added more examples using Kandinsky/Ion/Time modules from NW + reorganisation of NW examples

This commit is contained in:
Sylvain PILLOT 2024-02-10 10:39:24 +01:00
parent 0f386bd779
commit 6225b1d667
8 changed files with 1079 additions and 0 deletions

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# PacMan par Kevin FEDYNA
# https://nsi.xyz/numapps/pac-man-en-python-numworks/
from kandinsky import fill_rect, draw_string
from ion import keydown
from math import sqrt
from random import randint
from time import monotonic
try:
from kandinsky import get_keys
color = (192, 53, 53)
except:
color = (255, 183, 52)
terrain = (262143,131841,187245,187245,131073,186285,135969,252783,249903,251823,1152,251823,249903,251823,131841,187245,147465,219051,135969,195453,131073,262143)
bits = 18
width = 320
height = 222
colors = ((0, 0, 0), (32, 48, 248), (248, 224, 8), tuple(color))
ghost_color = ((255, 184, 255), (255, 0,0), (255, 184, 82), (0, 255, 255))
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
frightened = 0
lives = 2
won = 0
lvl = 0
score = 0
chained = 0
class Entity:
def __init__(self, x, y, clr, d=0):
self.x = x
self.y = y
self.d = d
self.nd = d
self.f = 0
self.out = 0
self.color = clr
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
def espace(self,dx=-1,dy=-1):
if dx == dy:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.nd]
return not terrain[int(self.y + 5.5*dy)]>>(bits-1-int(self.x + 5.5*dx)) & 1 and ((dx != 0 and self.y%1 == 0.5) or (dy != 0 and self.x%1== 0.5))
def move(self):
global frightened, ghosts, score, chained, lives, total, won
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.d]
if self.espace(dx,dy):
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,colors[0])
self.x = (round(self.x + dx, 1) - 0.5) % 16.5 + 0.5
self.y = round(self.y + dy, 1)
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
if self.color == colors[2]:
if pacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
pacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 10
if superpacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
superpacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 50
chained = 0
frightened = monotonic()
for g in ghosts:
if g.out:
g.color = colors[1]
g.d = (3, 2, 1, 0)[g.d]
g.f = 1
for g in range(4):
if sqrt((self.x-ghosts[g].x)**2+(self.y-ghosts[g].y)**2) < 0.6:
if ghosts[g].f:
chained += 1
total += 1
score += (1 << chained)*100
ghosts[g].f = 0
ghosts[g].color = ghost_color[g]
ghosts[g].x = 9
ghosts[g].y = 8.5
if total == 16:
score += 12000
else:
for gp in range(4):
ghosts[gp].f = 0
ghosts[gp].color = ghost_color[gp]
ghosts[gp].x = 9
ghosts[gp].y = 10.5
ghosts[gp].out = 0
self.x = 9
self.y = 16.5
self.d, self.nd = 0, 0
lives -= 1
return render()
if not won and score > 10000:
lives += 1
won = 1
px, py = int(self.x - 5.5*dx), int(self.y - 5.5*dy)
if pacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+144,py*10+5,2,2,(250, 207, 173))
if superpacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+143,py*10+4,4,4,(250, 207, 173))
def ia(self,x,y):
if self.f:
while True:
d = randint(0,3)
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[d]
if d != (3,2,1,0)[self.d] and self.espace(dx,dy):
self.d = d
break
else:
distances = [9999 for _ in range(4)]
for i in range(4):
if i != (3,2,1,0)[self.d]:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[i]
