added first menus and interface

master V0.50
Sylvain PILLOT 7 months ago
parent a7fe765b38
commit 08f8d69c05
  1. 6
      CMakeLists.txt
  2. 3
      CppOutRun.cbp
  3. 93
      CppOutRun.layout
  4. 22
      TODO.txt
  5. BIN
      assets-cg/billboard/checkpoint.png
  6. BIN
      assets-cg/billboard/startlights.png
  7. BIN
      assets-cg/billboard/stoplights.png
  8. BIN
      assets-cg/billboard/waitlights.png
  9. BIN
      assets-cg/fonts/auto15.png
  10. BIN
      assets-cg/fonts/auto20.png
  11. BIN
      assets-cg/fonts/auto_digital.ttf
  12. 14
      assets-cg/fonts/fxconv-metadata.txt
  13. 80
      assets-cg/fonts/gff
  14. BIN
      assets-cg/hud/speedhud.png
  15. BIN
      assets-cg/menus/flag.png
  16. 5
      assets-cg/menus/fxconv-metadata.txt
  17. 5
      assets-cg/screens/fxconv-metadata.txt
  18. BIN
      assets-cg/screens/mainscreen.png
  19. 4
      src/include/circuit.h
  20. 17
      src/include/menus.h
  21. 9
      src/include/segment.h
  22. 307
      src/main.cc
  23. 2
      src/parameters.h
  24. 64
      src/src/circuit.cc
  25. 368
      src/src/menus.cc

@ -17,6 +17,7 @@ set(SOURCES
src/src/drawstuff.cc
src/src/clouds.cc
src/src/cars.cc
src/src/menus.cc
)
set(ASSETS_cg
@ -44,8 +45,13 @@ set(ASSETS_cg
assets-cg/billboard/rightturn.png
assets-cg/billboard/uphill.png
assets-cg/billboard/downhill.png
assets-cg/billboard/checkpoint.png
assets-cg/fonts/speedfont.png
assets-cg/fonts/auto15.png
assets-cg/fonts/auto20.png
assets-cg/menus/flag.png
assets-cg/hud/speedhud.png
assets-cg/screens/mainscreen.png
)
fxconv_declare_assets(${ASSETS_cg} WITH_METADATA)

@ -26,6 +26,7 @@
</Target>
</Build>
<Unit filename="CMakeLists.txt" />
<Unit filename="TODO.txt" />
<Unit filename="assets-cg/fxconv-metadata.txt" />
<Unit filename="assets-cg/traffic/fxconv-metadata.txt" />
<Unit filename="src/colors.h" />
@ -35,6 +36,7 @@
<Unit filename="src/include/circuit.h" />
<Unit filename="src/include/clouds.h" />
<Unit filename="src/include/drawstuff.h" />
<Unit filename="src/include/menus.h" />
<Unit filename="src/include/segment.h" />
<Unit filename="src/main.cc" />
<Unit filename="src/parameters.h" />
@ -43,6 +45,7 @@
<Unit filename="src/src/circuit.cc" />
<Unit filename="src/src/clouds.cc" />
<Unit filename="src/src/drawstuff.cc" />
<Unit filename="src/src/menus.cc" />
<Unit filename="src/src/segment.cc" />
<Extensions>
<lib_finder disable_auto="1" />

