Partially translated README to Simplified Chinese

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# fxSDK
*Planète Casio 上的一个帖子:[fxSDK 是另外一套开发计算器程序的工具链(法语帖子)](https://www.planet-casio.com/Fr/forums/topic13164-last-fxsdk-un-sdk-alternatif-pour-ecrire-des-add-ins.html)*
fxSDK 是一套开发卡西欧图形计算器里的程序的工具,里面提供了命令行工具、构建系统以及一个跨平台编译器,用来开发程序以及库。这套工具需要和 [gint 内核](/Lephenixnoir/gint) 一起使用,因为这个内核提供的运行时非常之厉害。
这个仓库只提供了 SDK 的命令行工具。如果想要构建程序,需要一些其他的组件,比如[跨平台编译器](/Lephenixnoir/sh-elf-gcc)还有 [gint 内核](/Lephenixnoir/gint)。更多信息请移步至[如何安装]()。
fxSDK 以 [MIT 协议](LICENSE)发布。
## 支持的机型及其兼容性
**计算器**
fxSDK或者说 gint支持卡西欧 fx-9860G 系列几乎所有的型号,包括:
* ![](https://www.planet-casio.com/images/icones/calc/g85.png)部分支持基于SH3 的 fx-9860G、fx-9860G SD、以及类似运行 1.xx 版本操作系统的型号,还有 fx-9860G SDK 里的模拟器。
* ![](https://www.planet-casio.com/images/icones/calc/g95.png) 基于 SH3 的 fx-9750G、fx-9860G II、fx-9860G II SD以及类似运行 2.xx 版本操作系统的型号。
* ![](https://www.planet-casio.com/images/icones/calc/g75+.png) 所有基于 SH4 且运行操作系统 2.xx 的型号,包括 fx-9750G II 与 SH4 的 fx-9860G II。
* ![](https://www.planet-casio.com/images/icones/calc/g35+e2.png) fx-9750G III 与 fx-9860G III。
也支持卡西欧 fx-CG 系列的计算器:
* ![](https://www.planet-casio.com/images/icones/calc/cg20.png) 经典款 fx-CG 10/20。
* ![](https://www.planet-casio.com/images/icones/calc/g90+e.png) fx-CG 50。
**操作系统**
* Linux 有官方支持。只要装好了依赖,任何的发行版都可以运行。
* macOS 由于缺少测试,需要进行一些小小的调整才可以运行。
* Windows 因为有 WSLLinux 子系统),所以也有官方支持。然而 Windows 本身并不受支持,但如果您想的话可以尝试贡献。
**编程语言**
* C 语言:支持最新版 GCC目前是 C11 或者 C2X。标准库 [fxlibc](https://gitea.planet-casio.com/Vhex-Kernel-Core/fxlibc/) 是我们自行构建的,大致遵循 C99。使用其他的标准库也是可以的。
* C++:支持最新版 GCC目前是 C++20 或者 C++23。标准库 [libstdc++](https://gcc.gnu.org/onlinedocs/libstdc++/) 也是最新的。
* 汇编语言:卡西欧计算器的处理器为 SuperH 架构,其中数 SH4AL-DSP 最多。二进制工具里面提供的汇编器可供使用。
* 还想要其他的语言?只要能编译到 C 就行,比如 [fxtran for Fortran](https://www.planet-casio.com/Fr/forums/topic17064-1-fxtran-codez-en-fortran-pour-votre-casio.html)。其他的 GCC 支持的前端语言也可以,比如 [the D compiler builds](https://www.planet-casio.com/Fr/forums/topic17037-last-omegafail-dlang-et-gint.html)。对于那些基于 LLVM 的语言(比如 Rust不在考虑范围内因为 LLVM 没有 SuperH 后端。
**构建系统**
fxSDK 主要使用 CMake 来构建程序和库。有个老的 Makefile 模板仍然可以用,而且命令行工具仍有官方支持,但是在更新的时候就得手动修改您自己的构建系统了。
## 如何安装
The following options are all for installing the entire fxSDK including the cross-compiler, libraries, etc. not just this repository.
