gint's control and diagnostic application.
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# fxSDK project configuration file for gintctl
# Project name, should be at most 8 bytes long.
# (You can also specify NAME_G1A or NAME_G3A to override individually.)
NAME := gintctl
# Internal name, should be '@' followed by at most 7 uppercase letters.
# WARNING: If this convention is not followed, the add-in might not appear in
# the main menu of the calculator!
# Output file name. The default is to take <NAME>, replace spaces with dashes,
# and add .g1a (or .g3a). You can specify a different folder if you want.
# fx-9860G icon location
ICON_FX = assets-fx/icon.png
# fx-CG 50 icon locations
ICON_CG_UNS = assets-cg/icon-uns.png
ICON_CG_SEL = assets-cg/icon-sel.png
# Toolchain selection
# Toolchain for fx9860g. Please see also CFLAGS_FX below.
TOOLCHAIN_FX := sh-elf
# Toolchain for fxcg50. Please see also CFLAGS_CG below.
TOOLCHAIN_CG := sh-elf
# Compiler flags
# Base compiler flags for the fxSDK, you usually want to keep these.
CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
# Platform-specific compiler flags.
# <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
# <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
# <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
# FPU and cause problems on the calculator. Consider another configuration.
# <> If you are using an sh-elf with several targets, specify whichever you
# support. I recommend -m3 on FX and -m4-nofpu on CG.
# Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
CFLAGS_FX := -D FX9860G -m3
CFLAGS_CG := -D FXCG50 -m4-nofpu
# Additional compiler flags, change to your own taste!
CFLAGS += -Wall -Wextra -Os
# Include paths. Add one -I option for each folder from which you want to
# be able to include files with #include<>. The Makefile provides a variable
# GCC_INCLUDE_FX/GCC_INCLUDE_CG that represents the default include folder,
# which is useful for some libraries such as OpenLibm.
INCLUDE_FX = -I include -I $(GCC_INCLUDE_FX)/openlibm
INCLUDE_CG = -I include -I $(GCC_INCLUDE_CG)/openlibm
# Libraries. Add one -l option for each library you are using, and also
# suitable -L options if you have library files in custom folders. To use
# fxlib, add libfx.a to the project directory and use "-L . -lfx".
LIBS_FX := -lprof -limg-fx -lopenlibm
LIBS_CG := -lprof -limg-cg -lopenlibm
# Base linker flags for the fxSDK, you usually want to keep these.
LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc
LDFLAGS_CG := -T fxcg50.ld -lgint-cg $(LIBS_CG) -lgint-cg -lgcc
# Additional linker flags, if you need any.
LDFLAGS := -Wl,--print-memory-usage
# Additional platform-specific linker flags.
LDFLAGS_FX += -Wl,-Map=build-fx/map
LDFLAGS_CG += -Wl,-Map=build-cg/map
# File conversion parameters
# Parameters for the hexadecimal font on fx9860g
FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1
FONT.font8x9_bold.png = charset:print grid.size:8x11 grid.padding:1 \
grid.border:0 proportional:true
FONT.uf5x7 = charset:unicode grid.size:5x7 grid.padding:1
IMG.swift.png = profile:p4
IMG.swords.png = profile:p8
IMG.kbd_pressed.png = profile:p4
IMG.kbd_released.png = profile:p4
IMG.libimg_even_odd.png = type:libimg-image
IMG.libimg_odd_even.png = type:libimg-image
IMG.libimg_sq_even.png = type:libimg-image
IMG.libimg_sq_odd.png = type:libimg-image
IMG.libimg_train.png = type:libimg-image
IMG.libimg_swords.png = type:libimg-image