@ -2,6 +2,26 @@
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<FileVersion major="1" minor="0" />
<ActiveTarget name="Release" />
<File name="src/src/camera.cc" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="370" topLine="0" />
</Cursor>
</File>
<File name="src/include/cars.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="443" topLine="0" />
</Cursor>
</File>
<File name="src/parameters.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="399" topLine="0" />
</Cursor>
</File>
<File name="src/include/drawstuff.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="622" topLine="0" />
</Cursor>
</File>
<File name="src/src/drawstuff.cc" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2642" topLine="49" />
@ -12,84 +32,89 @@
<Collapse line="76" />
</Folding>
</File>
<File name="src/main.cc" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="1" zoom_2="0">
<Cursor>
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</Cursor>
</File>
<File name="src/parameters.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/include/circuit.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="399" topLine="0" />
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</Cursor>
</File>
<File name="src/src/cars.cc" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1019" topLine="11" />
<Cursor1 position="1019" topLine="4" />
</Cursor>
</File>
<File name="src/src/circuit.cc" open="1" top="1" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/src/menus.cc" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6354" topLine="190" />
<Cursor1 position="9984" topLine="7" />
</Cursor>
<Folding>
<Collapse line="23" />
<Collapse line="48" />
<Collapse line="68" />
<Collapse line="110" />
<Collapse line="142" />
<Collapse line="154" />
<Collapse line="257" />
<Collapse line="334" />
</Folding>
</File>
<File name="src/colors.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/include/camera.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="352" topLine="0" />
<Cursor1 position="221" topLine="0" />
</Cursor>
</File>
<File name="src/include/segment.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/main.cc" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="1" zoom_2="0">
<Cursor>
<Cursor1 position="539" topLine="12" />
<Cursor1 position="5802" topLine="233" />
</Cursor>
</File>
<File name="src/src/clouds.cc" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/src/circuit.cc" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="203" topLine="0" />
<Cursor1 position="9078" topLine="251" />
</Cursor>
</File>
<File name="CMakeLists.txt" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/fixed.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="411" topLine="0" />
<Cursor1 position="778" topLine="0" />
</Cursor>
</File>
<File name="src/src/segment.cc" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="2" zoom_2="0">
<File name="src/include/clouds.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="230" topLine="30" />
<Cursor1 position="306" topLine="0" />
</Cursor>
</File>
<File name="src/include/camera.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/colors.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="221" topLine="0" />
<Cursor1 position="352" topLine="0" />
</Cursor>
</File>
<File name="src/src/camera.cc" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/include/menus.h" open="1" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="370" topLine="0" />
<Cursor1 position="251" topLine="0" />
</Cursor>
</File>
<File name="src/include/drawstuff.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="TODO.txt" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="622" topLine="0" />
<Cursor1 position="71" topLine="0" />
</Cursor>
</File>
<File name="src/include/clouds.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/src/clouds.cc" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="306" topLine="0" />
<Cursor1 position="203" topLine="0" />
</Cursor>
</File>
<File name="src/include/circuit.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="CMakeLists.txt" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="1654" topLine="48" />
<Cursor1 position="429" topLine="0" />
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<File name="src/include/cars.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/include/segment.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="443" topLine="0" />
<Cursor1 position="625" topLine="6" />
</Cursor>
</File>
<File name="src/fixed.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/src/segment.cc" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="2" zoom_2="0">
<Cursor>
<Cursor1 position="778" topLine="0" />
<Cursor1 position="230" topLine="30" />
</Cursor>
</File>
</CodeBlocks_layout_file>

@ -0,0 +1,22 @@
Add Start line with green/orange/red lights for start
Add Finish line
Add Checkpoints
Menus and Options
Add Player name (3 letters on car plate)
Traffic AI
Circuit editor ?
Various circuit
Additional landscapes / sprites / biomes
Color Palet transformation for vegetation depending on biomes (plains = greenish / desert = yellowish / ... )

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@ -7,3 +7,17 @@ speedfont.png:
grid.border: 0
proportional: true
height: 18
auto15.png:
name: autofont
type: font
charset: print
grid.size: 21x28
auto20.png:
name: autofontsmall
type: font
charset: print
grid.size: 14x20

@ -0,0 +1,80 @@
#!/usr/bin/env python3
from math import ceil
from sys import argv
from PIL import Image, ImageDraw, ImageFont
if (len(argv) < 4):
raise BaseException("At least three arguments expected: " + \
"<font path> <font size> <output image> " + \
"[initial char index] [char range]")
font_path = argv[1]
font_size = int(argv[2])
image_out = argv[3]
initial_char_index = int(argv[4]) if len(argv) > 4 else 0x20
char_range = int(argv[5]) if len(argv) > 5 else 96
line_count = ceil(char_range / 16)
scan_index = 0x20 if len(argv) > 4 else initial_char_index
scan_range = 0x30ff - 0x20 if len(argv) > 4 else char_range
assert char_range > 1
mode = '1' # 1-bit depth
background_color = (1) # white
foreground_color = (0) # black
# load font
font = ImageFont.truetype(font_path, font_size)
# find max char size
char_width = 0
char_height = 0
for i in range(scan_range):
bbox = list(font.getbbox(chr(scan_index + i)))
# don't you dare overlap
if (bbox[0] < 0):
bbox[2] = -bbox[0]
if (bbox[1] < 0):
bbox[3] -= bbox[1]
if bbox[2] > char_width:
char_width = bbox[2]
if bbox[3] > char_height:
char_height = bbox[3]
image_out_width = char_width * 16
image_out_height = char_height * line_count
# fxconv metadata
print(f"{image_out.split('/')[-1]}:")
print(" type: font")
print(" charset: print")
print(f" grid.size: {char_width}x{char_height}")
# create image
im = Image.new(mode, (image_out_width, image_out_height))
# draw
draw = ImageDraw.Draw(im)
draw.rectangle((0, 0, image_out_width, image_out_height), fill=background_color)
x = -char_width
y = 0
for i in range(char_range):
x += char_width
char = chr(initial_char_index + i)
bbox = font.getbbox(char)
x_mod = 0
y_mod = 0
# don't you dare overlap
if (bbox[0] < 0):
x_mod = -bbox[0]
if (bbox[1] < 0):
y_mod = -bbox[1]
if i != 0 and i % 16 == 0:
x = 0
y += char_height
draw.text((x + x_mod, y + y_mod), char, fill=foreground_color, font=font)
# save
im.save(image_out)

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@ -0,0 +1,5 @@
*.png:
type: bopti-image
profile: p4
name_regex: (.*)\.png \1

