[WIP] support of 'build-fx-as-cg' targeting the conversion of fx9860g based code to fxCGs prizm #25
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Added the missing features within gint to support "cross compilation" of fx9860g based code to prizm.
fxsdk build-fx-as-cg
to be used to generate the g3a addin based on FX code and assets.This PR aims at creating the needed
gint-fxascg
library that is used during the linkage.Support both B&W and grayscale modes.
Cheers
Sly
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Removed irrelevant commits (dpoly) + rebased + fixed a few things.
I think I want to implement this differently (mostly I want to reuse the existing gray engine) but I'll keep this version as a reference to guide me. I'm currently laying some groundwork for gint 3 so this is an opportunity to support this feature (g3a compilation of fx programs) while removing complexity from gint instead of adding more.
Sounds good. Please make it as you wish. So if I understand it correctly, it works in a "old fashioned" for let say gint 2.11.0 but will change for gint 3.0.0.
Done implementing; small bits of code were reused. Thanks for pushing for this feature. :)
Pull request closed