDMR3_CL3 = 0;
BSC.CS5ABCR.lword = CS5aBCR_default;
BSC.CS5AWCR.lword = CS5aWCR_default;
}
void SetOCPtuneF4( void )
{
BSC.CS0WCR.WR = WAIT18;
CPG.FLLFRQ.lword = 0x00004000+900;
CPG.FRQCR.lword = (PLL_32x<<24)+(DIV_2<<20)+(DIV_4<<12)+(DIV_8<<8)+DIV16;
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0)
BSC.CS0BCR.lword = 0x24920400;
BSC.CS0WCR.lword = 0x000002C0;
BSC.CS2BCR.lword = 0x24923400;
BSC.CS2WCR.lword = CS2WCR_default;
BSC.CS3BCR.lword = 0x24924400;
BSC.CS3WCR.lword = CS3WCR_default;
BSC.CS5ABCR.lword = CS5aBCR_default;
BSC.CS5AWCR.lword = CS5aWCR_default;
}
void SetOCPtuneF5( void )
{
BSC.CS0WCR.WR = WAIT18;
CPG.FLLFRQ.lword = 0x00004000+900;
CPG.FRQCR.lword = (PLL_26x<<24)+(DIV_2<<20)+(DIV_4<<12)+(DIV_4<<8)+DIV_8;
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0)
BSC.CS0BCR.lword = 0x24920400;
BSC.CS0WCR.lword = 0x00000440;
BSC.CS2BCR.lword = 0x24923400;
BSC.CS2WCR.lword = CS2WCR_default;
BSC.CS3BCR.lword = 0x24924400;
BSC.CS3WCR.lword = CS3WCR_default;
if ( BSC.CS3WCR.A3CL == 1 ) SDMR3_CL2 = 0; else SDMR3_CL3 = 0;
BSC.CS5ABCR.lword = CS5aBCR_default;
BSC.CS5AWCR.lword = CS5aWCR_default;
}
// return 0 if no need to change
// return 1 if successful change
// return -1 on error
int clock_overclock( overclock_level level )
{
uint32_t count=0;
if(gint[HWCALC] == HWCALC_FXCG50 && current_clock_state!=level)
{
cpu_atomic_start();
if (level == OC_Default && current_clock_state!=OC_Default) SetOCDefault(), current_clock_state= OC_Default, overclock_config_changed=true;
if (level == OC_PtuneF2 && current_clock_state!=OC_PtuneF2) SetOCPtuneF2(), current_clock_state= OC_PtuneF2, overclock_config_changed=true;
if (level == OC_PtuneF3 && current_clock_state!=OC_PtuneF3) SetOCPtuneF3(), current_clock_state= OC_PtuneF3, overclock_config_changed=true;
if (level == OC_PtuneF4 && current_clock_state!=OC_PtuneF4) SetOCPtuneF4(), current_clock_state= OC_PtuneF4, overclock_config_changed=true;
if (level == OC_PtuneF5 && current_clock_state!=OC_PtuneF5) SetOCPtuneF5(), current_clock_state= OC_PtuneF5, overclock_config_changed=true;
/*
if (overclock_config_changed==true)
{
CPG.FRQCR.KICK = 1 ;
while((CPG.LSTATS & 1)!=0 && count<=1000)
{ count++; }
}
*/
cpu_atomic_end();
// if (count >= 1000) return -1;
// else return 1;
return 1;
}
else return 0;
}

@ -0,0 +1,31 @@
#ifndef OVERCLOCK_H
#define OVERCLOCK_H
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
OC_Default = 0, // Default (118MHz)
OC_PtuneF2 = 1, // 59MHz
OC_PtuneF3 = 2, // 96MHz
OC_PtuneF4 = 3, // 236MHz
OC_PtuneF5 = 4 // 191MHz
} overclock_level;
// return 0 if no need to change
// return 1 if successful change
// return -1 on error
int clock_overclock( overclock_level level );
#ifdef __cplusplus
}
#endif
#endif /* OVERCLOCK_H */

@ -31,10 +31,12 @@
#include <stdio.h>
#include "clock.h"
#define DEBUGXXX 0
char version[5] = {'V','1','.','0','3'};
char version[5] = {'V','1','.','0','4'};
extern bopti_image_t player;
@ -100,6 +102,9 @@ bool BDrawCars = true;
bool BDrawBack = true;
bool BDrawFPS = false;
bool isOCPossible = false;
bool isOCActivated = false;
bool OptionMode = false;
bool PauseMode = false;
bool SkipTime = false;
@ -405,6 +410,13 @@ int main(void)
bool canWeAllocate3Mb = false;
//Check if we can overclock i.e. if we have a CG50/Graph 90+E
if (gint[HWCALC] == HWCALC_FXCG50)
isOCPossible = true;
else
isOCPossible = false;
if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50) // CG-50
{
extended_ram.name = "extram";
@ -526,6 +538,9 @@ int main(void)
PlayerPara[0].PlayerName[2]=PlayerName[2];
gint_world_switch( GINT_CALL( saveparameters ) );
if (gint[HWCALC] == HWCALC_FXCG50 && isOCActivated == true) clock_overclock( OC_PtuneF4 );
else if (gint[HWCALC] == HWCALC_FXCG50 && isOCActivated == false) clock_overclock( OC_Default );
}
else if (mode==3)
{
@ -1356,12 +1371,20 @@ int main(void)
}
while (exitToOS==false);
prof_quit();
#if IS_FXLIB==1
usb_close();
#endif
if (gint[HWCALC] == HWCALC_FXCG50 && isOCActivated == true) clock_overclock( OC_Default );
delete cam;

