addin: add-in template
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# Build files
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/build-fx
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/build-cg
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/build-cg-push
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/*.g1a
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/*.g3a
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# Python bytecode
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__pycache__/
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# Common IDE files
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*.sublime-project
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*.sublime-workspace
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.vscode
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(MyAddin)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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set(SOURCES
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src/main.c
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# ...
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)
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set(ASSETS
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# ...
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)
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set(ASSETS_fx
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# ...
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)
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set(ASSETS_cg
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
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target_link_libraries(myaddin Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET myaddin OUTPUT "FXVirtMo.g1a"
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NAME "FXVirtMo" ICON assets-fx/icon.png)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET myaddin OUTPUT "CGVirtMo.g3a"
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NAME "Virtual Monitor" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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#include <gint/display.h>
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#include <gint/keyboard.h>
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int main(void)
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{
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dclear(C_WHITE);
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dtext(1, 1, C_BLACK, "Sample fxSDK add-in.");
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dupdate();
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getkey();
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return 1;
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}
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