#include #include #include #include #ifdef FX9860G #include static void render(void) { extern img_t img_libimg_swords; img_render_vram_gray(img_libimg_swords, 8, 8); } void gintctl_libs_libimg(void) { int key = 0; dgray(DGRAY_ON); while(key != KEY_EXIT) { dclear(C_WHITE); render(); dupdate(); key = getkey().key; } dgray(DGRAY_OFF); } #endif #ifdef FXCG50 static void render(void) { extern img_t img_libimg_sq_even; extern img_t img_libimg_sq_odd; extern img_t img_libimg_even_odd; extern img_t img_libimg_odd_even; extern img_t img_libimg_train; #define sq_even img_libimg_sq_even #define sq_odd img_libimg_sq_odd #define even_odd img_libimg_even_odd #define odd_even img_libimg_odd_even #define train img_libimg_train img_t in[4] = { sq_even, sq_odd, odd_even, even_odd }; img_t out = img_vram(); img_fill(out, 0xffff); img_fill(img_sub(out, 138, 0, 28, -1), 0xc618); for(int i=0, y=8; i<4; i++, y+=52) { img_rotate (in[i], img_at(out, 8, y), 90); img_rotate (in[i], img_at(out, 8, y+26), 0); img_rotate (in[i], img_at(out, 34, y), 180); img_rotate (in[i], img_at(out, 34, y+26), 270); img_upscale(in[i], img_at(out, 60, y+1), 2); img_hflip (in[i], img_at(out, 110, y)); img_vflip (in[i], img_at(out, 110, y+26)); img_render (in[i], img_at(out, 140, y+13)); img_dye (in[i], img_at(out, 248, y), 0x25ff); img_dye (in[i], img_at(out, 248, y+26), 0xfd04); img_t light = img_copy(in[i]); img_t dark = img_copy(in[i]); for(int k=0, x=172; k<=2; k++, x+=26) { img_whiten(light, light); img_darken(dark, dark); img_render(light, img_at(out, x, y)); img_render(dark, img_at(out, x, y+26)); } img_destroy(light); img_destroy(dark); } img_t light = img_lighten_create(train); img_t dark = img_darken_create(train); img_render(light, img_at(out, 282, 24)); img_render(train, img_at(out, 282, 56+24)); img_render(dark, img_at(out, 282, 56+56+24)); img_destroy(light); img_destroy(dark); } void gintctl_libs_libimg(void) { int key = 0; while(key != KEY_EXIT) { dclear(C_WHITE); render(); dupdate(); key = getkey().key; } } #endif