PythonExtra/ports/sh/examples/numworks/NW_pacman_original.py

224 lines
8.8 KiB
Python

# PacMan par Kevin FEDYNA
# https://nsi.xyz/numapps/pac-man-en-python-numworks/
from kandinsky import fill_rect, draw_string
from ion import keydown
from math import sqrt
from random import randint
from time import monotonic
try:
from kandinsky import get_keys
color = (192, 53, 53)
except:
color = (255, 183, 52)
terrain = (262143,131841,187245,187245,131073,186285,135969,252783,249903,251823,1152,251823,249903,251823,131841,187245,147465,219051,135969,195453,131073,262143)
bits = 18
width = 320
height = 222
colors = ((0, 0, 0), (32, 48, 248), (248, 224, 8), tuple(color))
ghost_color = ((255, 184, 255), (255, 0,0), (255, 184, 82), (0, 255, 255))
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
frightened = 0
lives = 2
won = 0
lvl = 0
score = 0
chained = 0
class Entity:
def __init__(self, x, y, clr, d=0):
self.x = x
self.y = y
self.d = d
self.nd = d
self.f = 0
self.out = 0
self.color = clr
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
def espace(self,dx=-1,dy=-1):
if dx == dy:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.nd]
return not terrain[int(self.y + 5.5*dy)]>>(bits-1-int(self.x + 5.5*dx)) & 1 and ((dx != 0 and self.y%1 == 0.5) or (dy != 0 and self.x%1== 0.5))
def move(self):
global frightened, ghosts, score, chained, lives, total, won
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[self.d]
if self.espace(dx,dy):
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,colors[0])
self.x = (round(self.x + dx, 1) - 0.5) % 16.5 + 0.5
self.y = round(self.y + dy, 1)
fill_rect(int(self.x*10)+136,int(self.y*10)-3,8,8,self.color)
if self.color == colors[2]:
if pacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
pacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 10
if superpacgommes[int(self.y)] >> (bits - 1 - int(self.x)) & 1:
superpacgommes[int(self.y)] -= 1 << (bits - 1 - int(self.x))
score += 50
chained = 0
frightened = monotonic()
for g in ghosts:
if g.out:
g.color = colors[1]
g.d = (3, 2, 1, 0)[g.d]
g.f = 1
for g in range(4):
if sqrt((self.x-ghosts[g].x)**2+(self.y-ghosts[g].y)**2) < 0.6:
if ghosts[g].f:
chained += 1
total += 1
score += (1 << chained)*100
ghosts[g].f = 0
ghosts[g].color = ghost_color[g]
ghosts[g].x = 9
ghosts[g].y = 8.5
if total == 16:
score += 12000
else:
for gp in range(4):
ghosts[gp].f = 0
ghosts[gp].color = ghost_color[gp]
ghosts[gp].x = 9
ghosts[gp].y = 10.5
ghosts[gp].out = 0
self.x = 9
self.y = 16.5
self.d, self.nd = 0, 0
lives -= 1
return render()
if not won and score > 10000:
lives += 1
won = 1
px, py = int(self.x - 5.5*dx), int(self.y - 5.5*dy)
if pacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+144,py*10+5,2,2,(250, 207, 173))
if superpacgommes[py]>>(bits-1-px) & 1:
fill_rect(px*10+143,py*10+4,4,4,(250, 207, 173))
def ia(self,x,y):
if self.f:
while True:
d = randint(0,3)
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[d]
if d != (3,2,1,0)[self.d] and self.espace(dx,dy):
self.d = d
break
else:
distances = [9999 for _ in range(4)]
for i in range(4):
if i != (3,2,1,0)[self.d]:
dx, dy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[i]
if self.espace(dx,dy):
distances[i] = sqrt((self.y + dy - y)**2 + (self.x + dx - x)**2)