@ -0,0 +1,5 @@
*.png:
type: bopti-image
profile: p8
name_regex: (.*)\.png \1

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@ -51,7 +51,8 @@ enum Decoration
LEFTTURN = 6,
RIGHTTURN = 7,
UPHILL = 8,
DOWNHILL = 9
DOWNHILL = 9,
CHECK = 10
};
void initData( void );
@ -81,6 +82,7 @@ void prepareDecoration( void );
void freeTraffic( void );
void prepareTraffic( void );
void addCheckPoint( int8_t biome );
void addStraightLine( Length l, int8_t biome );
void addCurve( Length l, CurveStrength s, CurveType t, int8_t biome );
void addHill( Length l, HillSize s, HillType t, int8_t biome );

@ -0,0 +1,17 @@
#ifndef MENUS_H
#define MENUS_H
void drawStartTitle( void );
void getInputStartTitle( void );
int drawMainMenu( void );
void getInputMainMenu( void );
int drawMenuCircuitSelect( void );
void getInputCircuitSelect( void );
void drawCredit( void );
void getInputCredit( void );
#endif // MENUS_H

@ -15,6 +15,12 @@ enum BiomeType
DESERT = 1
};
enum Specialty
{
START = 0,
CHECKPOINT = 1,
FINISH = 2
};
class Segment
{
@ -27,7 +33,8 @@ class Segment
void Project3DFP( camera* c );
int8_t environment = PLAINS;
int8_t Environment = PLAINS;
int8_t Special = 0;
int8_t Curve=0;
int8_t Slope=0;

