windmill-gint/CMakeLists.txt

62 lines
1.5 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.18)
project(Windmill)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/main.cpp
src/windmill.cpp
src/map.cpp
src/scene_map.cpp
src/camera.cpp
src/game.cpp
src/player.cpp
# ...
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_fx
assets-fx/example.png
assets-fx/img/windmill.png
# ...
)
set(ASSETS_cg
assets-cg/example.png
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
set_source_files_properties(src/map.cpp PROPERTIES
COMPILE_OPTIONS "-Wp,-w;-Wno-missing-field-initializers")
add_executable(${PROJECT_NAME} ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_include_directories(${PROJECT_NAME} PRIVATE "${FXSDK_COMPILER_INSTALL}/include/openlibm")
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Os -fno-use-cxa-atexit)
target_link_libraries(${PROJECT_NAME} Gint::Gint -lopenlibm -lc -lsupc++)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(
TARGET ${PROJECT_NAME}
OUTPUT "${PROJECT_NAME}.g1a"
NAME "${PROJECT_NAME}"
ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(
TARGET ${PROJECT_NAME}
OUTPUT "${PROJECT_NAME}.g3a"
NAME "${PROJECT_NAME}"
ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()