#include #include /* dpixel() Puts a pixel in the vram. */ void dpixel(int x, int y, enum Color color) { if((unsigned int)x > 127 || (unsigned int)y > 63) return; int offset = (y << 2) + (x >> 5); int mask = 0x80000000 >> (x & 31); switch(color) { case Color_White: vram[offset] &= ~mask; break; case Color_Black: vram[offset] |= mask; break; case Color_Invert: vram[offset] ^= mask; break; default: break; } }