fx92-interpreter/drawing.py

143 lines
3.9 KiB
Python

# fx-92 Scientifique Collège+ language interpreter: On-screen drawing
from sdl2 import *
class Window:
"""
An SDL window with pixel scaling.
"""
BLACK = (0, 0, 0, 255)
WHITE = (255, 255, 255, 255)
def __init__(self, width, height, scale, quiet=False):
self.width = width
self.height = height
self.scale = scale
self.quiet = quiet
def __enter__(self):
"""
Enter window context: allocate and create a window.
"""
if SDL_WasInit(SDL_INIT_VIDEO):
raise Exception("Cannot create two windows")
if SDL_Init(SDL_INIT_VIDEO) < 0:
raise Exception("Failed to initialize SDL")
# Create the window
mode = SDL_WINDOW_HIDDEN if self.quiet else SDL_WINDOW_SHOWN
self.w = SDL_CreateWindow("fx-92 Scientifique Collège+".encode(),
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
self.width*self.scale, self.height*self.scale, mode)
if self.w is None:
raise Exception("Failed to create window")
# Create the renderer
self.r = SDL_CreateRenderer(self.w, -1, SDL_RENDERER_ACCELERATED)
if self.r is None:
SDL_DestroyWindow(self.w)
raise Exception("Failed to create renderer")
# Create the base texture where things will be rendered at scale 1
self.t = SDL_CreateTexture(self.r, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, self.width, self.height)
if self.t is None:
SDL_DestroyRenderer(r)
SDL_DestroyWindow(w)
raise Exception("Failed to create texture")
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, b'0')
SDL_SetRenderTarget(self.r, self.t)
self.clear(self.WHITE)
self.update()
return self
def __exit__(self, *args):
"""
Exit context: close and destroy window.
"""
if self.t is not None:
SDL_SetRenderTarget(self.r, None)
SDL_DestroyTexture(self.t)
if self.r is not None:
SDL_DestroyRenderer(self.r)
if self.w is not None:
SDL_DestroyWindow(self.w)
SDL_Quit()
def clear(self, color):
"""Clear screen in a uniform color."""
SDL_SetRenderDrawColor(self.r, *color)
SDL_RenderClear(self.r)
def line(self, x1, y1, x2, y2, color):
"""Draw a straight line."""
SDL_SetRenderDrawColor(self.r, *color)
# Bresenham line drawing algorithm
sgn = lambda x: -1 if x < 0 else (1 if x > 0 else 0)
x, y = x1, y1
dx, dy = x2 - x1, y2 - y1
sx, sy = sgn(dx), sgn(dy)
dx, dy = abs(dx), abs(dy)
cumul = 0
SDL_RenderDrawPoint(self.r, x, y)
if dx >= dy:
cumul = dx // 2
for i in range(dx):
x += sx
cumul += dy
if cumul > dx:
cumul -= dx
y += sy
SDL_RenderDrawPoint(self.r, x, y)
else:
cumul = dy // 2
for i in range(dy):
y += sy
cumul += dx
if cumul > dy:
cumul -= dy
x += sx
SDL_RenderDrawPoint(self.r, x, y)
def wait(self):
"""Wait for the window to be closed."""
if self.quiet:
return
event = SDL_Event()
while 1:
SDL_WaitEvent(event)
if event.type == SDL_QUIT:
break
def update(self):
"""Push window contents on-screen."""
# Target the window with scaling
SDL_SetRenderTarget(self.r, None)
SDL_RenderSetScale(self.r, self.scale, self.scale)
# Push that to the screen
SDL_RenderCopy(self.r, self.t, None, None)
SDL_RenderPresent(self.r)
# Go back to the texture
SDL_SetRenderTarget(self.r, self.t)
SDL_RenderSetScale(self.r, 1, 1)