render-cg: allocate VRAM in the heap; default to double buffering

* Create a heap arena over the OS stack, large enough to hold two VRAMs
  as was previously done, unless GINT_NO_OS_STACK is set at compile
  time. (This replaces GINT_USER_VRAM.)

* Allocate a single VRAM in the heap at startup.

* Use double buffering by default as triple buffering is almost entirely
  useless. dudpate() waits if both VRAMs are identical to prevent
  corruption, but this can be bypassed with R61524 functions as usual.
  This adds about 180 kB of heap data to any add-in using default
  settings.
This commit is contained in:
Lephe 2022-05-04 20:08:52 +01:00
parent f219e5c882
commit 7a3604ccbb
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
5 changed files with 87 additions and 59 deletions

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@ -6,7 +6,7 @@ project(Gint VERSION 2.7.1 LANGUAGES C ASM)
include(GitVersionNumber)
include(Fxconv)
option(GINT_USER_VRAM "Put all VRAMs into the user stack (fx-CG 50 only)")
option(GINT_NO_OS_STACK "Do not use the OS stack as a memory pool (fx-CG only)")
option(GINT_STATIC_GRAY "Use static memory instead of malloc for gray buffers (fx-9860G only)")
option(GINT_KMALLOC_DEBUG "Enable debug functions for kmalloc")

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@ -16,10 +16,18 @@
0x03f7c0a0 = Commit 3f7c0a0 */
#define GINT_HASH 0x@GINT_GIT_HASH@
/* GINT_USER_VRAM: Selects whether to store VRAMs in the user stack (occupying
350k/512k of the area) or in the system stack (the default). (fx-CG 50) */
/* GINT_NO_OS_STACK: Disables using a chunk of the OS stack as a heap. The top
section covering 355/512 ko is otherwise used. (fx-CG 50) */
#cmakedefine GINT_NO_OS_STACK
/* GINT_USER_VRAM: Selects whether to store VRAMs in the user stack or in the
OS stack. Deprecated, now controlled by GINT_NO_OS_STACK. (fx-CG 50) */
#cmakedefine GINT_USER_VRAM
#ifdef GINT_USER_VRAM
# define GINT_NO_OS_STACK
#endif
/* GINT_STATIC_GRAY: Selects whether additional gray VRAMs are allocated
statically or in the system heap (fx-9860G) */
#cmakedefine GINT_STATIC_GRAY

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@ -10,6 +10,7 @@
#include <gint/kmalloc.h>
#include <gint/cpu.h>
#include <gint/exc.h>
#include <gint/config.h>
#include <string.h>
#include <stdlib.h>
@ -91,15 +92,35 @@ void kinit(void)
static_ram.is_default = isSH4();
static_ram.start = mmu_uram() + ((uint32_t)&euram - 0x08100000);
static_ram.end = (void *)uram_end;
kmalloc_init_arena(&static_ram, true);
kmalloc_add_arena(&static_ram);
/* Create an arena in the OS stack as well, for VRAM and more data */
#if defined(FXCG50) && !defined(GINT_NO_OS_STACK)
static kmalloc_arena_t os_stack = { 0 };
os_stack.name = "_ostk";
os_stack.is_default = true;
if(gint[HWCALC] == HWCALC_PRIZM || gint[HWCALC] == HWCALC_FXCG_MANAGER)
os_stack.start = (void *)0x880f0000;
else
os_stack.start = (void *)0x8c0f0000;
os_stack.end = os_stack.start + (350 * 1024);
kmalloc_init_arena(&os_stack, true);
kmalloc_add_arena(&os_stack);
#endif /* FXCG50 && !GINT_NO_OS_STACK */
/* Allocate world buffers for the OS and for gint */
gint_world_os = gint_world_alloc();
gint_world_addin = gint_world_alloc();
gint_driver_flags = malloc(gint_driver_count());
#ifdef FXCG50
/* Allocate VRAMs, which is important for panic screens */
extern bool dvram_init(void);
if(!dvram_init())
abort();
#endif
if(!gint_world_os || !gint_world_addin || !gint_driver_flags)
gint_panic(0x1060);

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@ -2,15 +2,19 @@
#include <gint/drivers/r61524.h>
#include "render-cg.h"
/* dupdate() - Push the video RAM to the display driver */
/* dupdate(): Push the video RAM to the display driver */
void dupdate(void)
{
r61524_display(gint_vram, 0, 224, R61524_DMA);
/* If triple buffering is enabled, don't wait for the DMA to finish */
uint16_t *vram_1, *vram_2;
dgetvram(&vram_1, &vram_2);
int method = (vram_1 == vram_2) ? R61524_DMA_WAIT : R61524_DMA;
r61524_display(gint_vram, 0, 224, method);
gint_call_t hook = dupdate_get_hook();
if(hook.function) gint_call(hook);
/* The DMA is still running, so we need to switch VRAMs to avoid
overwriting the data which is about to be sent. */
/* Switch buffers if triple buffering is enabled */
dvram_switch();
}