if self.espace(dx,dy):
distances[i] = sqrt((self.y + dy - y)**2 + (self.x + dx - x)**2)
self.d = distances.index(min(distances))
def prebuild():
fill_rect(0,0,width,height,colors[0])
fill_rect(138, 0, 2, height, colors[3])
draw_string("PAC-MAN", 35, 10, colors[3], colors[0])
draw_string("nsi.xyz/pacman", 0, 204,colors[0], colors[3])
draw_string("Score :", 35, 40, (255,)*3, colors[0])
draw_string("Niveau :", 30, 90, (255,)*3, colors[0])
def render():
global terrain, pacgommes, superpacgommes, lives, arrivee
if lives == -1:
return 42
draw_string(str(lvl),70-5*len(str(lvl)),110,(255,)*3,colors[0])
fill_rect(0,150,138,20,colors[0])
for i in range(lives):
fill_rect(60-(lives-1)*20+i*40,150,20,20,colors[2])
for l in range(len(terrain)):
for c in range(bits):
fill_rect(c*10+140,l*10+1,10,10,colors[0])
if pacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+144,l*10+5,2,2,(250, 207, 173))
if superpacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+143,l*10+4,4,4,(250, 207, 173))
if terrain[l]>>(bits-1-c) & 1:
for d in ((1,0),(0,1),(-1,0),(0,-1)):
if 0 <= l + d[0] <= len(terrain) - 1 and 0 <= c + d[1] <= bits - 1 and not terrain[l + d[0]]>>(bits-1-(c+d[1])) & 1:
fill_rect(c*10+140+9*(d[1]==1),l*10+1+9*(d[0]==1),1+9*(d[1]==0),1+9*(d[0]==0),colors[1])
arrivee = monotonic()
def engine():
global frightened, ghosts, pacgommes, superpacgommes, lvl, arrivee, total
while True:
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
lvl += 1
total = 0
render()
pacman = Entity(9, 16.5, colors[2])
ghosts = [Entity(9, 10.5, ghost_color[i]) for i in range(4)]
while sum(pacgommes) + sum(superpacgommes):
depart = monotonic()
for i in range(4):
if keydown(i):
if i == (3,2,1,0)[pacman.d]:
pacman.d = i
pacman.nd = i
while monotonic() - depart < 0.01:
if pacman.espace():
pacman.d = pacman.nd
if pacman.move() == 42:
draw_string("GAME OVER",185,100,colors[3],colors[0])
return 69
draw_string(str(score),70-5*len(str(score)),60,(255,)*3,colors[0])
""" Fantomes """
if frightened:
if monotonic() - frightened > 6.5:
for g in ghosts:
if g.f:
g.color = (255,)*3
if monotonic() - frightened > 8.5:
frightened = 0
for g in range(4):
ghosts[g].color = ghost_color[g]
ghosts[g].f = 0
if arrivee:
if monotonic() - arrivee > 0 and not ghosts[1].out:
ghosts[1].out = 1
ghosts[1].y = 8.5
if monotonic() - arrivee > 2.5 and not ghosts[0].out:
ghosts[0].out = 1
ghosts[0].y = 8.5
if monotonic() - arrivee > 5 and not ghosts[3].out:
ghosts[3].out = 1
ghosts[3].y = 8.5
if monotonic() - arrivee > 7.5 and not ghosts[2].out:
ghosts[2].out = 1
ghosts[2].y = 8.5
fill_rect(220,101,20,10,colors[0])
arrivee = 0
pdx, pdy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[pacman.d]
# Pinky
ghosts[0].ia(pacman.x + 20 * pdx, pacman.y + 20 * pdy)
ghosts[0].move()
# Inky
ghosts[3].ia(max(min(ghosts[1].x + 2*(pacman.x + 20 * pdx - ghosts[1].x), 16.5), 1.5), max(min(ghosts[1].y +2*(pacman.y + 20 * pdy - ghosts[1].y), 21.5), 1.5))
ghosts[3].move()
# Blinky
ghosts[1].ia(pacman.x, pacman.y)
ghosts[1].move()
# Clyde
if sqrt((ghosts[2].x - pacman.x)**2 + (ghosts[2].y - pacman.y)**2) > 4:
ghosts[2].ia(pacman.x, pacman.y)
else:
ghosts[2].ia(1.5, 20.5)
ghosts[2].move()
prebuild()
engine()

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# Snake from Golem64
# https://my.numworks.com/python/golem64/snake
#Version 1.7 STABLE
#Tip: You should try to press
#some keys in the menu...