**方法一:使用 GiteaPC新手推荐虽然现在不叫这个了**
[GiteaPC](https://gitea.planet-casio.com/Lephenixnoir/GiteaPC) is a package-manager-like set of scripts to clone, build and install repositories from Planète Casio's Gitea forge. It automates basically the entire process, and is the recommended way to get the fxSDK up and running. See the instructions on the repository's README.
**方法二:在 Arch Linux 发行版里使用 AUR**
[Dark Storm](https://www.planet-casio.com/Fr/compte/voir_profil.php?membre=Dark%20Storm) maintains a package repository for Arch called [MiddleArch](https://www.planet-casio.com/Fr/forums/topic16790-1-middlearch-un-depot-communautaire.html) which includes consistently up-to-date versions of the fxSDK.
**方法三:手动构建(如果您是专家)**
You can build the fxSDK and its tools manually by following the instructions in each README file. Please refer to the GiteaPC tutorial for a list of what to install in what order. As a warning: there is quite a lot of stuff (SDK tools, the cross-compiler, a libm, a libc, the libstdc++, the kernel, user libraries and then some) so expect to spend some time installing and updating everything.
## 命令行工具
When developing add-ins with the fxSDK, you mainly interact with command-line tools and the fxSDK's build system. Let's first have a look at the command-line tools. You can get the command-line help for any tool by invoking it without arguments, eg `fxsdk` or `fxgxa`.
*Note: A tool called `fxos` used to live here and has now moved to [its own repository](/Lephenixnoir/fxos).*
使用 `fxsdk` 来**管理项目**
Use the `fxsdk` command to manage projects. You can create an empty add-in project with `fxsdk new` and a name for a new folder:
```
% fxsdk new MyAddin
Created a new project MyAddin (build system: CMake).
Type 'fxsdk build-fx' or 'fxsdk build-cg' to compile the program.
```
From that folder, you can build the add-in with the `fxsdk build-*` commands:
```bash
# Build the add-in for fx-98600G-series calculators (.g1a):
% fxsdk build-fx
# Build the add-in for fx-CG-series calculators (.g3a):
% fxsdk build-cg
```
You can then send the add-in through your preferred method. Some shortcuts are provided:
* `fxsdk send-fx` will send the g1a file with [p7](https://gitea.planet-casio.com/cake/p7utils) (which is like FA-124/xfer9860) if it's installed. This works for every fx-9860G-series models except the fx-975G0G III and fx-9860G III.
* `fxsdk send-cg` will send the g3a file with fxlink using UDisks2, replicating the process of copying with the file manager. See below for details about fxlink.
The command `fxsdk path` reports the folders in which the important files of the SDK (mainly the cross-compiler) are located.
使用 `fxgxa` 来**生成 G1A 和 G3A 文件**
`fxgxa` is a versatile g1a/g3a file editor that creates, edits and dumps the header of add-ins files. The build system calls it as part of `fxsdk build-*` so you only need to use it directly when you want to inspect existing add-ins.
It supports using and dumping PNG icons of any formats, validating header checksums, repairing broken headers and dumping add-in details. Here are the main commands:
* `fxgxa --g1a|--g3a`: Generate g1a/g3a files
* `fxgxa -e`: Edit g1a/g3a files
* `fxgxa -d`: Dump metadata, checksum, and icon
* `fxgxa -r`: Repair control bytes and checksums for broken files
* `fxgxa -x`: Extract icons into PNG files
`fxgxa` has an alias, `fxg1a`, for compatibility with fxSDK up to 2.7 for which there was no g3a file editor in the fxSDK.
使用 `fxconv` 来**转换素材格式**
`fxconv` is a programmable asset converter that converts images, fonts and other common asset types into data structures usable directly in add-ins. The built-in formats include gint images and fonts, [libimg](/Lephenixnoir/libimg) images, and binary blobs.
Projects can extend the support to custom types for maps, dialogs, GUI descriptions, or other application-specific assets. Extensions to `fxconv` are implemented in Python within the project.
`fxconv` is tightly integrated into the build system. Normally you declare assets in a `CMakeLists.txt` file, set their parameters in an `fxconv-metadata.txt` file, and then let the build system do the magic.
TODO: Link to gint tutorials or better explain how to use fxconv.
使用 `fxlink` 来**进行 USB 通信**
`fxlink` is a USB communication tool that can be used to send files to calculators as well as to communicate with gint's USB driver from an add-in. The tool is still it its early stages but already offers two useful features.