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@ -1,67 +1,62 @@
#include <gint/display.h>
#include <gint/hardware.h>
#include <gint/config.h>
#include <stdlib.h>
#ifdef GINT_USER_VRAM
/* We want to put the VRAM in the user section, however we can't use the
virtualized P0 address as this will mess up the DMA. As the static RAM is
always fully mapped at a fixed place, we can use the target P1 address. We
just need to allocate the space for the linker. This special section ensures
that the first address of the user stack will be used */
GALIGNED(4) GSECTION(".bss.vram") int8_t _gint_vram_buffers[396*224*2];
/* Up to two VRAM pointers can be set, for triple buffering. */
static uint16_t *vram_1 = NULL, *vram_2 = NULL;
/* Current VRAM pointer, always equal to either vram_1 or vram_2. */
uint16_t *gint_vram = NULL;
/* In this case, we can define pointers to our user stack directly, these will
be the physical address associated with _gint_vram_buffers */
static uint16_t *main = (void *)0xac161400;
static uint16_t *scnd = (void *)0xac18c900;
/* Shared VRAM pointer, the one exposed by <gint/display.h> */
uint16_t *gint_vram = (void *)0xac161400;
#else
/* Otherwise, just put both VRAMs in the system stack! */
static uint16_t *main = (void *)0xac0f0000;
static uint16_t *scnd = (void *)0xac11b500;
uint16_t *gint_vram = (void *)0xac0f0000;
#endif
/* On Prizm: should be: 0xa80f0000 and 0xa811b500 */
__attribute__((constructor))
static void init_vram(void)
bool dvram_init(void)
{
/* On Prizm and fx-CG Manager, move address to 0xa8000000 */
/* TODO: Detect base RAM address in BSC rather than hardcoding it */
if(gint[HWCALC] == HWCALC_PRIZM || gint[HWCALC] == HWCALC_FXCG_MANAGER)
{
main = (void *)main - 0x04000000;
scnd = (void *)scnd - 0x04000000;
gint_vram = (void *)gint_vram - 0x04000000;
}
int const MARGIN = 32;
/* Leave MARGIN bytes on each side of the region; this enables some
important optimisations in the image renderer. We also add another
32 bytes so we can manually 32-align the region */
uint32_t region = (uint32_t)malloc(DWIDTH * DHEIGHT * 2 + MARGIN + 32);
if(region == 0)
return false;
/* 32-align the region */
region = (region + 31) & -32;
/* Skip a MARGIN */
region += MARGIN;
/* Use an uncached address */
region = (region & 0x1fffffff) | 0xa0000000;
/* Don't enable triple buffering by default */
vram_1 = (void *)region;
vram_2 = vram_1;
gint_vram = vram_1;
return true;
}
/* dsetvram() - Control video RAM address and triple buffering */
void dsetvram(uint16_t *new_main, uint16_t *new_secondary)
/* dsetvram(): Control video RAM address and triple buffering */
void dsetvram(uint16_t *new_vram_1, uint16_t *new_vram_2)
{
if(gint_vram == main) gint_vram = new_main;
else if(gint_vram == scnd) gint_vram = new_secondary;
if(!new_vram_1 && !new_vram_2) return;
if(!new_vram_1) new_vram_1 = new_vram_2;
if(!new_vram_2) new_vram_2 = new_vram_1;
main = new_main;
scnd = new_secondary;
if(gint_vram == vram_1)
gint_vram = new_vram_1;
else if(gint_vram == vram_2)
gint_vram = new_vram_2;
vram_1 = new_vram_1;
vram_2 = new_vram_2;
}
/* dgetvram() - Get VRAM addresses */
void dgetvram(uint16_t **ptr_main, uint16_t **ptr_scnd)
/* dgetvram(): Get VRAM addresses */
void dgetvram(uint16_t **ptr_vram_1, uint16_t **ptr_vram_2)
{
if(ptr_main) *ptr_main = main;
if(ptr_scnd) *ptr_scnd = scnd;
if(ptr_vram_1) *ptr_vram_1 = vram_1;
if(ptr_vram_2) *ptr_vram_2 = vram_2;
}
/* dvram_switch() - Triple buffering switch
This function is not public, it is used only by dupdate(). */
/* dvram_switch(): Triple buffering switch
This function is not part of the API; it is used only by dupdate(). */
void dvram_switch(void)
{
if(gint_vram == main) gint_vram = scnd;
else gint_vram = main;
gint_vram = (gint_vram == vram_1) ? vram_2 : vram_1;
}