TeX/src/classes.c

463 lines
11 KiB
C

//---
// classes: Node classes used for mathematical notations
//---
#include <TeX/config.h>
#include <TeX/node.h>
#include <TeX/flow.h>
#include <TeX/classes.h>
#include <TeX/interface.h>
#include <TeX/defs.h>
#include <string.h>
/* Some quick macros to access parameters and their size */
#define args ((node)->args)
#define w(n) (args[n]->width)
#define h(n) (args[n]->height)
#define l(n) (args[n]->line)
//---
// Text.
// * args: 0 (can't have any)
// * flow: normal
//---
void text_layout(struct TeX_Node *node)
{
int w, h;
TeX_size((char const *)node->text, &w, &h);
node->width = w;
node->height = h;
node->line = h >> 1;
}
void text_render(struct TeX_Node const * node, int x, int y, int color)
{
TeX_text((void *)node->text, x, y, color);
}
//---
// Fractions.
// * args: 2 (<2 invalidate, >2 ignore)
// * flow: normal
//
// Graphical parameters:
//
// TEX_LAYOUT_SPACING (inherited):
// Spacing between bar and operands
// TEX_FRACTION_BAR_THICKNESS:
// Thickness (pixels) of fraction bar
// TEX_FRACTION_BAR_MARGIN:
// Additional bar length that extends beyond the operands
//
// 1
// ] TEX_LAYOUT_SPACING
// ####### ] TEX_FRACTION_BAR_THICKNESS
// ] TEX_LAYOUT_SPACING
// 2
// |_| |_|
// TEX_FRACTION_BAR_MARGIN
//---
void frac_layout(struct TeX_Node *node)
{
/* Drop the fraction if there are less than two arguments */
if(!args[1]) { node->hidden = 1; return; }
int margin = TEX_FRACTION_BAR_MARGIN;
int thickness = TEX_FRACTION_BAR_THICKNESS;
int spacing = TEX_LAYOUT_SPACING;
node->width = max(w(0), w(1)) + 2 * margin;
node->height = h(0) + h(1) + 2 * spacing + thickness;
node->line = h(0) + spacing + thickness / 2;
}
void frac_render(struct TeX_Node const * node, int x, int y, int color)
{
/* Fraction bar */
for(int i = 0; i < TEX_FRACTION_BAR_THICKNESS; i++)
{
int y0 = y + h(0) + TEX_LAYOUT_SPACING + i;
TeX_line(x, y0, x + node->width - 1, y0, color);
}
/* First argument */
TeX_flow_render(args[0],
x + ((node->width - w(0)) >> 1),
y,
color);
/* Second argument */
TeX_flow_render(args[1],
x + ((node->width - w(1)) >> 1),
y + h(0) + 2 * TEX_LAYOUT_SPACING + TEX_FRACTION_BAR_THICKNESS,
color);
}
//---
// Left and right delimiters.
// * args: 1 (<1 invalidate, >1 ignore)
// * flow: adapt width and height to contents until matching delimiter
//
// Left and right delimiters are resizable bracket-like elements used to
// parenthesize or decorate terms. They serve a special flow purpose and
// are matched together by the TeX_flow_layout() routine.
//
// Graphical parameters:
//
// TEX_LEFTRIGHT_ALIGNED:
// Forces the middle of the decoration to be aligned with the baseline
// TEX_LEFTRIGHT_SYMMETRICAL:
// Makes the size of the delimiter symmetrical around the baseline
// TEX_LEFTRIGHT_MAX_ANGLE:
// Maximum angle allowed for "<" and ">" delimiters, radians (causes
// these delimiters to grow in width if their content is tall)
//
// Default: Aligned: Aligned symmetrical:
// / x / x / x
// | - | - | -
// < y | y | y
// | --- < --- < ---
// \ z \ z | z
// |
// \.
//
// LaTeX's behavior on this is essentially centered symmetrical, but it
// seems to resize the contents to make it smoother. Not possible here.
