#include /* gpixel() Puts a pixel in the vram. */ void gpixel(int x, int y, enum Color color) { if((unsigned int)x > 127 || (unsigned int)y > 63) return; int offset = (y << 2) + (x >> 5); int mask = 0x80000000 >> (x & 31); int *v1 = gray_lightVRAM(); int *v2 = gray_lightVRAM(); switch(color) { case Color_White: v1[offset] &= ~mask; v2[offset] &= ~mask; break; case Color_Light: v1[offset] |= mask; v2[offset] &= ~mask; break; case Color_Dark: v1[offset] &= ~mask; v2[offset] |= mask; break; case Color_Black: v1[offset] |= mask; v2[offset] |= mask; break; case Color_Invert: v1[offset] ^= mask; v2[offset] ^= mask; break; default: break; } }