@ -22,14 +22,16 @@
#include "include/drawstuff.h"
#include "include/clouds.h"
#include "include/cars.h"
#include "include/menus.h"
extern bopti_image_t car1, car2, car3, car4, car5, car6, car7, car8;
extern bopti_image_t tree1, tree2, tree3, tree4, tree5, tree6;
extern bopti_image_t leftturn, rightturn, uphill, downhill;
extern bopti_image_t leftturn, rightturn, uphill, downhill, checkpoint;
extern bopti_image_t player;
extern bopti_image_t sky1, sky2, sky3;
extern bopti_image_t mountain, treeline;
extern bopti_image_t mainscreen;
extern font_t speedfont;
extern bopti_image_t speedhud;
@ -240,31 +242,59 @@ int main(void)
__printf_enable_fp();
__printf_enable_fixed();
#if IS_FXLIB==1
#if IS_FXLIB==1
usb_interface_t const *interfaces[] = { &usb_ff_bulk, NULL };
usb_open(interfaces, GINT_CALL_NULL);
#endif
#endif
prof_t perf_update, perf_create, perf_project, perf_render;
int32_t start_time = 99000000;
uint32_t score=99999;
uint8_t stage=0;
uint8_t selectedCircuit=0;
uint32_t time_update=0, time_create=0, time_project=0, time_render=0;
prof_init();
drawStartTitle();
bool exitflag = false;
do
{
exitflag = false;
stage = drawMainMenu();
if (stage==0 || stage==1)
{
selectedCircuit = drawMenuCircuitSelect();
if (selectedCircuit != -1) exitflag=true;
}
else if (stage==3)
{
drawCredit();
}
}
while (!exitflag);
int nbInterestingSegments = (MAX_RENDER_DISTANCE / SEGMENT_LENGTH); // the number of segments to be projected considering the rendering distance
perf_create = prof_make();
prof_enter(perf_create);
initData( ); // Positioning of the Camera
createCircuit(); // Creates the circuit
initData( ); // Positioning of the Camera
createCircuit(); // Creates the circuit
putBillBoards();
putBillBoards();
createClouds(); // Creates the Sky and Clouds
createTraffic(); // Creates the cas
prepareDecoration(); // Prepares the multiple variations of Decoration (image scaling)
prepareTraffic(); // Prepares the multiple variations of Cars (image scaling)
createClouds(); // Creates the Sky and Clouds
createTraffic(); // Creates the cas
prepareDecoration(); // Prepares the multiple variations of Decoration (image scaling)
prepareTraffic(); // Prepares the multiple variations of Cars (image scaling)
prof_leave(perf_create);
time_create = prof_time(perf_create);
@ -315,43 +345,43 @@ int main(void)
prof_enter(perf_project);
if (BDrawCars)
{
updateTraffic( dt );
if (BDrawCars)
{
updateTraffic( dt );
for (int k=0; k<traffic.size(); k++) // Need to project 1 more segment than actual drawing
for (int k=0; k<traffic.size(); k++) // Need to project 1 more segment than actual drawing
{
uint16_t CarSegment = traffic[k]->wZ / SEGMENT_LENGTH;
if (CarSegment>=indexstart && CarSegment<indexend)
{
uint16_t CarSegment = traffic[k]->wZ / SEGMENT_LENGTH;
if (CarSegment>=indexstart && CarSegment<indexend)
{
traffic[k]->visible = true;
circuit[CarSegment]->CarList.push_back(k);
}
else
traffic[k]->visible = false;
traffic[k]->visible = true;
circuit[CarSegment]->CarList.push_back(k);
}
else
traffic[k]->visible = false;
}
}
minYRoad = SCREEN_HEIGHT;
minYRoad = SCREEN_HEIGHT;
uint16_t cumulCurve=0;
for (int k=indexstart; k<=indexend; k++) // Need to project 1 more segment than actual drawing
{
projectCircuitFP( k ); // We project the current segment
uint16_t cumulCurve=0;
for (int k=indexstart; k<=indexend; k++) // Need to project 1 more segment than actual drawing
{
projectCircuitFP( k ); // We project the current segment
if (circuit[k]->Y < minYRoad) // This is a trick to save precious time while drawing the Sky
minYRoad = circuit[k]->Y;
if (circuit[k]->Y < minYRoad) // This is a trick to save precious time while drawing the Sky
minYRoad = circuit[k]->Y;
circuit[k]->CumulatedCurve = cumulCurve; // This is the curve accumulated when we are drawing curves
cumulCurve += circuit[k]->Curve;
circuit[k]->CumulatedCurve = cumulCurve; // This is the curve accumulated when we are drawing curves
cumulCurve += circuit[k]->Curve;
if (BDrawCars)
for( int l=0; l<circuit[k]->CarList.size(); l++ ) // For all cars inside that road segment
{
uint8_t indexCar = circuit[k]->CarList[l];
traffic[indexCar]->Project3DFP( cam, k );
}
}
if (BDrawCars)
for( int l=0; l<circuit[k]->CarList.size(); l++ ) // For all cars inside that road segment
{
uint8_t indexCar = circuit[k]->CarList[l];
traffic[indexCar]->Project3DFP( cam, k );
}
}
prof_leave(perf_project);
time_project = prof_time(perf_project);
@ -383,11 +413,11 @@ int main(void)
drawDecoration( k );
if (BDrawCars)
