update README

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Lephenixnoir 2021-01-29 13:33:52 +01:00
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@ -26,7 +26,9 @@ There is no function to convert between `bopti_image_t` and `img_t`. Both types
* If the image needs to be read or transformed, use libimg. Set the fxconv parameters of the resource to `type:libimg-image` and declare it as `extern img_t myimage`.
* Otherwise, bopti should be used for maximum performance. Set the fxconv parameters to `type:bopti_image` and declare it as `extern bopti_image_t myimage`.
## Installing libimg with GiteaPC
## Installing and using libimg in a program
**Installing with GiteaPC**
libimg can be installed with [GiteaPC](https://gitea.planet-casio.com/Lephenixnoir/GiteaPC), a tool designed to automate library maintenance in the fxSDK.
@ -34,7 +36,7 @@ libimg can be installed with [GiteaPC](https://gitea.planet-casio.com/Lephenixno
% giteapc install Lephenixnoir/libimg
```
## Compiling and installing libimg manually
**Installing manually**
libimg should be built with the [fxSDK](/Lephenixnoir/fxsdk), which provides the tools and settings needed to compile for the calculator.
@ -48,12 +50,33 @@ Additionally, this repository has a simple testing system for Linux in the `test
* Use `make` from that folder to compile `main.c` into a `libimg` executable that reads RGB565 bitmap files into `img_t` images and performs a few transforms.
* Use `make all` to also run it to generate the `transform.png` file that is shown at the top of this README (uses ImageMagick's `convert` to get the PNG).
**Using in a CMake-based add-in**
Find the `LibImg` package, then link against `LibImg::LibImg`. You should request the same version for gint and libimg.
```cmake
find_package(LibImg 2.1 REQUIRED)
target_link_libraries(<target_name> LibImg::LibImg)
```
**Using in a Makefile-based add-in**
Link with `-limg-fx` on fx-9860G and `-limg-cg` on fx-CG 50. In `project.cfg`:
```makefile
LIBS_FX := -limg-fx
LIBS_CG := -limg-cg
```
## Converting images and rendering to VRAM
The first step to use libimg in a calculator program is to convert assets to the `img_t` format. This is done by setting the `type` parameter of the resource to `libimg-image`. For example:
The first step to use libimg in a calculator program is to convert assets to the `img_t` format. This is done by setting the `type` parameter of the resource to `libimg-image`. When using `fxconv-metadata.txt`, this would look like this:
```c
IMG.sprite.png = type:libimg-image name:sprite
```
sprite.png:
type: libimg-image
name: sprite
# etc
```
Then the newly-converted image can be accessed from a C program by extern-declaring it as any other fxconv resource. It is ready to use immediately. The definition of `img_t` and the libimg functions are provided by `<libimg.h>`, which needs to be included.