bopti: add gray support for all four profiles

This change finally introduces gray image rendering with bopti. This
is the final iteration of bopti v2 and certainly the fastest so far.
All four profiles are supported, without change to the format.
This commit is contained in:
lephe 2019-07-27 19:51:53 -04:00
parent 1906329552
commit 1cf5bf514a
9 changed files with 408 additions and 52 deletions

View File

@ -27,9 +27,11 @@ void masks(int x1, int x2, uint32_t *masks);
/* bopti_render_clip() - render a bopti image with clipping
@x @y Location of the top-left corner
@img Image encoded by [fxconv]
@left @top @w @h Bounding box to render */
@left @top @w @h Bounding box to render
@v1 @v2 VRAMs
@bopti_asm Rendering function */
void bopti_render_clip(int x, int y, image_t const *img, int left, int top,
int w, int h);
int w, int h, uint32_t *v1, uint32_t *v2, void *bopti_asm);
/* bopti_render_noclip() - render a bopti image without clipping
This function is only ever slightly faster than bopti_render_clip(),
@ -39,8 +41,10 @@ void bopti_render_clip(int x, int y, image_t const *img, int left, int top,
@x @y Location of the top-left corner
@img Image encoded by [fxconv]
@left @top @w @h Bounding box to render */
@left @top @w @h Bounding box to render
@v1 @v2 VRAMs
@bopti_asm Rendering function */
void bopti_render_noclip(int x, int y, image_t const *img, int left, int top,
int w, int h);
int w, int h, uint32_t *v1, uint32_t *v2, void *bopti_asm);
#endif /* DISPLAY_FX */

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@ -91,6 +91,9 @@ void dimage(int x, int y, image_t const *image);
/* Option values for dsubimage() */
enum {
/* No option */
DIMAGE_NONE = 0x00,
/* Disable clipping, ie. adjustments to the specified subrectangle and
screen location such that any part that overflows from the image or
the screen is ignored. Slightly faster. */
@ -104,7 +107,8 @@ enum {
@x @y Coordinates on screen of the rendered subrectangle
@image Pointer to image encoded with [fxconv]
@left @top Top-left coordinates of the subrectangle within [image]
@width @height Subrectangle dimensions */
@width @height Subrectangle dimensions
@flags OR-combination of DIMAGE_* flags */
void dsubimage(int x, int y, image_t const *image, int left, int top,
int width, int height, int flags);

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@ -68,6 +68,7 @@ void gray_stop(void);
LIGHT DARK BLINKING STRIPES COLORS
--------------------------------------------------
869 1097 medium some excellent
869 1311 medium none good [default]
937 1425 medium none good
--------------------------------------------------
@ -143,6 +144,28 @@ void gline(int x1, int y1, int x2, int y2, color_t color);
@bg Background, same colors as fg */
void gtext(int x, int y, const char *str, int fg, int bg);
//---
// Image rendering
//---
/* gimage(): Render a full image
This function is exactly like dimage(), but it draws gray image instead.
@x @y Coordinates of the top-left corner of the image
@image Pointer to gray image encoded with [fxconv] */
void gimage(int x, int y, image_t const *image);
/* gsubimage(): Render a section of an image
Like dsubimage() for gray images. Same options apply.
@x @y Coordinates on screen of the rendered subrectangle
@image Pointer to image encoded with [fxconv]
@left @top Top-left coordinates of the subrectangle within [image]
@width @height Subrectangle dimensions
@flags OR-combination of DIMAGE_* flags */
void gsubimage(int x, int y, image_t const *image, int left, int top,
int width, int height, int flags);
//---
// VRAM management
//---