for( int l=0; l<circuit[k]->CarList.size(); l++ ) // For all cars inside that road segment
{
for( int l=0; l<circuit[k]->CarList.size(); l++ ) // For all cars inside that road segment
{
uint8_t indexCar = circuit[k]->CarList[l];
drawTraffic( indexCar );
}
}
circuit[k]->CarList.clear();
}
@ -423,6 +453,9 @@ int main(void)
}
score = fround(cam->cZ)/100;
//dprint( 1, 1, C_BLACK, "Crt=%.3D ms", time_create );
//dprint( 1, 15, C_RED, "Prj=%.3D ms", time_project );
@ -434,16 +467,34 @@ int main(void)
float drawspeed = (float) (speed*5.0f);
dsubimage( 5, 5, &speedhud, 0, 117, 37, 13, DIMAGE_NONE); // speed logo
dsubimage( 155, 5, &speedhud, 0, 130, 37, 13, DIMAGE_NONE); // timer logo
dsubimage( 135, 5, &speedhud, 0, 130, 37, 13, DIMAGE_NONE); // timer logo
dsubimage( 245, 5, &speedhud, 37, 117, 38, 13, DIMAGE_NONE); // speed logo
dsubimage( 245, 25, &speedhud, 37, 130, 38, 13, DIMAGE_NONE); // timer logo
dfont(&speedfont);
dprint_opt(122,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.1f :", drawspeed );
dprint_opt(120,1, C_RGB(255,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.1f :", drawspeed ); //the ':' char corresponds to "Km/h"
if (drawspeed==0.0)
{
dprint_opt(122,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "0 :", drawspeed );
dprint_opt(120,1, C_RGB(255,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "0 :", drawspeed );
}
else
{
dprint_opt(122,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.1f :", drawspeed );
dprint_opt(120,1, C_RGB(255,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.1f :", drawspeed ); //the ':' char corresponds to "Km/h"
}
dprint_opt(233,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time );
dprint_opt(230,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time ); // the ';' char corresponds to "s"
dprint_opt(390,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", score );
dprint_opt(388,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", score ); // the ';' char corresponds to "s"
dprint_opt(253,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time );
dprint_opt(250,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time ); // the ';' char corresponds to "s"
dprint_opt(390,23, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", stage );
dprint_opt(388,21, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", stage ); // the ';' char corresponds to "s"
if (drawspeed==0.0) dsubimage( 48, 25, &speedhud, 0, 0, 76, 13, DIMAGE_NONE);
@ -458,101 +509,101 @@ int main(void)
//dprint( 1, 1, C_BLACK, "FPS=%.3D ms", 1000/dt );
/*
#if 0
dprint( 1, 210, C_WHITE, "Decs: %c", BDrawDeco==true?'Y':'N' ); // Key F1
dprint( 67, 210, C_WHITE, "Clds: %c", BDrawClds==true?'Y':'N' ); // Key F2
dprint( 133, 210, C_WHITE, "Cars: %c", BDrawCars==true?'Y':'N' ); // Key F3
/*
#if 0
dprint( 1, 210, C_WHITE, "Decs: %c", BDrawDeco==true?'Y':'N' ); // Key F1
dprint( 67, 210, C_WHITE, "Clds: %c", BDrawClds==true?'Y':'N' ); // Key F2
dprint( 133, 210, C_WHITE, "Cars: %c", BDrawCars==true?'Y':'N' ); // Key F3
dprint( 199, 210, C_WHITE, "DtR: %.1f", ((float) (time_render) / 1000.0) ); // Key F4
dprint( 265, 210, C_WHITE, "ScrSht" ); // Key F5
dprint( 331, 210, C_WHITE, "RecVid" ); // Key F6
#endif // 1
#if 0
if (ShowDebug1)
{
Segment* currentSeg = circuit[indexstart];
dprint( 1, 1, C_RED, "Crt=%.3D ms", time_create );
dprint( 1, 15, C_RED, "Prj=%.3D ms", time_project );
dprint( 1, 29, C_RED, "Rdr=%.3D ms", time_render );
dprint( 1, 55, C_WHITE, "It=%d", l);
dprint( 1, 69, C_GREEN, "St=%d ", indexstart );
dprint( 1, 83, C_GREEN, "En=%d", indexend );
dprint( 1, 97, C_RED, "Sz= %d", circuit.size() );
dprint( 100, 55, C_WHITE, "SzSgmt=%d bytes", sizeof(Segment) );
dprint( 100, 69, C_WHITE, ">XYZc=(%d,%d,%.0lf,%d)", circuit[indexstart]->wX, circuit[indexstart]->wY, circuit[indexstart]->wZ, circuit[indexstart]->Curve );
dprint( 100, 83, C_WHITE, ">XYZc=(%d,%d,%.0lf,%d)", circuit[indexend]->wX, circuit[indexend]->wY, circuit[indexend]->wZ, circuit[indexstart]->Curve );
dprint( 100, 97, C_WHITE, "C[i]Adr= %p", &currentSeg),
dprint( 320, 1, C_WHITE, "CamX=%d", fround( cam->cX ) );
dprint( 320, 15, C_WHITE, "CamY=%d", fround( cam->cY ) );
dprint( 320, 29, C_WHITE, "CamZ=%d", fround( cam->cZ ) );
dprint( 320, 55, C_WHITE, "Dir=%d", direction );
dprint( 320, 69, C_WHITE, "Spd=%.1f", speed );
dprint( 320, 83, C_WHITE, "Dz =%.1f", speed*dt );
dprint( 320, 97, C_WHITE, "dt =%.3D ms", dt );
}
if (ShowDebug2)
{
#if 0
dprint( 1, 1, C_RED, "Crt=%.3D ms", time_create );