self.d = distances.index(min(distances))
def prebuild():
fill_rect(0,0,width,height,colors[0])
fill_rect(138, 0, 2, height, colors[3])
draw_string("PAC-MAN", 35, 10, colors[3], colors[0])
draw_string("nsi.xyz/pacman", 0, 204,colors[0], colors[3])
draw_string("Score :", 35, 40, (255,)*3, colors[0])
draw_string("Niveau :", 30, 90, (255,)*3, colors[0])
def render():
global terrain, pacgommes, superpacgommes, lives, arrivee
if lives == -1:
return 42
draw_string(str(lvl),70-5*len(str(lvl)),110,(255,)*3,colors[0])
fill_rect(0,150,138,20,colors[0])
for i in range(lives):
fill_rect(60-(lives-1)*20+i*40,150,20,20,colors[2])
for l in range(len(terrain)):
for c in range(bits):
fill_rect(c*10+140,l*10+1,10,10,colors[0])
if pacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+144,l*10+5,2,2,(250, 207, 173))
if superpacgommes[l]>>(bits-1-c) & 1:
fill_rect(c*10+143,l*10+4,4,4,(250, 207, 173))
if terrain[l]>>(bits-1-c) & 1:
for d in ((1,0),(0,1),(-1,0),(0,-1)):
if 0 <= l + d[0] <= len(terrain) - 1 and 0 <= c + d[1] <= bits - 1 and not terrain[l + d[0]]>>(bits-1-(c+d[1])) & 1:
fill_rect(c*10+140+9*(d[1]==1),l*10+1+9*(d[0]==1),1+9*(d[1]==0),1+9*(d[0]==0),colors[1])
arrivee = monotonic()
def engine():
global frightened, ghosts, pacgommes, superpacgommes, lvl, arrivee, total
while True:
pacgommes = [0,130302,9360,74898,131070,75858,126174,8208,8208,8208,8208,8208,8208,8208,130302,74898,49140,43092,126174,66690,131070,0]
superpacgommes = [0,0,65538,0,0,0,0,0,0,0,0,0,0,0,0,0,65538,0,0,0,0,0,0]
lvl += 1
total = 0
render()
pacman = Entity(9, 16.5, colors[2])
ghosts = [Entity(9, 10.5, ghost_color[i]) for i in range(4)]
while sum(pacgommes) + sum(superpacgommes):
depart = monotonic()
for i in range(4):
if keydown(i):
if i == (3,2,1,0)[pacman.d]:
pacman.d = i
pacman.nd = i
while monotonic() - depart < 0.01:
if pacman.espace():
pacman.d = pacman.nd
if pacman.move() == 42:
draw_string("GAME OVER",185,100,colors[3],colors[0])
return 69
draw_string(str(score),70-5*len(str(score)),60,(255,)*3,colors[0])
""" Fantomes """
if frightened:
if monotonic() - frightened > 6.5:
for g in ghosts:
if g.f:
g.color = (255,)*3
if monotonic() - frightened > 8.5:
frightened = 0
for g in range(4):
ghosts[g].color = ghost_color[g]
ghosts[g].f = 0
if arrivee:
if monotonic() - arrivee > 0 and not ghosts[1].out:
ghosts[1].out = 1
ghosts[1].y = 8.5
if monotonic() - arrivee > 2.5 and not ghosts[0].out:
ghosts[0].out = 1
ghosts[0].y = 8.5
if monotonic() - arrivee > 5 and not ghosts[3].out:
ghosts[3].out = 1
ghosts[3].y = 8.5
if monotonic() - arrivee > 7.5 and not ghosts[2].out:
ghosts[2].out = 1
ghosts[2].y = 8.5
fill_rect(220,101,20,10,colors[0])
arrivee = 0
pdx, pdy = ((-0.1,0),(0,-0.1),(0,0.1),(0.1,0))[pacman.d]
# Pinky
ghosts[0].ia(pacman.x + 20 * pdx, pacman.y + 20 * pdy)
ghosts[0].move()
# Inky
ghosts[3].ia(max(min(ghosts[1].x + 2*(pacman.x + 20 * pdx - ghosts[1].x), 16.5), 1.5), max(min(ghosts[1].y +2*(pacman.y + 20 * pdy - ghosts[1].y), 21.5), 1.5))
ghosts[3].move()
# Blinky
ghosts[1].ia(pacman.x, pacman.y)
ghosts[1].move()
# Clyde
if sqrt((ghosts[2].x - pacman.x)**2 + (ghosts[2].y - pacman.y)**2) > 4:
ghosts[2].ia(pacman.x, pacman.y)
else:
ghosts[2].ia(1.5, 20.5)
ghosts[2].move()
prebuild()
engine()