40
src/gray/gimage.c Normal file
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@ -0,0 +1,40 @@
#include <gint/gray.h>
#include <display/fx.h>
#include "../render-fx/bopti-asm.h"
/* List of rendering functions */
static void *bopti_asm[] = {
bopti_gasm_mono,
bopti_gasm_mono_alpha,
bopti_gasm_gray,
bopti_gasm_gray_alpha,
};
/* gimage(): Render a full image */
void gimage(int x, int y, image_t const *img)
{
uint32_t *light, *dark;
gvram(&light, &dark);
bopti_render_clip(x, y, img, 0, 0, img->width, img->height, light,
dark, bopti_asm[img->profile]);
}
/* gsubimage(): Render a section of an image */
void gsubimage(int x, int y, image_t const *img, int left, int top,
int width, int height, int flags)
{
uint32_t *light, *dark;
gvram(&light, &dark);
if(flags & DIMAGE_NOCLIP)
{
bopti_render_noclip(x, y, img, left, top, width, height,
light, dark, bopti_asm[img->profile]);
}
else
{
bopti_render_clip(x, y, img, left, top, width, height,
light, dark, bopti_asm[img->profile]);
}
}

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@ -0,0 +1,287 @@
.global _bopti_gasm_mono
.global _bopti_gasm_mono_alpha
.global _bopti_gasm_gray
.global _bopti_gasm_gray_alpha
# REGISTER ALLOCATION
# r0: layer_1 (left)
# r1: layer_1 (right)
# r2: layer pointer and temp
# r3: mask pointer and temp
# --
# r4: vram light (left)
# r5: vram light (right)
# r6: vram dark (left)
# r7: vram dark (right)
# --
# @r15: layer pointer
# @(4,r15): mask pointer
# @(8,r15): -(x&31)
# @(12,r15): destination
_bopti_gasm_mono:
# Read the data longword and update the layer address
mov.l @r15, r2
mov.l @r2, r3
mov.l @r3+, r0
mov.l r3, @r2
mov r0, r1
# Shift it
mov.l @(8, r15), r2
shld r2, r0
add #32, r2
shld r2, r1
# Clear target VRAM and unwanted image data
mov.l @(4, r15), r3
mov.l @r3, r2
and r2, r0
not r2, r2
and r2, r4
and r2, r6
mov.l @(4, r3), r2
and r2, r1
not r2, r2
and r2, r5
and r2, r7
# Join everything and return
or r0, r4
or r1, r5
or r0, r6
or r1, r7
mov.l @(12, r15), r2
mov.l r4, @r2
mov.l r5, @(4, r2)
mov.l r6, @(8, r2)
rts
mov.l r7, @(12, r2)
# REGISTER ALLOCATION
# r0: layer_1 (left)
# r1: layer_1 (right)
# r2: layer_2 (left)
# r3: layer_2 (right)
# --
# r4: vram light (left)
# r5: vram light (right)
# r6: vram dark (left)
# r7: vram dark (right)
# --
# r8: layer pointer and temp
# r9: mask pointer and temp
# --
# @(8,r15): layer pointer
# @(12,r15): mask pointer
# @(16,r15): -(x&31)
# @(20,r15): destination
_bopti_gasm_mono_alpha:
mov.l r8, @-r15
mov.l r9, @-r15
# Read data longwords
mov.l @(8, r15), r8
mov.l @r8, r9
mov.l @r9+, r0
mov.l @r9+, r2
mov.l r9, @r8
mov r0, r1
mov r2, r3
# Shift all layer data
mov.l @(16, r15), r8
shld r8, r0
shld r8, r2
add #32, r8
shld r8, r1
shld r8, r3
# Apply masks on image data
mov.l @(12, r15), r9
mov.l @r9, r8
and r8, r0
and r8, r2
