mystnb/CMakeLists.txt

50 lines
1.2 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.18)
project(MystNB)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/animation.c
src/engine.c
src/game.c
src/main.c
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_fx
assets-fx/levels.png
assets-fx/lv1.png
assets-fx/tilesheet.png
assets-fx/title.png
assets-fx/spritesheet.png
assets-fx/font_mystere.png
assets-fx/map/lv1.txt
)
set(ASSETS_cg
assets-cg/example.png
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
fxconv_declare_converters(assets-fx/converters.py)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "MystNB.g1a"
NAME "MystNB" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "MystNB.g3a"
NAME "MystNB" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()