multilap circuits now implemented

master V0.85
Sylvain PILLOT 6 months ago
parent bd3daee82a
commit ea81ccb330
  1. BIN
      assets-cg/fonts/speedfont.png
  2. BIN
      assets-cg/hud/speedhud.png
  3. 64
      src/main.cc
  4. 20
      src/src/circuit.cc

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@ -73,6 +73,12 @@ bool OptionMode = false;
bool PauseMode = false;
bool SkipTime = false;
// for multilap
bool multilap = false;
uint8_t numlap = 1;
uint8_t currentLap = 1;
uint16_t currentcurve=0;
uint8_t shiftcolor=0;
@ -142,6 +148,10 @@ void initEverything( void )
CC=0; // current curve
CS=0;
multilap = false;
numlap = 1;
currentLap = 1;
}
@ -397,17 +407,17 @@ int main(void)
{
stage = selectedCircuit;
if (selectedCircuit==0) CurrentCircuitBiome = PLAINS;
else if (selectedCircuit==1) CurrentCircuitBiome = DESERT;
else if (selectedCircuit==2) CurrentCircuitBiome = USA;
else if (selectedCircuit==3) CurrentCircuitBiome = FINLAND;
else if (selectedCircuit==4) CurrentCircuitBiome = AFRICA;
else if (selectedCircuit==5) CurrentCircuitBiome = PLAINS;
else if (selectedCircuit==6) CurrentCircuitBiome = DESERT;
else if (selectedCircuit==7) CurrentCircuitBiome = USA;
else if (selectedCircuit==8) CurrentCircuitBiome = FINLAND;
else if (selectedCircuit==9) CurrentCircuitBiome = AFRICA;
else CurrentCircuitBiome = PLAINS;
if (selectedCircuit==0) CurrentCircuitBiome = PLAINS, multilap = false, currentLap = 1, numlap = 1;
else if (selectedCircuit==1) CurrentCircuitBiome = DESERT, multilap = false, currentLap = 1, numlap = 1;
else if (selectedCircuit==2) CurrentCircuitBiome = USA, multilap = false, currentLap = 1, numlap = 1;
else if (selectedCircuit==3) CurrentCircuitBiome = FINLAND, multilap = false, currentLap = 1, numlap = 1;
else if (selectedCircuit==4) CurrentCircuitBiome = AFRICA, multilap = false, currentLap = 1, numlap = 1;
else if (selectedCircuit==5) CurrentCircuitBiome = PLAINS, multilap = true, currentLap = 1, numlap = 3;
else if (selectedCircuit==6) CurrentCircuitBiome = DESERT, multilap = true, currentLap = 1, numlap = 3;
else if (selectedCircuit==7) CurrentCircuitBiome = USA, multilap = true, currentLap = 1, numlap = 3;
else if (selectedCircuit==8) CurrentCircuitBiome = FINLAND, multilap = true, currentLap = 1, numlap = 3;
else if (selectedCircuit==9) CurrentCircuitBiome = AFRICA, multilap = true, currentLap = 1, numlap = 3;
else CurrentCircuitBiome = PLAINS, multilap = false, currentLap = 1, numlap = 1;
int nbInterestingSegments = (MAX_RENDER_DISTANCE / SEGMENT_LENGTH); // the number of segments to be projected considering the rendering distance
@ -500,13 +510,13 @@ int main(void)
//--------------
if (fround(cam->cZ)<=0) cam->cZ=fixdouble(0.0);
if (fround(cam->cZ)>=maxDistance) cam->cZ=fixdouble(maxDistance);
//if (fround(cam->cZ)>=maxDistance) cam->cZ=fixdouble(maxDistance);
indexstart = fround(cam->cZ) / SEGMENT_LENGTH;
if (indexstart<0) indexstart=0;
indexend = indexstart+nbInterestingSegments+1;
if (indexstart>MAX_SEGMENT-nbInterestingSegments-2) indexstart=MAX_SEGMENT-nbInterestingSegments-2;
//if (indexstart>MAX_SEGMENT-nbInterestingSegments-2) indexstart=MAX_SEGMENT-nbInterestingSegments-2;
prof_leave(perf_update);
@ -637,8 +647,17 @@ int main(void)
}
else if (circuit[indexstart]->Special == FINISH && circuit[indexstart]->CheckValidated == false)
{
circuit[indexstart]->CheckValidated = true;
finishSequence=true;
if (currentLap<numlap)
{
currentLap++;
cam->decZ( indexstart*SEGMENT_LENGTH );
for( unsigned int k=0; k<traffic.size(); k++ ) traffic[k]->wZ-=indexstart*SEGMENT_LENGTH;
}
else
{
circuit[indexstart]->CheckValidated = true;
finishSequence=true;
}
}
else if (circuit[indexstart]->Special == START && circuit[indexstart]->CheckValidated == false)
{
@ -709,7 +728,7 @@ int main(void)
}
dprint_opt(233,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time );
dprint_opt(230,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time ); // the ';' char corresponds to "s"
dprint_opt(231,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D ;", remaining_time ); // the ';' char corresponds to "s"
dprint_opt(390,3, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", score );
dprint_opt(388,1, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", score ); // the ';' char corresponds to "s"
@ -718,6 +737,15 @@ int main(void)
dprint_opt(388,21, C_RGB(255,255,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%.3D", stage ); // the ';' char corresponds to "s"
if (multilap)
{
dsubimage( 135, 25, &speedhud, 28, 143, 27, 13, DIMAGE_NONE); // Lap logo
dprint_opt(233,23, C_RGB(0,0,0), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%d/%d", currentLap, numlap );
dprint_opt(231,21, C_RGB(255,0,255), C_NONE, DTEXT_RIGHT, DTEXT_TOP, "%d/%d", currentLap, numlap ); // the ';' char corresponds to "s"
}
if (drawspeed==0.0) dsubimage( 48, 25, &speedhud, 0, 0, 76, 13, DIMAGE_NONE);
else if (drawspeed<3.30) dsubimage( 48, 25, &speedhud, 0, 13, 76, 13, DIMAGE_NONE);
else if (drawspeed<6.70) dsubimage( 48, 25, &speedhud, 0, 26, 76, 13, DIMAGE_NONE);
@ -732,6 +760,8 @@ int main(void)
if (finishSequence)
{
speed = 0;
dimage( 198-bigflag.width/2, 112-bigflag.height/2, &bigflag );
dfont(&startseq);
@ -746,6 +776,8 @@ int main(void)
if (failSequence)
{
speed = 0;
dimage( 198-bigflag.width/2, 112-bigflag.height/2, &bigflag );
dfont(&startseq);