mov.l @(4, r9), r8
and r8, r1
and r8, r3
# Render and leave
not r0, r0
not r1, r1
and r0, r4
and r1, r5
and r0, r6
and r1, r7
or r2, r4
or r3, r5
or r2, r6
or r3, r7
mov.l @(20, r15), r8
mov.l r4, @r8
mov.l r5, @(4, r8)
mov.l r6, @(8, r8)
mov.l r7, @(12, r8)
mov.l @r15+, r9
rts
mov.l @r15+, r8
# REGISTER ALLOCATION
# r0: layer_1 (left)
# r1: layer_1 (right)
# r2: layer_2 (left)
# r3: layer_2 (right)
# --
# r4: vram light (left)
# r5: vram light (right)
# r6: vram dark (left)
# r7: vram dark (right)
# --
# r8: layer pointer (also +- x&31)
# r9: mask pointer (also layer)
# --
# @(8,r15): layer pointer
# @(12,r15): mask pointer
# @(16,r15): -(x&31)
# @(20,r15): destination
_bopti_gasm_gray:
mov.l r8, @-r15
mov.l r9, @-r15
# Read data longwords and update the layer address pointer
mov.l @(8, r15), r8
mov.l @r8, r9
mov.l @r9+, r0
mov.l @r9+, r2
mov.l r9, @r8
mov r0, r1
mov r2, r3
# Shift all layer data
mov.l @(16, r15), r8
shld r8, r0
shld r8, r2
add #32, r8
shld r8, r1
shld r8, r3
# On the left side, clear the VRAM which is about to be rewritten using
# the left mask, and also clear unwanted image data
mov.l @(12, r15), r9
mov.l @r9, r8
and r8, r0
and r8, r2
not r8, r8
and r8, r4
and r8, r6
# Same on the right side
mov.l @(4, r9), r8
and r8, r1
and r8, r3
not r8, r8
and r8, r5
and r8, r7
# Render these together and store the result
or r0, r4
or r1, r5
or r2, r6
or r3, r7
mov.l @(20, r15), r8
mov.l r4, @r8
mov.l r5, @(4, r8)
mov.l r6, @(8, r8)
mov.l r7, @(12, r8)
mov.l @r15+, r9
rts
mov.l @r15+, r8
# REGISTER ALLOCATION
# r0: layer_1 (left)
# r1: layer_1 (right)
# r2: layer_2 (left)
# r3: layer_2 (right)
# --
# r4: vram light (left)
# r5: vram light (right)
# r6: vram dark (left)
# r7: vram dark (right)
# --
# r8: layer pointer (also +- x&31)
# r9: mask pointer (also layer)
# r10: layer_3 (left)
# r11: layer_3 (right)
# --
# @(16,r15): layer pointer
# @(20,r15): mask pointer
# @(24,r15): -(x&31)
# @(28,r15): destination
.align 4
_bopti_gasm_gray_alpha:
mov.l r8, @-r15
mov.l r9, @-r15
mov.l r10, @-r15
mov.l r11, @-r15
# Load layer data
mov.l @(16, r15), r8
mov.l @r8, r9
mov.l @r9+, r0
mov.l @r9+, r2
mov r0, r1
mov.l @r9+, r10
mov r2, r3
mov.l r9, @r8
mov r10, r11
# Shift layer data
mov.l @(24, r15), r8
shld r8, r0
shld r8, r2
shld r8, r10
add #32, r8
shld r8, r1
shld r8, r3
shld r8, r11
# Clear unwanted layer bits
mov.l @(20, r15), r9
mov.l @r9, r8
and r8, r0
and r8, r2
and r8, r10
mov.l @(4, r9), r8
and r8, r1
and r8, r3
and r8, r11
# Blit everything
not r0, r0
and r0, r4
and r0, r6
not r1, r1
and r1, r5
and r1, r7
or r2, r4
or r3, r5
or r10, r6
or r11, r7
# Store results and leave
mov.l @(28, r15), r8
mov.l r4, @r8
mov.l r5, @(4, r8)
mov.l r6, @(8, r8)
mov.l r7, @(12, r8)
mov.l @r15+, r11
mov.l @r15+, r10
mov.l @r15+, r9
rts
mov.l @r15+, r8

