#include #include /* dclear_area() Clears an area of the vram using rectangle masks. Both (x1, y1) and (x2, y2) are cleared. */ void dclear_area(int x1, int y1, int x2, int y2) { uint32_t masks[4]; adjustRectangle(&x1, &y1, &x2, &y2); getMasks(x1, x2, masks); int begin = y1 << 2; int end = (y2 + 1) << 2; int i; for(i = 0; i < 4; i++) masks[i] = ~masks[i]; for(i = begin; i < end; i++) vram[i] &= masks[i & 3]; }