123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
//----------------------------------------------------------------------------------------------------
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//
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// WINDMILL v1.0
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//
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// Scene_Title.hpp
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//
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//----------------------------------------------------------------------------------------------------
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#ifndef DEF_SCENE_TITLE
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#define DEF_SCENE_TITLE
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extern "C"
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{
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#include "Input.h"
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}
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#include "Game.hpp"
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#include "Windmill.hpp"
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#include "Camera.hpp"
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#include "MonochromeLib.h"
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#include "Debug.hpp"
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#define EXIT 0
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#define SCENE_TITLE 1
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#define SCENE_MAP 2
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#define SCENE_MAP_DEBUG 3
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#define PI 3.1415
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const unsigned char sprite_titre_windmill[]={
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0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x1c,0x70,
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0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x1c,0x70,
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0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x38,0xe0,
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0x0f,0x80,0x03,0x80,0x00,0x00,0x0e,0x00,0x00,0x00,0x38,0xe0,
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0x03,0x81,0x83,0x98,0x00,0x00,0x0c,0x00,0x00,0x0c,0x30,0xc0,
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0x03,0x83,0x83,0x38,0x00,0x00,0x1c,0x00,0x00,0x1c,0x71,0xc0,
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0x03,0x87,0x87,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x61,0x80,
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0x03,0x87,0x06,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0xe3,0x80,
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0x03,0x8f,0x0c,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0xc3,0x00,
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0x03,0x9b,0x18,0x63,0x9e,0x03,0xf1,0xce,0x78,0x30,0xc3,0x00,
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0x03,0x1f,0x18,0xe1,0xb6,0x0e,0x30,0xff,0xd8,0x71,0xc7,0x00,
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0x03,0x37,0x30,0xc3,0xee,0x1c,0x61,0xe7,0x98,0x61,0x86,0x00,
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0x03,0x67,0x61,0xc3,0xcc,0x38,0xe1,0xef,0x38,0xe3,0x8e,0x00,
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0x07,0xc7,0xc1,0xc3,0x8c,0x71,0xe1,0xce,0x30,0xe3,0x8e,0x00,
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0x07,0xc7,0xc1,0x87,0x1c,0x73,0xc3,0x8e,0x70,0xc3,0x0c,0x00,
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0x07,0x87,0x83,0x86,0x18,0x66,0xc3,0x1c,0x61,0xc7,0x1c,0x00,
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0x07,0x07,0x03,0x8e,0x38,0x6d,0xc7,0x18,0x61,0xc7,0x1c,0x00,
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0x06,0x0e,0x03,0xcc,0x3c,0x79,0xe6,0x38,0xf1,0xe7,0x9e,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0x00,
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};
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const unsigned char sprite_titre_windmill2[]={
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0xff,0xff,0xff,0xff,0xff,0xff,0xf8,0x7f,0xff,0xff,0xc1,0x00,
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0xff,0xff,0xff,0xff,0xff,0xff,0xf0,0x7f,0xff,0xff,0xc1,0x00,
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0xe0,0x3f,0xfc,0x3f,0xff,0xff,0xf0,0xff,0xff,0xff,0x80,0x00,
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0xe0,0x3e,0x3c,0x3f,0xff,0xff,0xe0,0xff,0xff,0xf1,0x82,0x00,
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0xe0,0x3c,0x38,0x27,0xff,0xff,0xe0,0xff,0xff,0xe1,0x86,0x10,
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0xf8,0x38,0x38,0x07,0xff,0xff,0xc1,0xff,0xff,0xc1,0x84,0x10,
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0xf8,0x38,0x30,0xff,0xff,0xff,0xc3,0xff,0xff,0xc1,0x0c,0x30,
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0xf8,0x30,0x21,0x0f,0xff,0xff,0x03,0xff,0xff,0xfe,0x08,0x30,
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0xf8,0x20,0x01,0x0c,0x20,0xf8,0x00,0x30,0x03,0x86,0x18,0x30,
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0xf8,0x00,0x02,0x0c,0x00,0xf0,0x04,0x00,0x03,0x86,0x18,0x70,
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0xf8,0x00,0x02,0x08,0x00,0xc0,0x06,0x00,0x03,0x86,0x30,0x70,
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0xf8,0x00,0x04,0x08,0x00,0x81,0x0e,0x00,0x03,0x04,0x30,0xf0,
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0xf0,0x00,0x0c,0x18,0x00,0x02,0x0c,0x00,0x02,0x0c,0x20,0xf0,
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0xf0,0x00,0x1c,0x10,0x01,0x04,0x1c,0x00,0x06,0x08,0x60,0xf0,
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0xf0,0x10,0x18,0x10,0x01,0x08,0x18,0x00,0x84,0x18,0x60,0xf0,
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0xf0,0x30,0x38,0x20,0x03,0x00,0x18,0x01,0x8c,0x10,0xc1,0xf0,
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0xf0,0x60,0x78,0x00,0x81,0x00,0x00,0x03,0x04,0x00,0x40,0xf0,
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0xf0,0xe0,0x78,0x01,0x81,0x00,0x00,0x82,0x04,0x00,0x00,0xf0,
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0xf1,0xe1,0xf8,0x01,0x81,0x00,0x00,0x86,0x04,0x00,0x00,0xf0,
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0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xf0,
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};
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class Scene_Title
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{
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public:
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Scene_Title();
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void launch();
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void update();
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void draw();
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void terminate();
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~Scene_Title();
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Camera camera;
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float time_scene;
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// perso
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};
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#endif
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