@ -290,29 +290,11 @@ void createCircuit( int circuitNumber )
}
if (circuitNumber==5)
{
addStartLine( PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addCurvyHill( L_MEDIUM, H_BIG, UP_HILL, C_HARD, LEFT_CURVE, PLAINS );
addCurvyHill( L_MEDIUM, H_BIG, UP_HILL, C_HARD, LEFT_CURVE, PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addCurvyHill( L_MEDIUM, H_BIG, DOWN_HILL, C_HARD, RIGHT_CURVE, PLAINS );
addCheckPoint( PLAINS );
addStartLine( PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
addCheckPoint( PLAINS );
addCurve( L_SHORT, C_HARD, LEFT_CURVE, PLAINS );
addCurve( L_SHORT, C_HARD, RIGHT_CURVE, PLAINS );
addStraightLine( L_LONG, PLAINS );
addHill( L_MEDIUM, H_BIG, UP_HILL, PLAINS );
addHill( L_MEDIUM, H_BIG, DOWN_HILL, PLAINS );
addStraightLine( L_VERYLONG, PLAINS );
addCurve( L_SHORT, C_HARD, LEFT_CURVE, PLAINS );
addStraightLine( L_VERYLONG, PLAINS );
addCurve( L_SHORT, C_EASY, LEFT_CURVE, PLAINS );
addCheckPoint( PLAINS );
addFinishLine( PLAINS );
addStraightLine( L_VERYSHORT, PLAINS );
}

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