//---
void leftright_layout(struct TeX_Node *node)
{
int width, height;
TeX_size("#", &width, &height);
/* TODO: Not the same on fxcg50 */
node->width = 3;
node->height = height;
node->line = height >> 1;
if(node->subtype == '<' || node->subtype == '>')
node->width = TEX_LEFTRIGHT_ANGLE_WIDTH;
if(node->subtype == '|')
node->width = 1;
}
void leftright_render(struct TeX_Node const * node, int x, int y, int color)
{
int h = node->height, w = node->width, l = node->line;
switch(node->subtype)
{
case '(':
TeX_pixel(x + 2, y, color);
TeX_pixel(x + 1, y + 1, color);
TeX_line(x, y + 2, x, y + h - 3, color);
TeX_pixel(x + 1, y + h - 2, color);
TeX_pixel(x + 2, y + h - 1, color);
break;
case ')':
TeX_pixel(x, y, color);
TeX_pixel(x + 1, y + 1, color);
TeX_line(x + 2, y + 2, x + 2, y + h - 3, color);
TeX_pixel(x + 1, y + h - 2, color);
TeX_pixel(x, y + h - 1, color);
break;
case '[':
TeX_pixel(x + 1, y, color);
TeX_pixel(x + 2, y, color);
TeX_line(x, y, x, y + h - 1, color);
TeX_pixel(x + 1, y + h - 1, color);
TeX_pixel(x + 2, y + h - 1, color);
break;
case ']':
TeX_pixel(x, y, color);
TeX_pixel(x + 1, y, color);
TeX_line(x + 2, y, x + 2, y + h - 1, color);
TeX_pixel(x, y + h - 1, color);
TeX_pixel(x + 1, y + h - 1, color);
break;
case '{':
TeX_pixel(x + 2, y, color);
TeX_line(x + 1, y + 1, x + 1, y + l - 1, color);
TeX_pixel(x, y + l, color);
TeX_line(x + 1, y + l + 1, x + 1, y + h - 2, color);
TeX_pixel(x + 2, y + h - 1, color);
break;
case '}':
TeX_pixel(x, y, color);
TeX_line(x + 1, y + 1, x + 1, y + l - 1, color);
TeX_pixel(x + 2, y + l, color);
TeX_line(x + 1, y + l + 1, x + 1, y + h - 2, color);
TeX_pixel(x, y + h - 1, color);
break;
case '<':
TeX_line(x, y + l, x + w - 1, y, color);
TeX_line(x, y + l, x + w - 1, y + h - 1, color);
break;
case '>':
TeX_line(x + w - 1, y + l, x, y, color);
TeX_line(x + w - 1, y + l, x, y + h - 1, color);
break;
case '|':
TeX_line(x, y, x, y + h - 1, color);
break;
}
}
//---
// Superscripts and subscripts.
// * args: 1 (<1 invalidate, >1 ignore)
// * flow: elevated or lowered to extend the previous node
//
// Superscript and subscripts are very common elements. The class itself
// does nothing but name them and render its argument. The only special
// thing about them is their behavior in a flow, which depends on the
// context and is handled by flow functions in [TeX.c].
//
// Graphical parameters:
//
// TEX_SUPERSCRIPT_DEPTH:
// Distance between bottom of superscript and top of base
// TEX_SUBSCRIPT_ELEVATION:
// Distance between top of subscript and bottom of base
//
// +-----+
// | |
// +------+ 1 | --,
// | Base | | | TEX_SUPERSCRIPT_DEPTH
// | +-----+ --'
// +------+
//
// +------+
// | +-----+ --,
// | Base | | | TEX_SUBSCRIPT_ELEVATION
// +------| 1 | --'
// | |
// +-----+
//---
void supsubscript_layout(struct TeX_Node *node)
{
/* Invalidate node if no argument is provided */
if(!args[0]) { node->hidden = 1; return; }
node->width = w(0);
node->height = h(0);
node->line = l(0);
}
void supsubscript_render(struct TeX_Node const * node, int x, int y,
int color)
{
TeX_flow_render(args[0], x, y, color);
}
//---
// Summation symbol.
// * args: 0 (ignored)
// * flow: display mode when available
//
// Summation symbols are just nodes with a constant size and function.
//---
void sum_layout(struct TeX_Node *node)
{
node->width = 9;
node->height = 9;
node->line = 4;
}
void sum_render(__attribute__((unused)) struct TeX_Node const * node, int x,
int y, int color)
{
TeX_line(x, y, x + 8, y, color);
TeX_line(x, y, x + 4, y + 4, color);
TeX_line(x, y + 8, x + 4, y + 4, color);
TeX_line(x, y + 8, x + 8, y + 8, color);
TeX_pixel(x + 8, y + 1, color);
TeX_pixel(x + 8, y + 7, color);
}
//---
// Product symbol.