from random import *
from kandinsky import *
from ion import *
from time import *
#from pomme import *
def oscolor():
try:
get_keys()
except:
return 'orange'
else:
return 'red'
def lastPos(i,x,y):
if i[-1]==3:
pos=[x-10,y]
elif i[-1]==2:
pos=[x,y-10]
elif i[-1]==0:
pos=[x+10,y]
elif i[-1]==1:
pos=[x,y+10]
pos[0],pos[1]=checkTeleport(pos[0],pos[1])
return pos
def newApple(appleC,bgC):
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
while get_pixel(applex,appley)!=bgC:
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
fill_rect(applex-4,appley-4,10,10,appleC)
return applex,appley
def checkTeleport(x,y):
if x<4:
x=314
if x>314:
x=4
if y<5:
y=215
if y>215:
y=5
return x,y
def getMove(u):
for k in range(4):
if keydown(k)==True and u+k!=3: return k
return u
def clearDraw(): fill_rect(0,0,320,222,(255,255,255))
def clearHome(): print("\n \n \n \n \n \n \n \n \n \n \n \n \n ")
def redraw():
draw_string("(DELETE to exit)",0,0)
printLetter([1,1,1,1,0,0,1,1,1,0,0,1,1,1,1],70,80,10,(0,204,0))
fill_rect(95,80,2,4,(0,0,0))
fill_rect(95,86,2,4,(0,0,0))
fill_rect(100,84,4,2,(255,0,0))
fill_rect(104,82,2,2,(255,0,0))
fill_rect(104,86,2,2,(255,0,0))
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
def printLetter(letter,x,y,size,color):
for yi in range(5):
for xi in range(3):
if letter[yi*3+xi]==1:
fill_rect(x+(xi*size),y+(yi*size),size,size,color)
def menu():
clearDraw()
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
anim=[1,1,1,1,1,1,1,1,1,4,4,3,3,4,4,1,1]
ax=0
ay=120
aendx=-110
aendy=120
u=1
aback=0
for i in range(len(anim)):
ax=ax+((anim[i]==1)-(anim[i]==3))*10
ay=ay+((anim[i]==2)-(anim[i]==4))*10
if aendx<0:
aendx=aendx+10
else:
aendx=aendx+((anim[i-11]==1)-(anim[i-11]==3))*10
aendy=aendy+((anim[i-11]==2)-(anim[i-11]==4))*10
fill_rect(aendx,aendy,10,10,(255,255,255))
fill_rect(ax,ay,10,10,(0,204,0))
# aback=lastPos(anim,ax,ay)
# if u==26 or u==24:
# fill_rect(ax-1,ay-1,3,1,(0,0,0))
# fill_rect(ax-1,ay+1,3,1,(0,0,0))
# fill_rect(aback[0],aback[1],10,10,(0,204,0))
# elif u==34 or u==25:
# fill_rect(ax-1,ay-1,1,3,(0,0,0))
# fill_rect(ax+1,ay-1,1,3,(0,0,0))
# fill_rect(aback[0]-2,aback[1]-2,5,5,(0,204,0))
sleep(0.05)
fill_rect(ax+5,ay,2,4,(0,0,0))
fill_rect(ax+5,ay+6,2,4,(0,0,0))
fill_rect(ax+10,ay+4,4,2,(255,0,0))
fill_rect(ax+14,ay+2,2,2,(255,0,0))
fill_rect(ax+14,ay+6,2,2,(255,0,0))
draw_string("(DELETE to exit)",0,0)
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
darkMode=0
Speed=0.05
power=5
score=1
exit=0
sel=1
while keydown(KEY_OK)!=True and exit==0:
if keydown(KEY_DOWN) and sel==1:
draw_string(" Play ",125,140)
draw_string("> Options <",110,165,oscolor())
sel=2
elif keydown(KEY_UP) and sel==2:
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
sel=1
if keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS):
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
sleep(0.1)