dprint( 1, 15, C_RED, "Prj=%.3D ms", time_project );
dprint( 1, 29, C_RED, "Rdr=%.3D ms", time_render );
dprint( 1, 50, C_BLACK, "ISt_Z=%.1lf", circuit[indexstart]->wZ);
dprint( 1, 65, C_BLACK, "IEd_Z=%.1lf", circuit[indexend]->wZ);
dprint( 199, 210, C_WHITE, "DtR: %.1f", ((float) (time_render) / 1000.0) ); // Key F4
dprint( 265, 210, C_WHITE, "ScrSht" ); // Key F5
dprint( 331, 210, C_WHITE, "RecVid" ); // Key F6
#endif // 1
#if 0
if (ShowDebug1)
{
Segment* currentSeg = circuit[indexstart];
dprint( 1, 1, C_RED, "Crt=%.3D ms", time_create );
dprint( 1, 15, C_RED, "Prj=%.3D ms", time_project );
dprint( 1, 29, C_RED, "Rdr=%.3D ms", time_render );
dprint( 1, 55, C_WHITE, "It=%d", l);
dprint( 1, 69, C_GREEN, "St=%d ", indexstart );
dprint( 1, 83, C_GREEN, "En=%d", indexend );
dprint( 1, 97, C_RED, "Sz= %d", circuit.size() );
dprint( 100, 55, C_WHITE, "SzSgmt=%d bytes", sizeof(Segment) );
dprint( 100, 69, C_WHITE, ">XYZc=(%d,%d,%.0lf,%d)", circuit[indexstart]->wX, circuit[indexstart]->wY, circuit[indexstart]->wZ, circuit[indexstart]->Curve );
dprint( 100, 83, C_WHITE, ">XYZc=(%d,%d,%.0lf,%d)", circuit[indexend]->wX, circuit[indexend]->wY, circuit[indexend]->wZ, circuit[indexstart]->Curve );
dprint( 100, 97, C_WHITE, "C[i]Adr= %p", &currentSeg),
dprint( 320, 1, C_WHITE, "CamX=%d", fround( cam->cX ) );
dprint( 320, 15, C_WHITE, "CamY=%d", fround( cam->cY ) );
dprint( 320, 29, C_WHITE, "CamZ=%d", fround( cam->cZ ) );
dprint( 320, 55, C_WHITE, "Dir=%d", direction );
dprint( 320, 69, C_WHITE, "Spd=%.1f", speed );
dprint( 320, 83, C_WHITE, "Dz =%.1f", speed*dt );
dprint( 320, 97, C_WHITE, "dt =%.3D ms", dt );
}
if (ShowDebug2)
{
#if 0
dprint( 1, 1, C_RED, "Crt=%.3D ms", time_create );
dprint( 1, 15, C_RED, "Prj=%.3D ms", time_project );
dprint( 1, 29, C_RED, "Rdr=%.3D ms", time_render );
dprint( 1, 50, C_BLACK, "ISt_Z=%.1lf", circuit[indexstart]->wZ);
dprint( 1, 65, C_BLACK, "IEd_Z=%.1lf", circuit[indexend]->wZ);
for( int k=indexend-1; k>=indexstart; k--)
{
dprint( 100, 1+10*k-indexstart, C_WHITE, "S[%d]=%d", k, circuit[k]->DScale );
}
for( int k=indexend-1; k>=indexstart; k--)
{
dprint( 100, 1+10*k-indexstart, C_WHITE, "S[%d]=%d", k, circuit[k]->DScale );
}
for( int k=0; k<nuages.size(); k++)
{
dprint( 250, 1+10*k, C_WHITE, "Cl[%d]=(%d,%d,%d)", k, nuages[k]->X, nuages[k]->Y, nuages[k]->type );
}
#endif // 0
for( int k=0; k<traffic.size(); k++)
{
if (traffic[k]->visible == true) dprint( 1, 1+10*k, C_GREEN, "Car %d Sc=%d wZ=%.0lf / Seg=%d X=%d Y=%d", k, traffic[k]->DScale, traffic[k]->wZ, traffic[k]->segnum, traffic[k]->X, traffic[k]->Y, traffic[k]->S );
else dprint( 1, 1+10*k, C_RED, "Car %d Sc=%d wZ=%.0lf / Seg=%d X=%d Y=%d", k, traffic[k]->DScale, traffic[k]->wZ, traffic[k]->segnum, traffic[k]->X, traffic[k]->Y, traffic[k]->S );
}
for( int k=0; k<nuages.size(); k++)
{
dprint( 250, 1+10*k, C_WHITE, "Cl[%d]=(%d,%d,%d)", k, nuages[k]->X, nuages[k]->Y, nuages[k]->type );
}
#endif // 0
}
if (ShowDebug3)
{
dprint( 1, 1, C_BLACK, "S");
for( int k=0; k<=indexend-indexstart; k++)
{
int nbCars=circuit[indexstart+k]->CarList.size();
dprint( 25+k*25, 1, C_BLACK, "%d", indexstart+k );
dprint( 25+k*25, 11, C_RED, "%d", nbCars );
for( int k=0; k<traffic.size(); k++)
{
if (traffic[k]->visible == true) dprint( 1, 1+10*k, C_GREEN, "Car %d Sc=%d wZ=%.0lf / Seg=%d X=%d Y=%d", k, traffic[k]->DScale, traffic[k]->wZ, traffic[k]->segnum, traffic[k]->X, traffic[k]->Y, traffic[k]->S );
else dprint( 1, 1+10*k, C_RED, "Car %d Sc=%d wZ=%.0lf / Seg=%d X=%d Y=%d", k, traffic[k]->DScale, traffic[k]->wZ, traffic[k]->segnum, traffic[k]->X, traffic[k]->Y, traffic[k]->S );
}
for( int l=0; l<nbCars; l++ ) // For all cars inside that road segment
}
if (ShowDebug3)
{
dprint( 1, 33+10*l, C_BLACK, "C" );
dprint( 25+k*25, 33+10*l, C_BLACK, "%d", circuit[indexstart+k]->CarList[l]);
dprint( 1, 1, C_BLACK, "S");
for( int k=0; k<=indexend-indexstart; k++)
{
int nbCars=circuit[indexstart+k]->CarList.size();
dprint( 25+k*25, 1, C_BLACK, "%d", indexstart+k );
dprint( 25+k*25, 11, C_RED, "%d", nbCars );
for( int l=0; l<nbCars; l++ ) // For all cars inside that road segment
{
dprint( 1, 33+10*l, C_BLACK, "C" );
dprint( 25+k*25, 33+10*l, C_BLACK, "%d", circuit[indexstart+k]->CarList[l]);
}
}
}
}
}
#endif
*/
#endif
*/
/*
for( int k=indexend-1; k>=indexstart; k--)
{
circuit[k]->CarList.clear();
}
*/
/*
for( int k=indexend-1; k>=indexstart; k--)
{
circuit[k]->CarList.clear();
}
*/
//dupdate();
r61524_display(gint_vram, 0, DHEIGHT, R61524_DMA_WAIT);

