#include "gintdemo.h" #include #include #include #include static int draw_keyboard(volatile uint8_t *state) { int pressed_keys = 0; int i, j, k, l; int x, y; for(i = 0; i < 10; i++) for(j = 1; j < 8; j++) { // Eliminating keys that do not exist. if(!i && j != 7) continue; if(i && j == 7) continue; if(i <= 4 && j == 6) continue; if(i == 4 && j == 5) continue; x = 5 * j + 1; y = 59 - 5 * i; // Space for the horizontal line. y += 3 * (i < 7); // Moving the [AC/ON] key. if(!i) x = 5 * (5) + 1, y = 61 - 5 * (4) + 1; // Drawing a filled shape when the key is pressed. if(state[i] & (0x80 >> j)) { pressed_keys++; for(k = -2; k <= 2; k++) for(l = -2; l <= 2; l++) if(abs(k) + abs(l) <= 2) dpixel(x + k, y + l, color_black); } // Drawing a square border otherwise. else { for(k = -1; k <= 1; k++) for(l = -1; l <= 1; l++) if(k || l) dpixel(x + k, y + l, color_black); } } // Binding the arrow keys together for a more visual thing. dpixel(28, 19, color_black); dpixel(29, 19, color_black); dpixel(28, 24, color_black); dpixel(29, 24, color_black); dpixel(26, 21, color_black); dpixel(26, 22, color_black); dpixel(31, 21, color_black); dpixel(31, 22, color_black); // An horizontal line to separate parts of the keyboard. dline(5, 28, 32, 28, color_black); return pressed_keys; } typedef struct { uint32_t key; int repeats; } history_key_t; typedef struct { history_key_t *data; int size; int pressed; } history_t; static int pressed_keys = -1; static int releases = 0; static void history_push(history_t *h, event_t event) { // Only reset the number of pressed keys in the history when the actual // number of pressed keys reaches 0. if(event.type == event_key_release) { pressed_keys--; if(!pressed_keys) h->pressed = 0; return; } // Now we're sure a key was pressed or repeated. Check if it's in the // last pressed elements of the history array, if so, update it. // Otherwise make space for a new entry and add it. if(event.type == event_key_press) pressed_keys++; for(int i = h->size - h->pressed; i < h->size; i++) { if(h->data[i].key == event.key.code) { h->data[i].repeats++; return; } } // If there are already h->size keys pressed, do not add more. if(event.type == event_key_press) h->pressed++; if(h->pressed > h->size) return; for(int i = 0; i < h->size - 1; i++) h->data[i] = h->data[i + 1]; h->data[h->size - 1].key = event.key.code; h->data[h->size - 1].repeats = 1; } static void draw_events(history_t *h) { const char *key_names[] = { "F1", "F2", "F3", "F4", "F5", "F6", "SHIFT", "OPTN", "VARS", "MENU", "Left", "Up", "ALPHA", "x^2", "^", "EXIT", "Down", "Right", "X,\x1d,T", "log", "ln", "sin", "cos", "tan", "[frac]", "F\x0f\x09" "D", "(", ")", ",", "\x09", "7", "8", "9", "DEL", "AC/ON", NULL, "4", "5", "6", "\x04", "\x05", NULL, "1", "2", "3", "+", "-", NULL, "0", ".", "\x08", "(-)", "EXE", NULL }; int y = 3; print(8, 2, "%d %d %d", pressed_keys, h->pressed, releases); for(int i = 0; i < h->size; i++) { if(!h->data[i].key) continue; print(8, y, "%s", key_names[key_id(h->data[i].key)]); if(h->data[i].repeats > 1) print(18, y, "%d", h->data[i].repeats); y++; } if(h->pressed > h->size) print(8, 8, "(more)"); } /* test_keyboard_events() Real-time keyboard management with events. */ void test_keyboard_events(void) { history_key_t history_data[5] = { 0 }; history_t history = { .data = history_data, .size = 5, .pressed = 0, }; event_t event; while(1) { dclear(); locate(1, 1, "Keyboard and events"); // There may be more than zero keys pressed when this test // starts. We need to detect this count automatically. int x = draw_keyboard(keyboard_stateBuffer()); if(pressed_keys < 0) pressed_keys = x; draw_events(&history); dupdate(); event = waitevent(); if(event.type == event_key_release) releases++; if(event.type == event_key_press && event.key.code == KEY_EXIT) break; history_push(&history, event); } }