if sel==2 and exit!=1:
fill_rect(0,130,300,60,(255,255,255))
Speed=0.05
power=5
score=1
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
sel=1
sleep(0.2)
while keydown(KEY_OK)!=True or sel!=4:
if keydown(KEY_RIGHT):
sel=sel+1
elif keydown(KEY_DOWN):
sel=sel+2
elif keydown(KEY_LEFT):
sel=sel-1
elif keydown(KEY_UP):
sel=sel-2
if sel<0:
sel=0
if sel>4:
sel=4
if sel==1:
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
Speed=input("Speed:")
redraw()
elif sel==2:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140,oscolor(),'white')
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
power=int(input("Power:+"))
redraw()
elif sel==3:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170,oscolor(),'white')
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
score=int(input("Score:"))
redraw()
elif sel==4:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170,oscolor(),'white')
if (keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS)) or darkMode==1:
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
break
sleep(0.1)
if exit!=1:
if darkMode==1:
launch(1,Speed,power,score)
elif darkMode==0:
launch(0,Speed,power,score)
elif exit==1:
clearDraw()
return
def launch(darkmode=0,speed=0.05,applePower=5,appleScore=1):
bgC=(248,252,248)
borderC=(0,0,0)
snakeC=(0,204,0)
appleC=(248,0,0)
if darkmode==1:
bgC=(0,0,0)
borderC=(0,0,204)
fill_rect(0,0,320,222,bgC)
# fill_rect(315,0,5,222,borderC)
# fill_rect(0,0,5,222,borderC)
# fill_rect(0,0,320,1,(197,52,49))
fill_rect(0,221,320,1,(0,0,0))
try:
get_keys()
except:
fill_rect(0,0,320,1,(255,181,49))
else:
fill_rect(0,0,320,1,(197,52,49))
snake=[3,3,3,3,3]
x=154
y=115
endx=104
endy=115
u,v=3,3
length=5
applex,appley=newApple(appleC,bgC)
score,touched=0,0
while touched!=borderC and touched!=snakeC:
if keydown(0) or keydown(1) or keydown(2) or keydown(3):
u=getMove(u)
if keydown(KEY_BACKSPACE):
while keydown(KEY_BACKSPACE):
sleep(0.1)
while keydown(KEY_BACKSPACE)!=True:
sleep(0.1)
while keydown(KEY_BACKSPACE):
sleep(0.1)
snake.append(u)
if x==applex and y==appley:
length=length+float(applePower)
applex,appley=newApple(appleC,bgC)
score=score+int(appleScore)
x=x+((u==3)-(u==0))*10
y=y+((u==2)-(u==1))*10
x,y=checkTeleport(x,y)
if length:
length=length-1
else:
snake.remove(snake[0])
endx=endx+((v==3)-(v==0))*10
endy=endy+((v==2)-(v==1))*10
endx,endy=checkTeleport(endx,endy)
v=snake[0]
fill_rect(endx-4,endy-4,10,10,bgC)
touched=get_pixel(x,y)
if x<0 or x>320 or y<0 or y>220:
touched=borderC
if touched!=appleC and touched!=bgC:
touched=borderC
fill_rect(x-4,y-4,10,10,snakeC)
back=lastPos(snake,x,y)
if u==3 or u==0:
fill_rect(x,y-4,2,4,(0,0,0))
fill_rect(x,y+2,2,4,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
elif u==2 or u==1:
fill_rect(x-4,y,4,2,(0,0,0))
fill_rect(x+2,y,4,2,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
sleep(float(speed))