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@ -20,9 +20,10 @@ typedef struct {
} quadr_t;
/* Signature of mono rendering functions */
typedef pair_t asm_mono_t(pair_t p, void **layer, uint32_t *masks, int x);
typedef pair_t asm_mono_t(pair_t p, void **layer, uint32_t *masks, int x);
/* Signature of gray rendering functions */
typedef quadr_t asm_gray_t(quadr_t q, void **layer, uint32_t *masks, int x);
typedef void asm_gray_t(quadr_t q, void **layer, uint32_t *masks, int x,
quadr_t *ret);
/* Each of the following rendering functions:
1. Takes VRAM data for two longword positions of the screen.
@ -36,9 +37,14 @@ typedef quadr_t asm_gray_t(quadr_t q, void **layer, uint32_t *masks, int x);
extern asm_mono_t bopti_asm_mono;
/* bopti_asm_mono_alpha(): Rendering function for the "mono alpha" profile */
extern asm_mono_t bopti_asm_mono_alpha;
/* bopti_gasm_mono(): "mono" profile on gray VRAMs */
extern asm_gray_t bopti_gasm_mono;
/* bopti_gasm_mono_alpha(): "mono alpha" profile on gray VRAMs */
extern asm_gray_t bopti_gasm_mono_alpha;
/* bopti_asm_gray(): Rendering function for the "gray" profile */
extern asm_gray_t bopti_asm_gray;
extern asm_gray_t bopti_gasm_gray;
/* bpoti_asm_gray_alpha(): Rendering function for the "gray alpha" profile */
extern asm_gray_t bopti_asm_gray_alpha;
extern asm_gray_t bopti_gasm_gray_alpha;
#endif /* GINT_RENDERFX_BOPTIASM */

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@ -1,8 +1,6 @@
.global _bopti_asm_mono
.global _bopti_asm_mono_alpha
.global _bopti_asm_gray
.global _bopti_asm_gray_alpha
# REGISTER ALLOCATION:
# r0: layer (left)
@ -54,12 +52,11 @@ _bopti_asm_mono:
# r4: vram (left)
# r5: vram (right)
# r6: layer pointer; f(x&31); mask (left); mask (right)
# r7: masks pointer
# r7: mask pointer
# --
# @r15: -(x&31)
_bopti_asm_mono_alpha:
# Read data longwords and update the layer address pointer
mov.l @r6, r2
mov.l @r2+, r0
@ -94,17 +91,3 @@ _bopti_asm_mono_alpha:
or r2, r0
rts
or r3, r1
# REGISTER ALLOCATION
# TODO: _bopti_asm_gray
_bopti_asm_gray:
rts
nop
# REGISTER ALLOCATION
# TODO: _bopti_asm_gray_alpha
_bopti_asm_gray_alpha:
rts
nop