// * args: 0 (ignored)
// * flow: display mode when available
//---
void prod_layout(struct TeX_Node *node)
{
node->width = 9;
node->height = 9;
node->line = 4;
}
void prod_render(__attribute__((unused)) struct TeX_Node const * node, int x,
int y, int color)
{
TeX_line(x, y, x + 8, y, color);
TeX_line(x + 1, y, x + 1, y + 8, color);
TeX_line(x + 0, y + 8, x + 2, y + 8, color);
TeX_line(x + 7, y, x + 7, y + 8, color);
TeX_line(x + 6, y + 8, x + 8, y + 8, color);
}
//---
// Integral symbol
// * args: 0 (ignored)
// * flow: default
//---
void int_layout(struct TeX_Node *node)
{
node->width = 5;
node->height = TEX_INT_HEIGHT;
node->line = TEX_INT_HEIGHT >> 1;
}
void int_render(struct TeX_Node const * node, int x, int y, int color)
{
int h = node->height;
TeX_pixel(x + 3, y, color);
TeX_pixel(x + 4, y + 1, color);
TeX_line(x + 2, y + 1, x + 2, y + h - 2, color);
TeX_pixel(x, y + h - 2, color);
TeX_pixel(x + 1, y + h - 1, color);
}
//---
// Vectors
// * args: 1 (<1 invalidate, >1 ignore)
// * flow: normal
//
// This "\vec" command is an equivalent of "\overrightarrow" in LaTeX, it
// covers its argument and extends.
//
// Graphical parameters:
//
// TEX_VEC_ARROW_LENGTH:
// Number of pixels that extend diagonally from the tip of the arrow.
// TEX_VEC_SPACING:
// Number of pixels of spacing between argument and vector
// TEX_VEC_MARGIN:
// Horizontal margin around the argument.
//
// ------> ] related to TEX_VEC_ARROW_LENGTH
// ] TEX_VEC_SPACING
// 1
// |_| |_|
// TEX_VEC_MARGIN
//---
void vec_layout(struct TeX_Node *node)
{
int arrow_height = 2 * TEX_VEC_ARROW_LENGTH + 1;
node->width = w(0) + 2 * TEX_VEC_MARGIN;
node->height = h(0) + TEX_VEC_SPACING + arrow_height;
node->line = l(0) + TEX_VEC_SPACING + arrow_height;
}
void vec_render(struct TeX_Node const * node, int x, int y, int color)
{
int length = TEX_VEC_ARROW_LENGTH;
int arrow_height = 2 * length + 1;
int w = node->width;
/* Draw arrow */
TeX_line(x, y + length, x + w - 1, y + length, color);
TeX_line(x + w - 1, y + length, x + w - 1 - length, y, color);
TeX_line(x + w - 1, y + length, x + w - 1 - length, y + 2 * length,
color);
/* First argument */
TeX_flow_render(args[0],
x + TEX_VEC_MARGIN,
y + TEX_VEC_SPACING + arrow_height,
color);
}
//---
// Limit notation
// * args: 0 (ignored)
// * flow: display mode when available
//---
void lim_layout(struct TeX_Node *node)
{
int w, h;
TeX_size("lim", &w, &h);
node->width = w;
node->height = h;
node->line = h >> 1;
}
void lim_render(__attribute__((unused)) struct TeX_Node const * node, int x,
int y, int color)
{
TeX_text("lim", x, y, color);
}
//---
// The class table and lookup functions
//---
static struct TeX_Class const class_table[] = {
/* Text has ID 0 */
{ "\\text", text_layout, text_render },
/* Fractions */
{ "frac", frac_layout, frac_render },
/* Size-aware opening and closing elements */
{ "left", leftright_layout, leftright_render },
{ "right", leftright_layout, leftright_render },
/* Superscripts and subscripts */
{ "\\sup", supsubscript_layout, supsubscript_render },
{ "\\sub", supsubscript_layout, supsubscript_render },
/* Large operator symbols, integral */
{ "sum", sum_layout, sum_render },
{ "prod", prod_layout, prod_render },
{ "int", int_layout, int_render },
/* Vectors, limits */
{ "vec", vec_layout, vec_render },
{ "lim", lim_layout, lim_render },
/* NULL terminator */
{ NULL },
};
/* TeX_class_find(): Find a class using a command name */
int TeX_class_find(char const *name)
{
/* TODO: Do a binary search instead of a linear one */
for(int i = 1; class_table[i].name; i++)
{
if(!strcmp(class_table[i].name, name)) return i;
}
return -1;
}
/* TeX_class_of(): Get the class pointer of a node */
struct TeX_Class const *TeX_class_of(struct TeX_Node const * node)
{
return &class_table[node->type];
}