PythonExtra/ports/sh/examples/numworks/cg_NW_snake.py

327 lines
9.0 KiB
Python

# Snake from Golem64
# https://my.numworks.com/python/golem64/snake
#
# converted to PythonExtra on fx-CG50 by SlyVTT
#
# Version 1.7 STABLE
# Tip: You should try to press
# some keys in the menu...
from random import *
from kandinsky import *
from ion import *
from time import *
def oscolor():
try:
get_keys()
except:
return 'orange'
else:
return 'red'
def lastPos(i,x,y):
if i[-1]==3:
pos=[x-10,y]
elif i[-1]==2:
pos=[x,y-10]
elif i[-1]==0:
pos=[x+10,y]
elif i[-1]==1:
pos=[x,y+10]
pos[0],pos[1]=checkTeleport(pos[0],pos[1])
return pos
def newApple(appleC,bgC):
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
while get_pixel(applex,appley)!=bgC:
applex=randint(0,31)*10+4
appley=randint(0,21)*10+5
fill_rect(applex-4,appley-4,10,10,appleC)
return applex,appley
def checkTeleport(x,y):
if x<4:
x=314
if x>314:
x=4
if y<5:
y=215
if y>215:
y=5
return x,y
def getMove(u):
lk=[KEY_LEFT, KEY_UP, KEY_DOWN, KEY_RIGHT]
for k in range(4):
if keydown(lk[k])==True and u+k!=3: return k
return u
def clearDraw():
fill_rect(0,0,320,222,(255,255,255))
def clearHome():
print("\n \n \n \n \n \n \n \n \n \n \n \n \n ")
def redraw():
draw_string("(DELETE to exit)",0,0)
printLetter([1,1,1,1,0,0,1,1,1,0,0,1,1,1,1],70,80,10,(0,204,0))
fill_rect(95,80,2,4,(0,0,0))
fill_rect(95,86,2,4,(0,0,0))
fill_rect(100,84,4,2,(255,0,0))
fill_rect(104,82,2,2,(255,0,0))
fill_rect(104,86,2,2,(255,0,0))
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
def printLetter(letter,x,y,size,color):
for yi in range(5):
for xi in range(3):
if letter[yi*3+xi]==1:
fill_rect(x+(xi*size),y+(yi*size),size,size,color)
def menu():
clearDraw()
printLetter([1,1,1,1,0,1,1,0,1,1,0,1,1,0,1],110,80,10,(0,0,0))
printLetter([1,1,1,1,0,1,1,1,1,1,0,1,1,0,1],150,80,10,(0,0,0))
printLetter([1,0,1,1,0,1,1,1,0,1,0,1,1,0,1],190,80,10,(0,0,0))
printLetter([1,1,1,1,0,0,1,1,1,1,0,0,1,1,1],230,80,10,(0,0,0))
anim=[1,1,1,1,1,1,1,1,1,4,4,3,3,4,4,1,1]
ax=0
ay=120
aendx=-110
aendy=120
u=1
aback=0
for i in range(len(anim)):
ax=ax+((anim[i]==1)-(anim[i]==3))*10
ay=ay+((anim[i]==2)-(anim[i]==4))*10
if aendx<0:
aendx=aendx+10
else:
aendx=aendx+((anim[i-11]==1)-(anim[i-11]==3))*10
aendy=aendy+((anim[i-11]==2)-(anim[i-11]==4))*10
fill_rect(aendx,aendy,10,10,(255,255,255))
fill_rect(ax,ay,10,10,(0,204,0))
# aback=lastPos(anim,ax,ay)
# if u==26 or u==24:
# fill_rect(ax-1,ay-1,3,1,(0,0,0))
# fill_rect(ax-1,ay+1,3,1,(0,0,0))
# fill_rect(aback[0],aback[1],10,10,(0,204,0))
# elif u==34 or u==25:
# fill_rect(ax-1,ay-1,1,3,(0,0,0))
# fill_rect(ax+1,ay-1,1,3,(0,0,0))
# fill_rect(aback[0]-2,aback[1]-2,5,5,(0,204,0))
sleep(0.05)
fill_rect(ax+5,ay,2,4,(0,0,0))
fill_rect(ax+5,ay+6,2,4,(0,0,0))
fill_rect(ax+10,ay+4,4,2,(255,0,0))
fill_rect(ax+14,ay+2,2,2,(255,0,0))
fill_rect(ax+14,ay+6,2,2,(255,0,0))
draw_string("(DELETE to exit)",0,0)
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
darkMode=0
Speed=0.05
power=5
score=1
exit=0
sel=1
while keydown(KEY_OK)!=True and exit==0:
if keydown(KEY_DOWN) and sel==1:
draw_string(" Play ",125,140)
draw_string("> Options <",110,165,oscolor())
sel=2
elif keydown(KEY_UP) and sel==2:
draw_string("> Play <",125,140,oscolor())
draw_string(" Options ",110,165)
sel=1
if keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS):
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
sleep(0.1)
if sel==2 and exit!=1:
fill_rect(0,130,300,60,(255,255,255))
Speed=0.05
power=5
score=1
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
sel=1
sleep(0.2)
while keydown(KEY_OK)!=True or sel!=4:
if keydown(KEY_RIGHT):
sel=sel+1
elif keydown(KEY_DOWN):
sel=sel+2
elif keydown(KEY_LEFT):
sel=sel-1
elif keydown(KEY_UP):