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@ -1,4 +1,3 @@
#define GINT_NEED_VRAM
#include <gint/defs/types.h>
#include <gint/display.h>
#include <display/fx.h>
@ -21,14 +20,6 @@ struct rbox
int top, bottom;
};
/* List of rendering functions */
void *bopti_asm[4] = {
bopti_asm_mono, /* asm_mono_t */
bopti_asm_mono_alpha, /* asm_mono_t */
bopti_asm_gray, /* asm_gray_t */
bopti_asm_gray_alpha, /* asm_gray_t */
};
/* struct command: A rendering command
Includes many computed parameters and handy information. Read-only. */
struct command
@ -55,6 +46,10 @@ struct command
/* Ignored elements between two rendered grid columns */
int data_stride;
/* Whether the image should be drawn on gray mode (this may be 1 even
for images of the mono and mono_alpha profiles) */
int gray;
/* Assembly function, prototype depends on image type */
union {
void *asm_void;
@ -63,7 +58,7 @@ struct command
};
};
void bopti_grid(void **layer, int rows, int gray, struct command *c)
void bopti_grid(void **layer, int rows, struct command *c)
{
/* Pointers to vram data */
uint32_t *v1 = c->v1, *v2 = c->v2;
@ -77,7 +72,7 @@ void bopti_grid(void **layer, int rows, int gray, struct command *c)
quadr_t q, qret = { 0 };
/* Monochrome version */
if(!gray) while(rows--)
if(!c->gray) while(rows--)
{
p.r = pret.r = v1[offset & 0xff];
@ -127,7 +122,7 @@ void bopti_grid(void **layer, int rows, int gray, struct command *c)
q.l2 = (c->x) ? qret.r2 : q.r2;
q.r2 = v2[(offset + 1) & 0xff];
qret = c->asm_gray(q, layer, c->masks+col+col, -c->x);
c->asm_gray(q, layer, c->masks+col+col, -c->x, &qret);
if(c->real_start + col)
{
@ -149,7 +144,8 @@ void bopti_grid(void **layer, int rows, int gray, struct command *c)
}
}
void bopti_render(image_t const *img, struct rbox *rbox)
void bopti_render(image_t const *img, struct rbox *rbox, uint32_t *v1,
uint32_t *v2, void *bopti_asm)
{
/* Compute rendering masks */
uint32_t vm[4];
@ -190,22 +186,23 @@ void bopti_render(image_t const *img, struct rbox *rbox)
/* Compute and execute the command for this parameters */
struct command c = {
.x = rbox->x & 31,
/* TODO: bopti: Support gray rendering */
.v1 = vram,
.v2 = vram,
.v1 = v1,
.v2 = v2 ? v2 : v1,
.offset = (rbox->y << 2) + (rbox->x >> 5),
.columns = columns,
.masks = masks + 2 * left_origin,
.real_start = (left_origin > 0),
.vram_stride = 4 - columns,
.data_stride = (img_columns - columns) << 2,
.asm_void = bopti_asm[img->profile],
.gray = (v2 != NULL),
.asm_void = bopti_asm,
};
bopti_grid((void **)&layer, rbox->bottom - rbox->top, img->gray, &c);
bopti_grid((void **)&layer, rbox->bottom - rbox->top, &c);
}
void bopti_render_clip(int visual_x, int y, image_t const *img, int left,
int top, int width, int height)
int top, int width, int height, uint32_t *v1, uint32_t *v2,
void *bopti_asm)
{
/* Left pixel of leftmost column */
int x = visual_x - (left & 31);
@ -245,11 +242,12 @@ void bopti_render_clip(int visual_x, int y, image_t const *img, int left,
/* Finish with the standard bopti renderer */
struct rbox rbox = { x, visual_x, y, width, left, right, top, bottom };
bopti_render(img, &rbox);
bopti_render(img, &rbox, v1, v2, bopti_asm);
}
void bopti_render_noclip(int visual_x, int y, image_t const *img, int left,
int top, int width, int height)
int top, int width, int height, uint32_t *v1, uint32_t *v2,
void *bopti_asm)
{
/* End row (excluded) */
int bottom = top + height;
@ -264,5 +262,5 @@ void bopti_render_noclip(int visual_x, int y, image_t const *img, int left,
/* Finish with the standard bopti renderer */
struct rbox rbox = { x, visual_x, y, width, left, right, top, bottom };
bopti_render(img, &rbox);
bopti_render(img, &rbox, v1, v2, bopti_asm);
}

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@ -1,11 +1,20 @@
#define GINT_NEED_VRAM
#include <gint/display.h>
#include <display/fx.h>
#include "bopti-asm.h"
/* List of rendering functions */
static void *bopti_asm[] = {
bopti_asm_mono,
bopti_asm_mono_alpha,
};
/* dimage() - render a full image */
void dimage(int x, int y, image_t const *img)
{
if(img->gray) return;
bopti_render_clip(x, y, img, 0, 0, img->width, img->height);
bopti_render_clip(x, y, img, 0, 0, img->width, img->height, vram,
NULL, bopti_asm[img->profile]);
}
/* dsubimage() - render a section of an image */
@ -16,10 +25,12 @@ void dsubimage(int x, int y, image_t const *img, int left, int top,
if(flags & DIMAGE_NOCLIP)
{
bopti_render_noclip(x, y, img, left, top, width, height);
bopti_render_noclip(x, y, img, left, top, width, height,
vram, NULL, bopti_asm[img->profile]);
}
else
{
bopti_render_clip(x, y, img, left, top, width, height);
bopti_render_clip(x, y, img, left, top, width, height,
vram, NULL, bopti_asm[img->profile]);
}
}