#define GINT_NEED_VRAM #include #include #include #include #include "topti-asm.h" /* Default font */ extern font_t gint_font5x7; font_t const * gint_default_font = &gint_font5x7; font_t const * topti_font = &gint_font5x7; /* topti_split(): Split glyph data into lines This function splits the data from [glyph] into lines and writes a bit of each line in [operators]. This operation is meant to be used multiple times in a row, so [free] represents the number of free low bits in [operators]. @glyph Raw glyph data from the font @width Width of glyph (1 <= width <= 32) @height Storage height @free Number of free low bits in [operators] @operators VRAM operands Returns the number of free bits in [operators] after the operation. If it's 0, call topti_draw() and reset the operators. If it's negative, call topti_draw() then do another pass of topti_split() to recover the missing information. */ GSECTION(".pretext") static int topti_split(uint32_t const * glyph, int width, int height, int free, uint32_t *operators) { /* Extracts [width] bits on the left of [*glyph] */ uint32_t glyph_mask = 0xffffffff << (32 - width); /* Shifts from the left of [*glyph] to the free bits of [operators] */ int shift; uint32_t data = *glyph++; /* Number of bits remaining in [data] */ int source = 32; for(int i = 0; i < height; i++) { shift = 32 - free; /* Read [width] data bits and put them in the operator. * There may not be [width] bits left in [data]; this situation is detected and cared for later. (*1) * There may not be enough space to store [width] bits; this is detected by topti_render(). (*2) * We may have available > 32 as a result of the previous case, so shift carefully. */ uint32_t line = data & glyph_mask; line = (shift >= 0) ? (line >> shift) : (line << -shift); operators[i] |= line; data <<= width; source -= width; /* Continue iterating as long as no information is lost */ if(source >= 0) continue; /* (*1) Now load a new [data] */ uint32_t partial_mask = 0xffffffff << (source + 32); data = *glyph++; shift += source + width; /* shift>=32 means the the information we lost in (*1) does not fit in the operators, making this a case of (*2). */ if(shift < 32) { /* Recover lost bits */ uint32_t line = data & partial_mask; line = (shift>=0) ? (line >> shift) : (line << -shift); operators[i] |= line; } data <<= -source; source += 32; } return free - width; } /* topti_render(): Render a string on the VRAM Combines glyph data onto VRAM operands and blits them efficiently onto the VRAM. To write a single character, use a 2-byte string with a NUL. @x @y Target position on VRAM @str Text source @f Font @asm_fg Assembler function for text rendering @asm_bg Assembler function for background rendering */ GSECTION(".pretext") void topti_render(int x, int y, char const *str, font_t const *f, asm_text_t *asm_fg, asm_text_t *asm_bg) { /* Storage height and number of free bits in operators[] */ int height = f->data_height, free; /* Raw glyph data */ uint32_t const * data; if(!f->prop) data = f->data; else { int cs = charset_size(f->charset); /* 4-align the result */ cs += (4 - cs) & 3; data = (void *)(f->sized_data + cs); } /* Basic clipping */ if(x > 127 || y > 63 || y + height <= 0) return; if(y + height > 64) height = 64 - y; /* How much we need to skip vertically if we render text at y < 0 */ int vdisp = 0; if(y < 0) vdisp = -y, y = 0; /* Operator data and background */ uint32_t operators[height]; uint32_t bg[height]; for(int i = 0; i < height; i++) { operators[i] = 0; bg[i] = 0xffffffff >> (x & 31); } /* Put an initial offset to the operators to honor the x coordinate */ free = 32 - (x & 31); x >>= 5; /* VRAM pointers */ /* TODO: topti: Support gray vrams */ uint32_t *v1 = vram + (y << 2) + x; uint32_t *v2 = vram + (y << 2) + x; /* Pull each character into the operator buffer */ while(*str) { int glyph = charset_decode(f->charset, *str++); if(glyph < 0) continue; int index = topti_offset(f, glyph); /* Put glyph data into the operators */ int width = f->prop ? f->sized_data[glyph] : f->width; free = topti_split(data+index, width, height, free, operators); /* Potential space after the glyph */ int space = (*str != 0); free -= space; if(free > 0) continue; /* Once operators are full, update VRAM and start again */ if(x >= 0) { asm_bg(v1, v2, bg + vdisp, height - vdisp); asm_fg(v1, v2, operators + vdisp, height - vdisp); } v1++, v2++; if(++x >= 4) break; for(int i = 0; i < height; i++) { operators[i] = 0; bg[i] = 0xffffffff; } free += 32; /* If information was lost in the split, finish it */ if(free + space >= 32) continue; free += width + space; free = topti_split(data+index, width, height, free, operators); free -= space; } /* Put the final longwords */ if(x >= 0 && x < 4 && free < 32) { for(int i = 0; i < height; i++) bg[i] &= ~((1 << free) - 1); asm_bg(v1, v2, bg + vdisp, height - vdisp); asm_fg(v1, v2, operators + vdisp, height - vdisp); } } /* dtext() - display a string of text */ GSECTION(".pretext") void dtext(int x, int y, char const *str, int fg, int bg) { if((uint)fg >= 8 || (uint)bg >= 8) return; topti_render(x, y, str, topti_font, topti_asm_text[fg], topti_asm_text[bg]); }