gint/src/tales/tales_internals.c

279 lines
6.4 KiB
C

#include <internals/tales.h>
#include <alloca.h>
#include <string.h>
#include <ctype.h>
#include <gray.h>
struct Font *font;
enum Color color;
/*
tales_init()
Configures tales with the default font (which is part of gint).
*/
void tales_init(void)
{
text_configure(NULL, Color_Black);
}
/*
getCharacterIndex()
Returns the index of a character in a font data area depending on the
font format and the size of the characters. Returns the index in the
data area, as long array, or -1 when the character does not belong to
the font format set.
*/
int getCharacterIndex(int c)
{
const char *data = (const char *)&font->glyphs;
int index, current;
int offset;
int width, bits;
c &= 0x7f;
// Getting the character index in the glyph array.
if(font->format == FontFormat_Ascii) index = c;
else if(font->format == FontFormat_Print) index = c - 32;
else switch(font->format)
{
case FontFormat_Numeric:
if(!isdigit(c)) return -1;
index = c - '0';
break;
case FontFormat_LowerCase:
if(!islower(c)) return -1;
index = c - 'a';
break;
case FontFormat_UpperCase:
if(!isupper(c)) return -1;
index = c - 'A';
break;
case FontFormat_Letters:
if(!isalpha(c)) return -1;
index = c - 'A' - ('a' - 'z') * (c >= 'a');
break;
case FontFormat_Common:
if(!isalnum(c)) return -1;
index = c - '0' - ('A' - '9') * (c >= 'A') -
('a' - 'z') * (c >= 'a');
break;
case FontFormat_Unknown:
default:
return -1;
}
// Reaching the character offset.
current = index & ~7;
offset = font->index[current >> 3];
while(current < index)
{
width = data[offset << 2];
bits = font->data_height * width + 8;
offset += (bits + 31) >> 5;
current++;
}
return offset;
}
/*
operate()
Operates on the vram using the given operators. The x-coordinate should
be a multiple of 32. There should be `height` operators.
*/
void operate_mono(OPERATE_ARGS)
{
int *vram = display_getCurrentVRAM();
int vram_offset = (x >> 5) + (y << 2);
uint32_t op;
int i;
for(i = 0; i < height; i++)
{
op = operators[i];
switch(color)
{
case Color_White:
vram[vram_offset] &= ~op;
break;
case Color_Black:
vram[vram_offset] |= op;
break;
case Color_Invert:
vram[vram_offset] ^= op;
break;
default:
break;
}
vram_offset += 4;
}
}
/*
update()
Updates the operators using the given glyph. The operation will not be
complete if there are not enough bits available in the operator data.
In this case the offset will become negative, which means that the
calling procedure has to call operate() and re-call update().
`available` represents the number of free bits in the operators (lower
bits).
Returns the number of bits available after the operation. If it's
negative, call operate() and update() again.
*/
int update(uint32_t *operators, int height, int available,
uint32_t *glyph)
{
// Glyph width.
int width = glyph[0] >> 24;
int i;
// The glyph mask extracts 'width' bits at the left. The partial mask
// is used when there are less than 'width' bits available in the
// current data longword.
uint32_t glyph_mask = 0xffffffff << (32 - width);
uint32_t partial_mask;
int shift;
uint32_t line;
// Current data longword, next data array index, and number of bits
// still available in 'data'.
uint32_t data = glyph[0] << 8;
int data_index = 1;
int bits_available = 24;
for(i = 0; i < height; i++)
{
shift = 32 - available;
// Getting the next 'width' bits. In some cases these bits will
// intersect two different longs.
line = data & glyph_mask;
line = (shift >= 0) ? (line >> shift) : (line << -shift);
operators[i] |= line;
data <<= width;
bits_available -= width;
// Continue until they do.
if(bits_available >= 0) continue;
// Computing a special mask that extracts just the number of
// bits missing, and loading a new data longword.
partial_mask = 0xffffffff << (32 + bits_available);
data = glyph[data_index++];
shift += width + bits_available;
if(shift <= 31)
{
line = data & partial_mask;
line = (shift >= 0) ? (line >> shift) :
(line << -shift);
operators[i] |= line;
}
data <<= -bits_available;
bits_available += 32;
}
return available - width;
}
/*
render()
Renders text without any formatting analysis, using the given operation
function.
*/
void render(int x, int y, const char *str, void (*op)(OPERATE_ARGS))
{
// Operator data, and number of available bits in the operators (which
// is the same for all operators, since they are treated equally).
uint32_t *operators;
int available;
// Raw glyph data, each glyph being represented by one or several
// longwords, and an index in this array.
uint32_t *data = (uint32_t *)font->glyphs;
int index;
// Height of each glyph. This value is constant because the storage
// format requires it: it allows greater optimization.
int height;
int i;
if(!font) return;
// Allocating data. There will be one operator for each line.
height = font->data_height;
if(x > 127 || y > 63 || y <= -height) return;
if(y + height > 64) height = 64 - y;
operators = alloca(height * sizeof(uint32_t));
for(i = 0; i < height; i++) operators[i] = 0;
if(!operators) return;
// Computing the initial operator offset to have 32-aligned operators.
// This allows to write directly video ram longs instead of having to
// shift operators, and do all the vram operation twice.
available = 32 - (x & 31);
x &= ~31;
// Displaying character after another.
while(*str)
{
index = getCharacterIndex(*str++);
if(index < 0) continue;
// Updating the operators.
available = update(operators, height, available, data + index);
// Continue until operators are full (this includes an
// additional bit to add a space between each character).
if(available > 1)
{
available--;
continue;
}
// When operators are full, updating the video ram and
// preparing the operators for another row.
if(x >= 0) (*op)(operators, height, x, y);
x += 32;
if(x > 96) break;
memset(operators, 0, height << 2);
if(available >= 0)
{
available = 31 + available;
continue;
}
// Finishing update, in case it has been only partially done,
// because there was not enough bits available to fit all the
// information. Also adding a space, assuming that characters
// aren't more than 30 bits wide.
available += 32 + (data[index] >> 24);
available = update(operators, height, available, data + index);
available--;
}
// Final operation.
if(x <= 96 && available < 32) (*op)(operators, height, x, y);
}