gint/src/gray/gline.c

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#include <gint/gray.h>
#include <gint/defs/util.h>
#include <display/common.h>
/* gline(): Bresenham line drawing algorithm
Remotely adapted from MonochromeLib code by Pierre "PerriotLL" Le Gall.
Relies on grect() for optimized situations.
@x1 @y1 @x2 @y2 Coordinates of endpoints of line (included)
@color Any color */
void gline(int x1, int y1, int x2, int y2, color_t color)
{
/* Trivial optimizations */
if(x1 == x2 || y1 == y2)
{
grect(x1, y1, x2, y2, color);
return;
}
/* Brensenham line drawing algorithm */
int i, x = x1, y = y1, cumul;
int dx = x2 - x1, dy = y2 - y1;
int sx = sgn(dx), sy = sgn(dy);
dx = abs(dx), dy = abs(dy);
gpixel(x1, y1, color);
if(dx >= dy)
{
/* Start with a non-zero cumul to even the overdue between the
two ends of the line (for more regularity) */
cumul = dx >> 1;
for(i = 1; i < dx; i++)
{
x += sx;
cumul += dy;
if(cumul > dx) cumul -= dx, y += sy;
gpixel(x, y, color);
}
}
else
{
cumul = dy >> 1;
for(i = 1; i < dy; i++)
{
y += sy;
cumul += dx;
if(cumul > dy) cumul -= dy, x += sx;
gpixel(x, y, color);
}
}
gpixel(x2, y2, color);
}