gint/src/render-fx/drect.c

48 lines
1004 B
C

#define GINT_NEED_VRAM
#include <gint/defs/util.h>
#include <gint/display.h>
#include <display/fx.h>
/* drect() - fill a rectangle of the screen */
void drect(int x1, int y1, int x2, int y2, color_t color)
{
if(x1 > x2) swap(x1, x2);
if(y1 > y2) swap(y1, y2);
/* Argument checking */
if(x1 >= 128 || x2 < 0 || y1 >= 64 || y2 < 0) return;
if(x1 < 0) x1 = 0;
if(x2 >= 128) x2 = 127;
if(y1 < 0) y1 = 0;
if(y2 >= 64) y2 = 63;
/* Use masks to get the work done fast! */
uint32_t m[4];
masks(x1, x2, m);
uint32_t *base = vram + (y1 << 2);
uint32_t *lword = vram + (y2 << 2) + 4;
if(color == color_white) while(lword > base)
{
*--lword &= ~m[3];
*--lword &= ~m[2];
*--lword &= ~m[1];
*--lword &= ~m[0];
}
else if(color == color_black) while(lword > base)
{
*--lword |= m[3];
*--lword |= m[2];
*--lword |= m[1];
*--lword |= m[0];
}
else if(color == color_invert) while(lword > base)
{
*--lword ^= m[3];
*--lword ^= m[2];
*--lword ^= m[1];
*--lword ^= m[0];
}
}