@ -22,7 +22,7 @@
#define NB_CARS_TRAFFIC 100
#define MAX_SUBIMAGES_TREES 12
#define NB_TREES_TYPES 10
#define NB_TREES_TYPES 11
#define MAX_SUBIMAGES_CARS 12
#define NB_CARS_TYPES 8

@ -30,7 +30,7 @@ extern bopti_image_t tree1, tree2, tree3, tree4, tree5, tree6;
extern bopti_image_t sky1, sky2, sky3;
extern bopti_image_t mountain;
extern bopti_image_t treeline;
extern bopti_image_t leftturn, rightturn, uphill, downhill;
extern bopti_image_t leftturn, rightturn, uphill, downhill, checkpoint;
bopti_image_t *scaledTrees[NB_TREES_TYPES][MAX_SUBIMAGES_TREES] = { 0 };
@ -152,6 +152,9 @@ void createCircuit( void )
addCurvyHill( L_MEDIUM, H_BIG, UP_HILL, C_HARD, LEFT_CURVE, DESERT );
addStraightLine( L_VERYSHORT, DESERT );
addCurvyHill( L_MEDIUM, H_BIG, DOWN_HILL, C_HARD, RIGHT_CURVE, DESERT );
addCheckPoint( PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addCheckPoint( DESERT );
//addStraightLine( L_VERYSHORT, PLAINS );
//addStraightLine( L_VERYSHORT, DESERT );
addCurve( L_SHORT, C_HARD, LEFT_CURVE, DESERT );
@ -285,6 +288,50 @@ void createTraffic( void )
}
}
void addCheckPoint( int8_t biome )
{
double lastZ=0;
int16_t lastY=0;
uint16_t lastIndex = circuit.size();
if (lastIndex!=0)
{
lastY=circuit[lastIndex-1]->wY;
lastZ=circuit[lastIndex-1]->wZ+SEGMENT_LENGTH;
}
for( int i=0; i<5; i++)
{
Segment *seg=new Segment( 0, lastY, lastZ + i*SEGMENT_LENGTH, 0, 0, -1, -1 );
if (seg!=nullptr)
{
seg->Environment = biome;
circuit.push_back( seg );
}
}
for( int i=5; i<10; i++)
{
Segment *seg=new Segment( 0, lastY, lastZ + i*SEGMENT_LENGTH, 0, 0, CHECK, CHECK );
if (seg!=nullptr)
{
seg->Environment = biome;
if (i==7) seg->Special = CHECKPOINT;
circuit.push_back( seg );
}
}
for( int i=10; i<15; i++)
{
Segment *seg=new Segment( 0, lastY, lastZ + i*SEGMENT_LENGTH, 0, 0, -1, -1 );
if (seg!=nullptr)
{
seg->Environment = biome;
circuit.push_back( seg );
}
}
}
void addStraightLine( Length l, int8_t biome )
{
@ -313,7 +360,7 @@ void addStraightLine( Length l, int8_t biome )
if (seg!=nullptr)
{
seg->environment = biome;
seg->Environment = biome;
circuit.push_back( seg );
}
}
@ -347,7 +394,7 @@ void addCurve( Length l, CurveStrength s, CurveType t, int8_t biome )
if (seg!=nullptr)
{
seg->environment = biome;
seg->Environment = biome;
circuit.push_back( seg );
}
}
@ -381,7 +428,7 @@ void addHill( Length l, HillSize s, HillType t, int8_t biome )
if (seg!=nullptr)
{
seg->environment = biome;
seg->Environment = biome;
circuit.push_back( seg );
}
}
@ -415,7 +462,7 @@ void addCurvyHill( Length l, HillSize s, HillType t, CurveStrength cs, CurveType
if (seg!=nullptr)
{
seg->environment = biome;
seg->Environment = biome;
circuit.push_back( seg );
}
}
@ -486,7 +533,7 @@ void drawCircuitSegment( uint16_t index )
}
*/
if (circuit[index]->environment == PLAINS)
if (circuit[index]->Environment == PLAINS)
{
if (index%2==0)
{
@ -517,7 +564,7 @@ void drawCircuitSegment( uint16_t index )
drawPolygon( X2+W2/16+W2+currentcurve, 396, Y2, X1+W1/16+W1+currentcurve, 396, Y1, LIGHT_GREEN_GRASS );
}
}
else if (circuit[index]->environment == DESERT)
else if (circuit[index]->Environment == DESERT)
{
if (index%2==0)
{
@ -614,7 +661,8 @@ void prepareDecoration( void )
else if (k==6) src = &leftturn;
else if (k==7) src = &rightturn;
else if (k==8) src = &uphill;
else src = &downhill;
else if (k==9) src = &downhill;
else src = &checkpoint;
int width = (int) ((float) src->width * scale);

