#include "main.hpp" Game game; Windmill windmill; Scene_Map scene_map; int main(void) { extern bopti_image_t img_windmill; dclear(C_WHITE); dimage(16, 0, &img_windmill); int key = 0; while(key != KEY_EXE) { dupdate(); key = getkey().key; } dclear(C_BLACK); dupdate(); scene_map.launch(); while(1) { scene_map.draw(); scene_map.update(); } scene_map.terminate(); getkey(); return 1; }