Note: `fxlink` does not work within WSL machines on Windows, see [this bug](https://github.com/Microsoft/WSL/issues/2195).
The first feature is interactive communication with add-ins using libusb. This allows add-ins to send text, screenshots, and video captures of their output to a computer in real-time.
The second feature is sending files to fx-CG and G-III calculators (the ones that behave like USB drives) using UDisks2. `fxlink` can mount the calculators, copy files and unmount them from the command-line without root access.
## 构建系统
**使用 CMake**
The official build system is CMake since fxSDK 2.3. When creating a new project, a default `CMakeLists.txt` is generated. There are few deviations from standard CMake practices; refer to a CMake tutorial for general explanations (there is [an fxSDK-specific one in French on Planète Casio](https://www.planet-casio.com/Fr/forums/topic16647-1-tutoriel-compiler-des-add-ins-avec-cmake-fxsdk.html)). The differences are explained below.
Because we are using a cross-compiler, we can't just call `cmake` to configure the project; extra parameters are needed. The `fxsdk build-*` commands call CMake for you with the correct parameters.
The fxSDK provides [a couple of modules](fxsdk/cmake), including:
* [`FX9860G.cmake`](fxsdk/cmake/FX9860G.cmake) and [`FXCG50.cmake`](fxsdk/cmake/FXCG50.cmake) that are loaded automatically by `fxsdk build-fx` and `fxsdk build-cg` respectively. These are one of the reasons why we don't call `cmake` directly. Anything defined here is available to your `CMakeLists.txt`, which includes a number of variables called `FXSDK_*` to give you information on the target and install.
* [`Fxconv.cmake`](fxsdk/cmake/Fxconv.cmake) which provides functions to use fxconv. `fxconv_declare_assets(... WITH_METADATA)` will mark source files as assets to be converted with fxconv, and `fxconv_declare_converters(...)` declares Python modules containing custom conversion functions.
* [`GenerateG1A.cmake`](fxsdk/cmake/GenerateG1A.cmake) and [`GenerateG3A.cmake`](fxsdk/cmake/GenerateG3A.cmake) wrap `fxgxa` and allow you to generate g1a/g3a files for the add-in. The default `CMakeLists.txt` shows how to use them.
* [`FindSimpleLibrary.cmake`](fxsdk/cmake/FindSimpleLibrary.cmake) and [`GitVersionNumber.cmake`](fxsdk/cmake/GitVersionNumber.cmake) are general utilities for libraries. See the [Lephenixnoir/Template-gint-library](https://gitea.planet-casio.com/Lephenixnoir/Template-gint-library) repository for an example of building a library with the fxSDK.
**只使用 Makefile**
The original Makefile used to build add-ins is still available. A Makefile-based project can be created with the `--makefile` option of `fxsdk new`. However that Makefile is rarely tested thus occasionally out-of-date, and in general requires you to maintain it through fxSDK updates. It is only advised to use it if you're experienced with make.
## 手动构建
The following instructions are part of the manual install process for the fxSDK. You should install this repository first. If you previously had an fxSDK setup, cross-compiler, etc. then you should probably remove them before installing the new one to avoid interference.
这个仓库的依赖:
* CMake
* libpng ≥ 1.6
* Python ≥ 3.73.6 有可能也可以)
* Python 3 的 Pillow 库
* libusb 1.0
* UDisks2 库(在构建工具链的时候如果没用就不用)
When configuring, you should set an install prefix that you have write access to. I suggest `$HOME/.local`. Note that the cross-compiler *must* be later installed in the path printed by `fxsdk path sysroot`, which is within said prefix.
* Use `-DCMAKE_INSTALL_PREFIX=...` to change the install folder;
* Use `-DFXLINK_DISABLE_UDISKS2=1` to disable UDisks2 support in `fxlink`, if you don't have UDisks2 or you're using WSL.
```bash
% cmake -B build [OPTIONS...]
% make -C build
% make -C build install
```
You can then proceed to install the cross-compiler. If in doubt about the order in which you need to install repositories, refer to the [GiteaPC README](https://gitea.planet-casio.com/Lephenixnoir/GiteaPC) or check the `giteapc.make` files of each repository, where dependencies are listed.