# EPILEPSY WARNING !!!
# snakeC=(randint(0,255),randint(0,255),randint(0,255))
while snakeC==appleC or snakeC==bgC:
snakeC=(randint(0,255),randint(0,255),randint(0,255))
# beau()
if len(snake)==640:
if darkmode==1:
draw_string("You win !",120,100,'white','black')
draw_string("(You reached the max length)",20,120,'white','black')
else:
draw_string("You win !",120,100)
draw_string("(You reached the max length)",20,120)
touched=borderC
if darkmode==1:
draw_string("Score:"+str(score),10,10,'white','black')
draw_string("(OK=play again, DELETE=Menu)",10,30,'white','black')
else:
draw_string("Score:"+str(score),10,10)
draw_string("(OK=play again, DELETE=Menu)",10,30)
choice=0
while choice==0:
if keydown(KEY_OK):
choice=1
launch(darkmode,speed,applePower,appleScore)
elif keydown(KEY_BACKSPACE):
choice=2
menu()
print("Score:",score)
menu()

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# PacMan par Kevin FEDYNA
# https://nsi.xyz/numapps/pac-man-en-python-numworks/
# converti sur fxCG50 et PythonExtra par SlyVTT
from kandinsky import fill_rect, draw_string
from ion import keydown, KEY_LEFT, KEY_UP, KEY_DOWN, KEY_RIGHT
from math import sqrt
from random import randint
from time import monotonic
try:
from kandinsky import get_keys
color = (192, 53, 53)
except:
color = (255, 183, 52)
terrain = (262143,131841,187245,187245,131073,186285,135969,252783,249903,251823,1152,251823,249903,251823,131841,187245,147465,219051,135969,195453,131073,262143)
bits = 18
width = 320
height = 222
colors = ((0, 0, 0), (32, 48, 248), (248, 224, 8), tuple(color))
ghost_color = ((255, 184, 255), (255, 0,0), (255, 184, 82), (0, 255, 255))
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
frightened = 0
lives = 2
won = 0
lvl = 0
score = 0
chained = 0
class Entity:
def __init__(self, x, y, clr, d=0):
self.x = x
self.y = y
self.d = d
self.nd = d
self.f = 0
self.out = 0
self.color = clr
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
def espace(self,dx=-1,dy=-1):
if dx == dy:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.nd]
return not terrain[int(self.y + 5.5*dy)]>>(bits-1-int(self.x + 5.5*dx)) & 1 and ((dx != 0 and self.y%1 == 0.5) or (dy != 0 and self.x%1== 0.5))
def move(self):
global frightened, ghosts, score, chained, lives, total, won
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.d]
if self.espace(dx,dy):
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,colors[0])
self.x = (round(self.x + dx, 1) - 0.5) % 16.5 + 0.5
self.y = round(self.y + dy, 1)
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
if self.color == colors[2]:
if pacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
pacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 10
if superpacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
superpacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 50
chained = 0
frightened = monotonic()
for g in ghosts:
if g.out:
g.color = colors[1]
g.d = (3, 2, 1, 0)[g.d]
g.f = 1
for g in range(4):
if sqrt((self.x-ghosts[g].x)**2+(self.y-ghosts[g].y)**2) < 0.6:
if ghosts[g].f:
chained += 1
total += 1
score += (1 << chained)*100
ghosts[g].f = 0
ghosts[g].color = ghost_color[g]
ghosts[g].x = 9
ghosts[g].y = 8.5
if total == 16:
score += 12000
else:
for gp in range(4):
ghosts[gp].f = 0
ghosts[gp].color = ghost_color[gp]
ghosts[gp].x = 9
ghosts[gp].y = 10.5
ghosts[gp].out = 0
self.x = 9
self.y = 16.5
self.d, self.nd = 0, 0
lives -= 1
return render()
if not won and score > 10000:
lives += 1
won = 1
px, py = int(self.x - 5.5*dx), int(self.y - 5.5*dy)
if pacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+144,py*10+5,2,2,(250, 207, 173))
if superpacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+143,py*10+4,4,4,(250, 207, 173))
def ia(self,x,y):
if self.f:
while True:
d = randint(0,3)
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[d]
if d != (3,2,1,0)[self.d] and self.espace(dx,dy):
self.d = d
break
else:
distances = [9999 for _ in range(4)]
for i in range(4):
if i != (3,2,1,0)[self.d]:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[i]
if self.espace(dx,dy):
distances[i] = sqrt((self.y + dy - y)**2 + (self.x + dx - x)**2)
self.d = distances.index(min(distances))
def prebuild():
fill_rect(0,0,width,height,colors[0])
fill_rect(138, 0, 2, height, colors[3])
draw_string("PAC-MAN", 35, 10, colors[3], colors[0])
draw_string("nsi.xyz/pacman", 0, 204,colors[0], colors[3])
draw_string("Score :", 35, 40, (255,)*3, colors[0])
draw_string("Niveau :", 30, 90, (255,)*3, colors[0])
def render():
global terrain, pacgommes, superpacgommes, lives, arrivee
if lives == -1:
return 42
draw_string(str(lvl),70-5*len(str(lvl)),110,(255,)*3,colors[0])
fill_rect(0,150,138,20,colors[0])
for i in range(lives):
fill_rect(60-(lives-1)*20+i*40,150,20,20,colors[2])
for l in range(len(terrain)):
for c in range(bits):
fill_rect(c*10+140,l*10+1,10,10,colors[0])
if pacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+144,l*10+5,2,2,(250, 207, 173))
if superpacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+143,l*10+4,4,4,(250, 207, 173))
if terrain[l]>>(bits-1-c) & 1:
for d in ((1,0),(0,1),(-1,0),(0,-1)):
if 0 <= l + d[0] <= len(terrain) - 1 and 0 <= c + d[1] <= bits - 1 and not terrain[l + d[0]]>>(bits-1-(c+d[1])) & 1:
fill_rect(c*10+140+9*(d[1]==1),l*10+1+9*(d[0]==1),1+9*(d[1]==0),1+9*(d[0]==0),colors[1])
arrivee = monotonic()
def engine():
global frightened, ghosts, pacgommes, superpacgommes, lvl, arrivee, total
while True:
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
lvl += 1
total = 0
render()
pacman = Entity(9, 16.5, colors[2])
ghosts = [Entity(9, 10.5, ghost_color[i]) for i in range(4)]
while sum(pacgommes) + sum(superpacgommes):
depart = monotonic()
lk=[KEY_LEFT, KEY_UP, KEY_DOWN, KEY_RIGHT]
for i in range(4):
if keydown(lk[i]):
if i == (3,2,1,0)[pacman.d]:
pacman.d = i
pacman.nd = i
while monotonic() - depart < 0.01:
if pacman.espace():
pacman.d = pacman.nd
if pacman.move() == 42:
draw_string("GAME OVER",185,100,colors[3],colors[0])
return 69
draw_string(str(score),70-5*len(str(score)),60,(255,)*3,colors[0])
""" Fantomes """
if frightened:
if monotonic() - frightened > 6.5:
for g in ghosts:
if g.f:
g.color = (255,)*3
if monotonic() - frightened > 8.5:
frightened = 0
for g in range(4):
ghosts[g].color = ghost_color[g]
ghosts[g].f = 0
if arrivee:
if monotonic() - arrivee > 0 and not ghosts[1].out:
ghosts[1].out = 1
ghosts[1].y = 8.5
if monotonic() - arrivee > 2.5 and not ghosts[0].out:
ghosts[0].out = 1
ghosts[0].y = 8.5
if monotonic() - arrivee > 5 and not ghosts[3].out:
ghosts[3].out = 1
ghosts[3].y = 8.5
if monotonic() - arrivee > 7.5 and not ghosts[2].out:
ghosts[2].out = 1
ghosts[2].y = 8.5
fill_rect(220,101,20,10,colors[0])
arrivee = 0
pdx, pdy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[pacman.d]
# Pinky
ghosts[0].ia(pacman.x + 20 * pdx, pacman.y + 20 * pdy)
ghosts[0].move()
# Inky
ghosts[3].ia(max(min(ghosts[1].x + 2*(pacman.x + 20 * pdx - ghosts[1].x), 16.5), 1.5), max(min(ghosts[1].y +2*(pacman.y + 20 * pdy - ghosts[1].y), 21.5), 1.5))
ghosts[3].move()
# Blinky
ghosts[1].ia(pacman.x, pacman.y)
ghosts[1].move()
# Clyde
if sqrt((ghosts[2].x - pacman.x)**2 + (ghosts[2].y - pacman.y)**2) > 4:
ghosts[2].ia(pacman.x, pacman.y)
else:
ghosts[2].ia(1.5, 20.5)
ghosts[2].move()
fill_rect(0,0,319,219,"black")
prebuild()
engine()