sel=sel-2
if sel<0:
sel=0
if sel>4:
sel=4
if sel==1:
draw_string("Speed:"+str(Speed),50,140,oscolor(),'white')
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
Speed=input("Speed:")
redraw()
elif sel==2:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140,oscolor(),'white')
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
power=int(input("Power:+"))
redraw()
elif sel==3:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170,oscolor(),'white')
draw_string("Play",220,170)
if keydown(KEY_OK):
clearHome()
score=int(input("Score:"))
redraw()
elif sel==4:
draw_string("Speed:"+str(Speed),50,140)
draw_string("Power:+"+str(power),200,140)
draw_string("Score:+"+str(score),50,170)
draw_string("Play",220,170,oscolor(),'white')
if (keydown(KEY_LEFTPARENTHESIS) and keydown(KEY_RIGHTPARENTHESIS)) or darkMode==1:
draw_string("Dark mode enabled !",80,195)
darkMode=1
if keydown(KEY_BACKSPACE):
exit=1
break
sleep(0.1)
if exit!=1:
if darkMode==1:
launch(1,Speed,power,score)
elif darkMode==0:
launch(0,Speed,power,score)
elif exit==1:
clearDraw()
return
def launch(darkmode=0,speed=0.05,applePower=5,appleScore=1):
bgC=(248,252,248)
borderC=(0,0,0)
snakeC=(0,204,0)
appleC=(248,0,0)
if darkmode==1:
bgC=(0,0,0)
borderC=(0,0,204)
fill_rect(0,0,320,222,bgC)
# fill_rect(315,0,5,222,borderC)
# fill_rect(0,0,5,222,borderC)
# fill_rect(0,0,320,1,(197,52,49))
fill_rect(0,221,320,1,(0,0,0))
try:
get_keys()
except:
fill_rect(0,0,320,1,(255,181,49))
else:
fill_rect(0,0,320,1,(197,52,49))
snake=[3,3,3,3,3]
x=154
y=115
endx=104
endy=115
u,v=3,3
length=5
applex,appley=newApple(appleC,bgC)
score,touched=0,0
while touched!=borderC and touched!=snakeC:
if keydown(KEY_LEFT) or keydown(KEY_UP) or keydown(KEY_DOWN) or keydown(KEY_RIGHT):
u=getMove(u)
if keydown(KEY_BACKSPACE):
while keydown(KEY_BACKSPACE):
sleep(0.1)
while keydown(KEY_BACKSPACE)!=True:
sleep(0.1)
while keydown(KEY_BACKSPACE):
sleep(0.1)
snake.append(u)
if x==applex and y==appley:
length=length+float(applePower)
applex,appley=newApple(appleC,bgC)
score=score+int(appleScore)
x=x+((u==3)-(u==0))*10
y=y+((u==2)-(u==1))*10
x,y=checkTeleport(x,y)
if length:
length=length-1
else:
snake.remove(snake[0])
endx=endx+((v==3)-(v==0))*10
endy=endy+((v==2)-(v==1))*10
endx,endy=checkTeleport(endx,endy)
v=snake[0]
fill_rect(endx-4,endy-4,10,10,bgC)
touched=get_pixel(x,y)
if x<0 or x>320 or y<0 or y>220:
touched=borderC
if touched!=appleC and touched!=bgC:
touched=borderC
fill_rect(x-4,y-4,10,10,snakeC)
back=lastPos(snake,x,y)
if u==3 or u==0:
fill_rect(x,y-4,2,4,(0,0,0))
fill_rect(x,y+2,2,4,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
elif u==2 or u==1:
fill_rect(x-4,y,4,2,(0,0,0))
fill_rect(x+2,y,4,2,(0,0,0))
fill_rect(back[0]-4,back[1]-4,10,10,snakeC)
sleep(float(speed))
# EPILEPSY WARNING !!!
# snakeC=(randint(0,255),randint(0,255),randint(0,255))
while snakeC==appleC or snakeC==bgC:
snakeC=(randint(0,255),randint(0,255),randint(0,255))
# beau()
if len(snake)==640:
if darkmode==1:
draw_string("You win !",120,100,'white','black')
draw_string("(You reached the max length)",20,120,'white','black')
else:
draw_string("You win !",120,100)
draw_string("(You reached the max length)",20,120)
touched=borderC
if darkmode==1:
draw_string("Score:"+str(score),10,10,'white','black')
draw_string("(OK=play again, DELETE=Menu)",10,30,'white','black')
else:
draw_string("Score:"+str(score),10,10)
draw_string("(OK=play again, DELETE=Menu)",10,30)
choice=0
while choice==0:
if keydown(KEY_OK):
choice=1
launch(darkmode,speed,applePower,appleScore)
elif keydown(KEY_BACKSPACE):
choice=2
menu()
print("Score:",score)
try:
CGEXT_Set_Margin_Color( "black" )
except:
print("fxCG Extension not supported")
menu()