diff --git a/bopti-on-fx-9860G.md b/bopti-on-fx-9860G.md index 2e8aef0..8cdc453 100644 --- a/bopti-on-fx-9860G.md +++ b/bopti-on-fx-9860G.md @@ -248,14 +248,14 @@ x coordinate, then render. Rectangle masks are aligned on the same x-coordinate as the VRAM so we don't have to shift them. In general, this will look like this: - <- Preserved area -><------------- Rendered area -------------> + <--- Preserved area ---><----------- Rendered area -----------> +----------- VRAM 1 ------------+----------- VRAM 2 ------------+ | ####################### # # # | # # # # # # # # # ########### | +-------------------------------+-------------------------------+ - | | | + | | +----------- Mask 1 ------------+----------- Mask 2 ------------+ - | ####### | ############################# | + | ###### | ############################# | +-------------------------------+-------------------------------+ | | +---------- Position -----------+