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@ -0,0 +1,326 @@
# Snake from Golem64
# https://my.numworks.com/python/golem64/snake
#
# converted to PythonExtra on fx-CG50 by SlyVTT
#
# Version 1.7 STABLE
# Tip: You should try to press
# some keys in the menu...
from random import *
from kandinsky import *
from ion import *
from time import *
def oscolor():
try:
get_keys()
except:
return 'orange'
else:
return 'red'
def lastPos(i,x,y):
if i[-1]==3:
pos=[x-10,y]
elif i[-1]==2:
pos=[x,y-10]
elif i[-1]==0:
pos=[x+10,y]
elif i[-1]==1:
pos=[x,y+10]
pos[0],pos[1]=checkTeleport(pos[0],pos[1])
return pos
def newApple(appleC,bgC):
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
while get_pixel(applex,appley)!=bgC:
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
fill_rect(applex-4,appley-4,10,10,appleC)
return applex,appley
def checkTeleport(x,y):
if x<4:
x=314
if x>314:
x=4
if y<5:
y=215
if y>215:
y=5
return x,y
def getMove(u):
lk=[KEY_LEFT, KEY_UP, KEY_DOWN, KEY_RIGHT]
for k in range(4):
if keydown(lk[k])==True and u+k!=3: return k
return u
def clearDraw():
fill_rect(0,0,320,222,(255,255,255))
def clearHome():
print("\n \n \n \n \n \n \n \n \n \n \n \n \n ")
def redraw():
draw_string("(DELETE to exit)",0,0)
printLetter([1,1,1,1,0,0,1,1,1,0,0,1,1,1,1],70,80,10,(0,204,0))
fill_rect(95,80,2,4,(0,0,0))
fill_rect(95,86,2,4,(0,0,0))
fill_rect(100,84,4,2,(255,0,0))
fill_rect(104,82,2,2,(255,0,0))
fill_rect(104,86,2,2,(255,0,0))
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
def printLetter(letter,x,y,size,color):
for yi in range(5):
for xi in range(3):
if letter[yi*3+xi]==1:
fill_rect(x+(xi*size),y+(yi*size),size,size,color)
def menu():
clearDraw()
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
anim=[1,1,1,1,1,1,1,1,1,4,4,3,3,4,4,1,1]
ax=0
ay=120
aendx=-110
aendy=120
u=1
aback=0
for i in range(len(anim)):
ax=ax+((anim[i]==1)-(anim[i]==3))*10
ay=ay+((anim[i]==2)-(anim[i]==4))*10
if aendx<0:
aendx=aendx+10
else:
aendx=aendx+((anim[i-11]==1)-(anim[i-11]==3))*10
aendy=aendy+((anim[i-11]==2)-(anim[i-11]==4))*10
fill_rect(aendx,aendy,10,10,(255,255,255))
fill_rect(ax,ay,10,10,(0,204,0))
# aback=lastPos(anim,ax,ay)
# if u==26 or u==24:
# fill_rect(ax-1,ay-1,3,1,(0,0,0))
# fill_rect(ax-1,ay+1,3,1,(0,0,0))
# fill_rect(aback[0],aback[1],10,10,(0,204,0))
# elif u==34 or u==25:
# fill_rect(ax-1,ay-1,1,3,(0,0,0))
# fill_rect(ax+1,ay-1,1,3,(0,0,0))
# fill_rect(aback[0]-2,aback[1]-2,5,5,(0,204,0))
sleep(0.05)
fill_rect(ax+5,ay,2,4,(0,0,0))
fill_rect(ax+5,ay+6,2,4,(0,0,0))
fill_rect(ax+10,ay+4,4,2,(255,0,0))
fill_rect(ax+14,ay+2,2,2,(255,0,0))
fill_rect(ax+14,ay+6,2,2,(255,0,0))
draw_string("(DELETE to exit)",0,0)
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
darkMode=0
Speed=0.05
power=5
score=1
exit=0
sel=1
while keydown(KEY_OK)!=True and exit==0:
if keydown(KEY_DOWN) and sel==1:
draw_string(" Play ",125,140)
draw_string("> Options <",110,165,oscolor())
sel=2
elif keydown(KEY_UP) and sel==2:
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
sel=1
if keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS):
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
sleep(0.1)
if sel==2 and exit!=1:
fill_rect(0,130,300,60,(255,255,255))
Speed=0.05
power=5
score=1
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
sel=1
sleep(0.2)
while keydown(KEY_OK)!=True or sel!=4:
if keydown(KEY_RIGHT):
sel=sel+1
elif keydown(KEY_DOWN):
sel=sel+2
elif keydown(KEY_LEFT):
sel=sel-1
elif keydown(KEY_UP):
sel=sel-2
