windmill-gint/src/Scene_Title.hpp

123 lines
3.4 KiB
C++

//----------------------------------------------------------------------------------------------------
//
// WINDMILL v1.0
//
// Scene_Title.hpp
//
//----------------------------------------------------------------------------------------------------
#ifndef DEF_SCENE_TITLE
#define DEF_SCENE_TITLE
extern "C"
{
#include "Input.h"
}
#include "Game.hpp"
#include "Windmill.hpp"
#include "Camera.hpp"
#include "MonochromeLib.h"
#include "Debug.hpp"
#define EXIT 0
#define SCENE_TITLE 1
#define SCENE_MAP 2
#define SCENE_MAP_DEBUG 3
#define PI 3.1415
const unsigned char sprite_titre_windmill[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x1c,0x70,
0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x1c,0x70,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x38,0xe0,
0x0f,0x80,0x03,0x80,0x00,0x00,0x0e,0x00,0x00,0x00,0x38,0xe0,
0x03,0x81,0x83,0x98,0x00,0x00,0x0c,0x00,0x00,0x0c,0x30,0xc0,
0x03,0x83,0x83,0x38,0x00,0x00,0x1c,0x00,0x00,0x1c,0x71,0xc0,
0x03,0x87,0x87,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x61,0x80,
0x03,0x87,0x06,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0xe3,0x80,
0x03,0x8f,0x0c,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0xc3,0x00,
0x03,0x9b,0x18,0x63,0x9e,0x03,0xf1,0xce,0x78,0x30,0xc3,0x00,
0x03,0x1f,0x18,0xe1,0xb6,0x0e,0x30,0xff,0xd8,0x71,0xc7,0x00,
0x03,0x37,0x30,0xc3,0xee,0x1c,0x61,0xe7,0x98,0x61,0x86,0x00,
0x03,0x67,0x61,0xc3,0xcc,0x38,0xe1,0xef,0x38,0xe3,0x8e,0x00,
0x07,0xc7,0xc1,0xc3,0x8c,0x71,0xe1,0xce,0x30,0xe3,0x8e,0x00,
0x07,0xc7,0xc1,0x87,0x1c,0x73,0xc3,0x8e,0x70,0xc3,0x0c,0x00,
0x07,0x87,0x83,0x86,0x18,0x66,0xc3,0x1c,0x61,0xc7,0x1c,0x00,
0x07,0x07,0x03,0x8e,0x38,0x6d,0xc7,0x18,0x61,0xc7,0x1c,0x00,
0x06,0x0e,0x03,0xcc,0x3c,0x79,0xe6,0x38,0xf1,0xe7,0x9e,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0x00,
};
const unsigned char sprite_titre_windmill2[]={
0xff,0xff,0xff,0xff,0xff,0xff,0xf8,0x7f,0xff,0xff,0xc1,0x00,
0xff,0xff,0xff,0xff,0xff,0xff,0xf0,0x7f,0xff,0xff,0xc1,0x00,
0xe0,0x3f,0xfc,0x3f,0xff,0xff,0xf0,0xff,0xff,0xff,0x80,0x00,
0xe0,0x3e,0x3c,0x3f,0xff,0xff,0xe0,0xff,0xff,0xf1,0x82,0x00,
0xe0,0x3c,0x38,0x27,0xff,0xff,0xe0,0xff,0xff,0xe1,0x86,0x10,
0xf8,0x38,0x38,0x07,0xff,0xff,0xc1,0xff,0xff,0xc1,0x84,0x10,
0xf8,0x38,0x30,0xff,0xff,0xff,0xc3,0xff,0xff,0xc1,0x0c,0x30,
0xf8,0x30,0x21,0x0f,0xff,0xff,0x03,0xff,0xff,0xfe,0x08,0x30,
0xf8,0x20,0x01,0x0c,0x20,0xf8,0x00,0x30,0x03,0x86,0x18,0x30,
0xf8,0x00,0x02,0x0c,0x00,0xf0,0x04,0x00,0x03,0x86,0x18,0x70,
0xf8,0x00,0x02,0x08,0x00,0xc0,0x06,0x00,0x03,0x86,0x30,0x70,
0xf8,0x00,0x04,0x08,0x00,0x81,0x0e,0x00,0x03,0x04,0x30,0xf0,
0xf0,0x00,0x0c,0x18,0x00,0x02,0x0c,0x00,0x02,0x0c,0x20,0xf0,
0xf0,0x00,0x1c,0x10,0x01,0x04,0x1c,0x00,0x06,0x08,0x60,0xf0,
0xf0,0x10,0x18,0x10,0x01,0x08,0x18,0x00,0x84,0x18,0x60,0xf0,
0xf0,0x30,0x38,0x20,0x03,0x00,0x18,0x01,0x8c,0x10,0xc1,0xf0,
0xf0,0x60,0x78,0x00,0x81,0x00,0x00,0x03,0x04,0x00,0x40,0xf0,
0xf0,0xe0,0x78,0x01,0x81,0x00,0x00,0x82,0x04,0x00,0x00,0xf0,
0xf1,0xe1,0xf8,0x01,0x81,0x00,0x00,0x86,0x04,0x00,0x00,0xf0,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xf0,
};
class Scene_Title
{
public:
Scene_Title();
void launch();
void update();
void draw();
void terminate();
~Scene_Title();
Camera camera;
float time_scene;
// perso
};
#endif