@ -0,0 +1,368 @@
#include "../include/menus.h"
#include <gint/display.h>
#include <gint/keyboard.h>
extern bopti_image_t mainscreen;
extern bopti_image_t flag;
extern font_t autofont, autofontsmall;
bool doneTitle = false;
bool doneMainMenu = false;
uint8_t MainMenuSelection=0;
bool doneMenuCircuit = false;
uint8_t CircuitSelection=0;
bool doneMenuCredit = false;
void drawStartTitle( void )
{
uint16_t pulse=0;
doneTitle = false;
while (!doneTitle)
{
dclear( C_BLACK );
dsubimage( 0, 32, &mainscreen, 0, 32, 396, 160, DIMAGE_NONE);
dfont(&autofont);
dprint_opt(198, 2, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR GRAPH90" );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, "PRESS EXE TO START" );
// CODE HERE TO PRINT WELCOME MENU
dupdate();
pulse++;
getInputStartTitle();
}
}
void getInputStartTitle( void )
{
int opt = GETKEY_DEFAULT & ~GETKEY_REP_ARROWS;
int timeout = 1;
while(1)
{
key_event_t ev = getkey_opt(opt, &timeout);
if(ev.type == KEYEV_NONE) return -1;
int key = ev.key;
if (key==KEY_EXE)
doneTitle = true;
}
}
int drawMainMenu( void )
{
uint16_t pulse=0;
doneMainMenu = false;
MainMenuSelection=0;
while (!doneMainMenu)
{
dimage( 0, 0, &mainscreen);
dfont(&autofont);
if (MainMenuSelection!=0) dprint_opt(100, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
else dprint_opt(100, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
if (MainMenuSelection!=1) dprint_opt(100, 60, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
else dprint_opt(100, 60, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
if (MainMenuSelection!=2) dprint_opt(100, 100, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPTIONS" );
else dprint_opt(100, 100, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPTIONS" );
if (MainMenuSelection!=3) dprint_opt(100, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
else dprint_opt(100, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
if (MainMenuSelection!=4) dprint_opt(100, 180, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
else dprint_opt(100, 180, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
dimage( 10, 10+40*MainMenuSelection, &flag );
// CODE HERE TO PRINT WELCOME MENU
dupdate();
pulse++;
getInputMainMenu();
}
return MainMenuSelection;
}
void getInputMainMenu( void )
{
int opt = GETKEY_DEFAULT & ~GETKEY_REP_ARROWS;
int timeout = 1;
while(1)
{
key_event_t ev = getkey_opt(opt, &timeout);
if(ev.type == KEYEV_NONE) return -1;
int key = ev.key;
if (key==KEY_EXE)
doneMainMenu = true;
if (key==KEY_UP)
{
if (MainMenuSelection==0) MainMenuSelection=4;
else MainMenuSelection--;
}
if (key==KEY_DOWN)
{
if (MainMenuSelection==4) MainMenuSelection=0;
else MainMenuSelection++;
}
}
}
void drawRectangle( uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color, uint8_t thick )
{
for(int u=0; u<=thick; u++)
{
dline( x, y+u, x+w, y+u, color );
dline( x, y+h-u, x+w, y+h-u, color );
dline( x+u, y, x+u, y+h, color );
dline( x+w-u, y, x+w-u, y+h, color );
}
}
int drawMenuCircuitSelect( void )
{
uint16_t pulse=0;
doneMenuCircuit = false;
CircuitSelection=0;
while (!doneMenuCircuit)
{
dclear( C_BLACK );
dsubimage( 0, 32, &mainscreen, 0, 32, 396, 160, DIMAGE_NONE);
dfont(&autofont);
dprint_opt(198, 2, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_TOP, "SELECT A CIRCUIT" );
if (CircuitSelection!=0) drawRectangle( 16, 45, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 16, 45, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #1" );
}
if (CircuitSelection!=1) drawRectangle( 92, 45, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 92, 45, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #2" );
}
if (CircuitSelection!=2) drawRectangle( 168, 45, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 168, 45, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #3" );
}
if (CircuitSelection!=3) drawRectangle( 244, 45, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 244, 45, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #4" );
}
if (CircuitSelection!=4) drawRectangle( 320, 45, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 320, 45, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #5" );
}
if (CircuitSelection!=5) drawRectangle( 16, 120, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 16, 120, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #6" );
}
if (CircuitSelection!=6) drawRectangle( 92, 120, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 92, 120, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #7" );
}
if (CircuitSelection!=7) drawRectangle( 168, 120, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 168, 120, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #8" );
}
if (CircuitSelection!=8) drawRectangle( 244, 120, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 244, 120, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #9" );
}
if (CircuitSelection!=9) drawRectangle( 320, 120, 60, 60, C_WHITE, 3 );
else
{
drawRectangle( 320, 120, 60, 60, C_RGB(pulse%256,0,pulse%256), 3 );
dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, ">> CIRCUIT #10" );
}
//dimage( 10, 10+40*CircuitSelection, &flag );
// CODE HERE TO PRINT WELCOME MENU
dupdate();
pulse++;
getInputCircuitSelect();