#include "game.hpp" //----------------------------------------------------------------------------- // GAME //----------------------------------------------------------------------------- Game::Game() { time_game = 0; } //----------------------------------------------------------------------------- // NEW_GAME //----------------------------------------------------------------------------- void Game::new_game() { // pour exemple //map = &map_exemple; //map = &map_interieur_forgeron; // ICI LAUNCH GAME player.teleport(0,0,0,0,0); //player.dissociate_camera = true; //scene_map.camera.set(-14,25,5,90,0); // de face //player.teleport(25,-50,0,90,0); //scene_map.camera.set(-14,1,5,-20,0); // de biais //map = &map_village; //scene_map.load_map(); //player.teleport(-85.7, -77.5, 0, 40, 0); //player.teleport(0, -5, 0, 0, 0); //player.teleport(250.7, -110.7, 0, 26.8, 15.4); // bug chevauchement clip depth //player.teleport(250.7, -110.7, 0, 319.6, 53.55); }