@ -16,6 +16,8 @@ extern BestRanking HallOfFame[10][5];
extern uint8_t NB_CARS_TRAFFIC;
extern bool isOCPossible;
extern bool isOCActivated;
extern bopti_image_t mainscreen;
extern bopti_image_t africa1, desert1, finland1, plains1, usa1;
@ -722,79 +724,124 @@ void drawGameOptions( void )
if (DiffLevel==0)
{
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL EASY >" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL EASY >" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL EASY >" );
}
else if (DiffLevel==1)
{
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < NORMAL >" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < NORMAL >" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < NORMAL >" );
}
else if (DiffLevel==2)
{
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < HARD" );
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < HARD" );
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL < HARD" );
}
if (CarsNumb==0)
{
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS 50 >" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS 50 >" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS 50 >" );
}
else if (CarsNumb==1)
{
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 100 >" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 100 >" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 100 >" );
}
else if (CarsNumb==2)
{
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 200 >" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 200 >" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 200 >" );
}
else if (CarsNumb==3)
{
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 300" );
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 300" );
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS < 300" );
}
/*
dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
*/
dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER NAME" );
if (GameOptionsSelection!=2) dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER NAME" );
else dprint_opt(92, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER NAME" );
if(nameCurrentlyWritten==true)
{
dfont(&autofont);
dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
if (selectedChar!=0) dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
else dprint_opt(122, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
if (GameOptionsSelection!=2 || selectedChar!=0) dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
else if (GameOptionsSelection==2 && selectedChar==0) dprint_opt(122, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
if (selectedChar!=1) dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
else dprint_opt(152, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
if (selectedChar!=2) dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
else dprint_opt(182, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
dfont(&speedfont);
dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
if (selectedChar!=3) dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
else dprint_opt(212, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
}
else
{
dfont(&autofont);
dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
if (GameOptionsSelection!=2 || selectedChar!=1) dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
else if (GameOptionsSelection==2 && selectedChar==1) dprint_opt(152, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
dfont(&speedfont);
dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
}
dfont(&autofont);
if(isOCPossible)
{
if (isOCActivated==false)
{
dprint_opt(94, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [N]" );
if (GameOptionsSelection!=3) dprint_opt(92, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [N]" );
else dprint_opt(92, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [N]" );
}
else
{
dprint_opt(94, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [Y]" );
if (GameOptionsSelection!=3) dprint_opt(92, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [Y]" );
else dprint_opt(92, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OVERCLOCK [Y]" );
}
}
dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
if (GameOptionsSelection!=2 || selectedChar!=2) dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
else if (GameOptionsSelection==2 && selectedChar==2) dprint_opt(182, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
dfont(&speedfont);
dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
if (GameOptionsSelection!=2 || selectedChar!=3) dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
else if (GameOptionsSelection==2 && selectedChar==3) dprint_opt(212, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
dfont(&autofont);
dprint_opt(94, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
if (GameOptionsSelection!=3) dprint_opt(92, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
if (GameOptionsSelection!=4) dprint_opt(92, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
else dprint_opt(92, 170, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
if (GameOptionsSelection==0) dimage( 2, 5, &flag );
else if (GameOptionsSelection==1) dimage( 2, 35, &flag );
else if (GameOptionsSelection==2) dimage( 2, 65, &flag );
else if (GameOptionsSelection==3) dimage( 2, 155, &flag );
else if (GameOptionsSelection==3) dimage( 2, 125, &flag );
else if (GameOptionsSelection==4) dimage( 2, 155, &flag );
// CODE HERE TO PRINT WELCOME MENU
@ -836,14 +883,25 @@ void getInputGameOptions( void )
if (key==KEY_EXE)
{
if (GameOptionsSelection==2) nameCurrentlyWritten=false;
if (GameOptionsSelection==3) doneGameOptions=true;
if (GameOptionsSelection==2 && nameCurrentlyWritten==false)
{
nameCurrentlyWritten=true;
selectedChar=0;
}
else if (GameOptionsSelection==2 && nameCurrentlyWritten==true && selectedChar<3) selectedChar++;
else if (GameOptionsSelection==2 && nameCurrentlyWritten==true && selectedChar==3)
{
nameCurrentlyWritten=false;
selectedChar=0;
}
if (GameOptionsSelection==3 && isOCPossible==true) isOCActivated=!isOCActivated;
else if (GameOptionsSelection==4) doneGameOptions=true;
}
if (key==KEY_UP && !nameCurrentlyWritten)
{
if (GameOptionsSelection==0) GameOptionsSelection=3;
if (GameOptionsSelection==0) GameOptionsSelection=4;
else if (GameOptionsSelection==4 && isOCPossible==false) GameOptionsSelection=2;
else GameOptionsSelection--;
}
@ -862,7 +920,8 @@ void getInputGameOptions( void )
if (key==KEY_DOWN && !nameCurrentlyWritten)
{
if (GameOptionsSelection==3) GameOptionsSelection=0;
if (GameOptionsSelection==4) GameOptionsSelection=0;
else if (GameOptionsSelection==2 && isOCPossible==false) GameOptionsSelection=4;
else GameOptionsSelection++;
}
@ -889,6 +948,7 @@ void getInputGameOptions( void )
if (GameOptionsSelection==0 && DiffLevel>0) DiffLevel--;
else if (GameOptionsSelection==1 && CarsNumb>0) CarsNumb--;
else if (GameOptionsSelection==3) isOCActivated=false;
}
if (key==KEY_RIGHT)
@ -901,6 +961,7 @@ void getInputGameOptions( void )
if (GameOptionsSelection==0 && DiffLevel<2) DiffLevel++;
else if (GameOptionsSelection==1 && CarsNumb<3) CarsNumb++;
else if (GameOptionsSelection==3) isOCActivated=true;
}
#if IS_FXLIB==1

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