if sel<0:
sel=0
if sel>4:
sel=4
if sel==1:
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
Speed=input("Speed:")
redraw()
elif sel==2:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140,oscolor(),'white')
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
power=int(input("Power:+"))
redraw()
elif sel==3:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170,oscolor(),'white')
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
score=int(input("Score:"))
redraw()
elif sel==4:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170,oscolor(),'white')
if (keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS)) or darkMode==1:
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
break
sleep(0.1)
if exit!=1:
if darkMode==1:
launch(1,Speed,power,score)
elif darkMode==0:
launch(0,Speed,power,score)
elif exit==1:
clearDraw()
return
def launch(darkmode=0,speed=0.05,applePower=5,appleScore=1):
bgC=(248,252,248)
borderC=(0,0,0)
snakeC=(0,204,0)
appleC=(248,0,0)
if darkmode==1:
bgC=(0,0,0)
borderC=(0,0,204)
fill_rect(0,0,320,222,bgC)
# fill_rect(315,0,5,222,borderC)
# fill_rect(0,0,5,222,borderC)
# fill_rect(0,0,320,1,(197,52,49))
fill_rect(0,221,320,1,(0,0,0))
try:
get_keys()
except:
fill_rect(0,0,320,1,(255,181,49))
else:
fill_rect(0,0,320,1,(197,52,49))
snake=[3,3,3,3,3]
x=154
y=115
endx=104
endy=115
u,v=3,3
length=5
applex,appley=newApple(appleC,bgC)
score,touched=0,0
while touched!=borderC and touched!=snakeC:
if keydown(KEY_LEFT) or keydown(KEY_UP) or keydown(KEY_DOWN) or keydown(KEY_RIGHT):
u=getMove(u)
if keydown(KEY_BACKSPACE):
while keydown(KEY_BACKSPACE):
sleep(0.1)
while keydown(KEY_BACKSPACE)!=True:
sleep(0.1)
while keydown(KEY_BACKSPACE):
sleep(0.1)
snake.append(u)
if x==applex and y==appley:
length=length+float(applePower)
applex,appley=newApple(appleC,bgC)
score=score+int(appleScore)
x=x+((u==3)-(u==0))*10
y=y+((u==2)-(u==1))*10
x,y=checkTeleport(x,y)
if length:
length=length-1
else:
snake.remove(snake[0])
endx=endx+((v==3)-(v==0))*10
endy=endy+((v==2)-(v==1))*10
endx,endy=checkTeleport(endx,endy)
v=snake[0]
fill_rect(endx-4,endy-4,10,10,bgC)
touched=get_pixel(x,y)
if x<0 or x>320 or y<0 or y>220:
touched=borderC
if touched!=appleC and touched!=bgC:
touched=borderC
fill_rect(x-4,y-4,10,10,snakeC)
back=lastPos(snake,x,y)
if u==3 or u==0:
fill_rect(x,y-4,2,4,(0,0,0))
fill_rect(x,y+2,2,4,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
elif u==2 or u==1:
fill_rect(x-4,y,4,2,(0,0,0))
fill_rect(x+2,y,4,2,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
sleep(float(speed))
# EPILEPSY WARNING !!!
# snakeC=(randint(0,255),randint(0,255),randint(0,255))
while snakeC==appleC or snakeC==bgC:
snakeC=(randint(0,255),randint(0,255),randint(0,255))
# beau()
if len(snake)==640:
if darkmode==1:
draw_string("You win !",120,100,'white','black')
draw_string("(You reached the max length)",20,120,'white','black')
else:
draw_string("You win !",120,100)
draw_string("(You reached the max length)",20,120)
touched=borderC
if darkmode==1:
draw_string("Score:"+str(score),10,10,'white','black')
draw_string("(OK=play again, DELETE=Menu)",10,30,'white','black')
else:
draw_string("Score:"+str(score),10,10)
draw_string("(OK=play again, DELETE=Menu)",10,30)
choice=0
while choice==0:
if keydown(KEY_OK):
choice=1
launch(darkmode,speed,applePower,appleScore)
elif keydown(KEY_BACKSPACE):
choice=2
menu()
print("Score:",score)
try:
CGEXT_Set_Margin_Color( "black" )
except:
print("fxCG Extension not supported")
menu()